Dungeon Crawl Classics #67: Sailors on the Starless Sea, Foil Collector's Ed. (Ltd. Ed. DCC RPG Adv.)

Dungeon Crawl Classics #67: Sailors on the Starless Sea, Foil Collector's Ed. (Ltd. Ed. DCC RPG Adv.) PDF

Author: Goodman Games

Publisher: Goodman Games

Published: 2019-10-15

Total Pages: 56

ISBN-13: 9781946231956

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DCC #67: Sailors on the Starless Sea is already a modern classic. Thousands of gamers have played this brilliant adventure by Harley Stroh. This limited-edition hardcover edition includes the complete original adventure as well as the new encounter areas added in the second printing, plus an extra 32 pages of bonus material. This includes behind-the-scenes interviews, original sketches, a photo gallery of playtest sessions, and variant cover art. Plus the hardcover edition has another brillian demon skull cover by Doug Kovacs, and brand new painted endsheet art by Doug Kovacs and Stefan Poag! Made in the U.S.

Dungeon Crawl Classics #67

Dungeon Crawl Classics #67 PDF

Author: Harley Stroh

Publisher: Goodman Games LLC

Published: 2012-03

Total Pages: 0

ISBN-13: 9780982860977

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Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!

Dungeon Crawl Classics #104: Return to the Starless Sea

Dungeon Crawl Classics #104: Return to the Starless Sea PDF

Author: Terry Olson

Publisher: Goodman Games LLC

Published: 2024-03-12

Total Pages: 0

ISBN-13: 9781958809464

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Goodman Games proudly announces DCC #104 Return to the Starless Sea. It's a race back in time to stop the Chaos Lords' nefarious plots that threaten the present. Despite the best efforts of some lucky gongfarmers, Chaos hasn't been defeated. To do so, the heroes must match wits and brawn with leviathans, dragons, and the melt-men! Return to the Starless Sea is a giant all-new module consisting of both a zero-level funnel and a 1st level adventure. Run originally as the 2022 Gen Con DCC Tournament, the adventure can be played as an at-home tournament, but also serves as a sequel to DCC #67 Sailors on the Starless Sea or to launch a brand new DCC RPG campaign.

Dungeon Crawl Classics #75

Dungeon Crawl Classics #75 PDF

Author: Michael Curtis

Publisher: Goodman Games LLC

Published: 2024-04-09

Total Pages: 0

ISBN-13: 9780985681180

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A Level 3 Adventure for DCC RPG Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard's sanctum, a magical prison, and the most unusual dungeon they've ever faced! Can they stem the tide in time or will they lose themselves forever to the Sea Change curse?

Dungeon Crawl Classics Tome of Adventure, Volume 1

Dungeon Crawl Classics Tome of Adventure, Volume 1 PDF

Author: Joseph Goodman

Publisher: Goodman Games LLC

Published: 2024-04-09

Total Pages: 0

ISBN-13: 9781950783380

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This hardcover compilation of adventure modules presents DCC RPG fans with seven complete adventures, now collected into a single hardcover volume for the first time! Written by legendary DCC authors Joseph Goodman and Harley Stroh, the hardcover includes these popular adventures: DCC #66.5: Doom of the Savage Kings DCC #67: Sailors on the Starless Sea DCC #68: People of the Pit DCC #69: The Emerald Enchanter DCC #70: Jewels of the Carnifex DCC #71: The 13th Skull DCC #72: Beyond the Black Gate Made in the USA.

Dungeon Crawl Classics Annual (DCC Compilation, Hardback)

Dungeon Crawl Classics Annual (DCC Compilation, Hardback) PDF

Author: Goodman Games

Publisher: Goodman Games

Published: 2019-10-15

Total Pages: 206

ISBN-13: 9781946231857

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Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.

Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback)

Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback) PDF

Author: Goodman Games

Publisher: Goodman Games

Published: 2019-10-15

Total Pages: 207

ISBN-13: 9781946231864

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Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.