Coin-Operated Americans

Coin-Operated Americans PDF

Author: Carly A. Kocurek

Publisher: U of Minnesota Press

Published: 2015-09-30

Total Pages: 208

ISBN-13: 1452945217

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Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.

Coin Blasters Arcade

Coin Blasters Arcade PDF

Author: Karen Phillips

Publisher:

Published: 2012-03

Total Pages: 0

ISBN-13: 9780545396271

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If any single, universal truth binds the brotherhood of man, it is this: Kids love hitting targets. Or at least aiming for them. The video game industry owes its existence to this reality - but the virtual world pales in comparison to the satisfying real-life THONK! of a palpable hit. Celebrate that shoot-'em-up energy with Coin Blasters, a collection of competitive table-top target games in a book. The coin blasters themselves are sturdy plastic chutes we've painstakingly custom-molded to hold a coin steady and upright on its edge. With a simple flick of a finger, and a smidgen of practice, anyone can send that coin zooming with surprising speed and accuracy straight at the target. And what targets! The book is full of awesome paper engineering, resulting in a wide array of games. Take slap shots at a hockey goalie, shoot baskets at the Hot Shot Blaster Hoop, knock the teeth out of a monster's mouth, flick a nickel field foal, and rescue pennies from a well-protected, uber-fortified, piggy bank prison. Ten different games test your coin-blasting mastery and let you dominate the kitchen table. Now that's how you manage your money.

Modern Coin Magic

Modern Coin Magic PDF

Author: J. B. Bobo

Publisher: Courier Corporation

Published: 2012-05-24

Total Pages: 386

ISBN-13: 0486154238

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The most complete treatise on sleight-of-hand coin conjuring, including best traditional methods and modern innovations. Guides you systematically from basic techniques, through integrated tricks to complete acts, 18 in all. 510 clear illustrations.

Automatic Pleasures

Automatic Pleasures PDF

Author: Nic Costa

Publisher: D'Aleman Publishing

Published: 2013-06-02

Total Pages: 224

ISBN-13: 9789963291724

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This book has stood the test of time. Copies of the first edition have over the years regularly sold for many times the cover price. The full color book is once more in print. Since its original publication it has been cited in many academic papers and has since become the definitive work on the subject. It caused embarrassment to the huge American coin machine industry when it was first published in 1988- they were busy celebrating the centenary of the Juke Box in that year as an American invention whereas the book revealed that it was actually an earlier British invention. It awoke huge interest in Japan by giving them long sought answers as to the origins of the Pachinko machine (which at the time was consuming as much as a quarter of the gross domestic product in Japan). As a direct result of the book a new museum was established in the Japanese city of Kobe and for a short while the author became a national celebrity there. The book established many new facts and destroyed many of the myths that had arisen in the gaming industry during the 20th century. Originally an ancient Greek invention, the advent of the coin machine in the 19th century heralded a Victorian revolution which sought to establish a fully automated society. The visionaries of the past are the direct forbears of the all pervasive computer industries -without the gaming and coin machine industries it is doubtful as to whether today's computer dominated age would have ever happened. Most important of all, it is fun to read!

The Complete Works of F. Scott Fitzgerald: Novels, Short Stories, Poetry, Articles, Letters, Plays & Screenplays

The Complete Works of F. Scott Fitzgerald: Novels, Short Stories, Poetry, Articles, Letters, Plays & Screenplays PDF

Author: F. Scott Fitzgerald

Publisher: Good Press

Published: 2024-01-06

Total Pages: 5446

ISBN-13:

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This carefully crafted ebook: "The Complete Works of F. Scott Fitzgerald: Novels, Short Stories, Poetry, Articles, Letters, Plays & Screenplays" is formatted for your eReader with a functional and detailed table of contents. Francis Scott Fitzgerald (1896-1940) was an American author of novels and short stories, whose works are the paradigmatic writings of the Jazz Age. Fitzgerald is considered a member of the "Lost Generation" of the 1920s. Contents: Novels: The Great Gatsby The Side of Paradise Tender Is the Night The Beautiful and Damned The Love of the Last Tycoon Collections of Short Stories: Tales from the Jazz Age All the Sad Young Men The Pat Hobby Stories Taps at Reveille Flappers and Philosophers Plays and Screenplays: The Vegetable The Girl from Lazy J The Captured Shadow Coward Shadow Laurels Assorted Spirits Porcelain and Pink Three Comrades Mr. Icky "Send me in, Coach" Infidelity Poetry: First Love Clay Feet Football For a Long Illness Fragment Marching Streets (1919 version) Marching Streets (1945 version) Lamp in the Window Oh, Sister, Can you spare you heart Oh Misseldine's Princeton - The Last Day The Staying up all night The Rope at Confession Thousand-and-First Ship Our April Letter One Southern Girl To Boath Rain Before Dawn Articles: The Claims of the Lit Contemporary Writers and Their Work Who's Who — and Why "What I Was Advised to Do — and Didn't" Some Stories They Like to Tell Again 10 Best Books I Have Read The Pampered Men How to Live on $36,000 a Year How to Live on Practically Nothing a Year How to Waste Material Princeton Ten Years in the Advertising Business Echoes of the Jazz Age My Lost City One Hundred False Starts Ring Sleeping and Waking My Ten Favorite Plays The Crack-up Pasting It Together Handle with Care Author's House Afternoon of an Author Early Success Preface My Generation Letters To Zelda Fitzgerald To Ernest Hemingway To Frances Scott Fitzgerald To Maxwell Perkins To John Peale Bishop To Mrs Bayard Turnbull ...