Dungeons & Dragons Spellbook Cards: Monsters 0-5 (D&D Accessory)

Dungeons & Dragons Spellbook Cards: Monsters 0-5 (D&D Accessory) PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2019-02-05

Total Pages: 0

ISBN-13: 0786966726

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Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever. Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 179 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 0 - 5. - Up-to-date game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play.

Dungeons & Dragons Spellbook Cards: Monsters 0-5 (D&D Accessory)

Dungeons & Dragons Spellbook Cards: Monsters 0-5 (D&D Accessory) PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2019-02-05

Total Pages: 0

ISBN-13: 0786966726

DOWNLOAD EBOOK →

Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever. Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 179 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 0 - 5. - Up-to-date game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play.

Dungeons & Dragons Spellbook Cards: Monsters 6-16 (D&D Accessory)

Dungeons & Dragons Spellbook Cards: Monsters 6-16 (D&D Accessory) PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2019-02-05

Total Pages: 0

ISBN-13: 0786966718

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Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever. Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 74 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 6 - 16. - Official game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play. - Special double-sized cards featuring more powerful or complex creatures.

Spellbook Cards: Arcane

Spellbook Cards: Arcane PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2018-10-30

Total Pages: 0

ISBN-13: 0786966548

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Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)

Dungeons & Dragons Spellbook Cards: Epic Monsters (D&D Accessory)

Dungeons & Dragons Spellbook Cards: Epic Monsters (D&D Accessory) PDF

Author: Wizards RPG Team

Publisher: National Geographic Books

Published: 2019-11-19

Total Pages: 0

ISBN-13: 0786966955

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The perfect tool to help Dungeon Masters manage EPIC fights with legendary monsters. These 77 durable, double-sized, laminated cards represent every legendary monster found in the D&D Monster Manual, Volo’s Guide to Monsters, and Mordenkainen’s Tome of Foes. From a lich's armor class to unicorn's horn attack, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books. • All 77 cards have up-to-date game statistics on one side, and 73 of them include evocative art to help to bring battles to life without revealing the legendary monster's rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay. • An invaluable resource for EVERY Dungeon Master.

Spellbook Cards: Martial

Spellbook Cards: Martial PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2018-10-30

Total Pages: 0

ISBN-13: 0786966521

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Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)

Dungeons & Dragons Spellbook Cards: Volo's Guide to Monsters (Monster Cards, D&D Accessory)

Dungeons & Dragons Spellbook Cards: Volo's Guide to Monsters (Monster Cards, D&D Accessory) PDF

Author: Wizards RPG Team

Publisher: Wizards of the Coast

Published: 2019-10-08

Total Pages: 0

ISBN-13: 0786966858

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The perfect tool to help Dungeon Masters manage their monsters during play. These 81 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, Volo’s Guide to Monsters, complete with stats and illustrations. From the Banderhobb's stealth bonus to the Yuan-ti pit master's cantrips, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books. • Color illustrations bring battles to life without revealing the monster's rules text • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master

Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book)

Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book) PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2022-05-17

Total Pages: 0

ISBN-13: 0786967870

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A bestiary of wondrous friends and foes for the world’s greatest roleplaying game Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes more than 30 playable races—brings the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world

Dungeons & Dragons Spellbook Cards: Mordenkainen's Tome of Foes (Monster Cards, D&D Accessory)

Dungeons & Dragons Spellbook Cards: Mordenkainen's Tome of Foes (Monster Cards, D&D Accessory) PDF

Author: Wizards RPG Team

Publisher: National Geographic Books

Published: 2019-10-08

Total Pages: 0

ISBN-13: 078696684X

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The perfect tool to help Dungeon Masters manage their monsters during play. These 109 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, Mordenkainen's Tome of Foes, complete with stats and illustrations. From the allip's armor class to the yagnoloth's damage immunities, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books. • Color illustrations bring battles to life without revealing the monster's rules text • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2014-12-09

Total Pages: 0

ISBN-13: 0786965622

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Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.