Drafting Fundamentals for the Entertainment Classroom

Drafting Fundamentals for the Entertainment Classroom PDF

Author: Eric Appleton

Publisher: Routledge

Published: 2021-11-23

Total Pages: 386

ISBN-13: 1000459632

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Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills. This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp. Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.

Drafting for the Theatre

Drafting for the Theatre PDF

Author: Dennis Dorn

Publisher: SIU Press

Published: 2012-02-23

Total Pages: 385

ISBN-13: 0809387735

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In this newly revised second edition, veteran stage designers and technical directors Dennis Dorn and Mark Shanda introduce industry-standard drafting and designing practices with step-by-step discussions, illustrations, worksheets, and problems to help students develop and refine drafting and other related skills needed for entertainment set production work. By incorporating the foundational principles of both hand- and computer-drafting approaches throughout the entire book, the authors illustrate how to create clear and detailed drawings that advance the production process. Early chapters focus on the basics of geometric constructions, orthographic techniques, soft-line sketching applications, lettering, and dimensioning. Later chapters discuss real-life applications of production drawing and ancillary skills such as time and material estimation and shop-drawing nomenclature. Two chapters detail a series of design and shop drawings required to mount a specific design project, providing a guided path through both phases of the design/construction process. Most chapters conclude with one or more worksheets or problems that provide readers with an opportunity to test their understanding of the material presented. The authors' discussion of universal CAD principles throughout the manuscript provides a valuable foundation that can be used in any computer-based design, regardless of the software. Dorn and Shanda treat the computer as another drawing tool, like the pencil or T-square, but one that can help a knowledgeable drafter potentially increase personal productivity and accuracy when compared to traditional hand-drafting techniques. Drafting for the Theatre, second edition assembles in one book all the principal types of drawings, techniques, and conventional wisdom necessary for the production of scenic drafting, design, and shop drawings. It is richly illustrated with numerous production examples and is fully indexed to assist students and technicians in finding important information. It is structured to support a college-level course in drafting, but will also serve as a handy reference for the working theatre professional.

Vectorworks for Entertainment Design

Vectorworks for Entertainment Design PDF

Author: Kevin Lee Allen

Publisher: CRC Press

Published: 2014-09-15

Total Pages: 349

ISBN-13: 1317929748

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The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.

Using Technology with Classroom Instruction That Works

Using Technology with Classroom Instruction That Works PDF

Author: Howard Pitler

Publisher: ASCD

Published: 2012-08-02

Total Pages: 265

ISBN-13: 1416614966

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Technology is ubiquitous, and its potential to transform learning is immense. The first edition of Using Technology with Classroom Instruction That Works answered some vital questions about 21st century teaching and learning: What are the best ways to incorporate technology into the curriculum? What kinds of technology will best support particular learning tasks and objectives? How does a teacher ensure that technology use will enhance instruction rather than distract from it? This revised and updated second edition of that best-selling book provides fresh answers to these critical questions, taking into account the enormous technological advances that have occurred since the first edition was published, including the proliferation of social networks, mobile devices, and web-based multimedia tools. It also builds on the up-to-date research and instructional planning framework featured in the new edition of Classroom Instruction That Works, outlining the most appropriate technology applications and resources for all nine categories of effective instructional strategies: * Setting objectives and providing feedback * Reinforcing effort and providing recognition * Cooperative learning * Cues, questions, and advance organizers * Nonlinguistic representations * Summarizing and note taking * Assigning homework and providing practice * Identifying similarities and differences * Generating and testing hypotheses Each strategy-focused chapter features examples—across grade levels and subject areas, and drawn from real-life lesson plans and projects—of teachers integrating relevant technology in the classroom in ways that are engaging and inspiring to students. The authors also recommend dozens of word processing applications, spreadsheet generators, educational games, data collection tools, and online resources that can help make lessons more fun, more challenging, and—most of all—more effective.

Designer Drafting for the Entertainment World

Designer Drafting for the Entertainment World PDF

Author: Patricia Woodbridge

Publisher: Taylor & Francis US

Published: 2000

Total Pages: 400

ISBN-13:

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This reference book for beginning scenic designers and art directors begins with the basic tools and comprehensive coverage of the principles of scenic drafting, and goes on to cover professional applications for the stage, film, television, trade shows, and amusement park scenery. Contains examples from designers and includes a chapter on virtual scenery and lighting.

Human Dimension and Interior Space

Human Dimension and Interior Space PDF

Author: Julius Panero

Publisher: Watson-Guptill

Published: 2014-01-21

Total Pages: 322

ISBN-13: 0770434606

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The study of human body measurements on a comparative basis is known as anthropometrics. Its applicability to the design process is seen in the physical fit, or interface, between the human body and the various components of interior space. Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process. This comprehensive overview of anthropometrics consists of three parts. The first part deals with the theory and application of anthropometrics and includes a special section dealing with physically disabled and elderly people. It provides the designer with the fundamentals of anthropometrics and a basic understanding of how interior design standards are established. The second part contains easy-to-read, illustrated anthropometric tables, which provide the most current data available on human body size, organized by age and percentile groupings. Also included is data relative to the range of joint motion and body sizes of children. The third part contains hundreds of dimensioned drawings, illustrating in plan and section the proper anthropometrically based relationship between user and space. The types of spaces range from residential and commercial to recreational and institutional, and all dimensions include metric conversions. In the Epilogue, the authors challenge the interior design profession, the building industry, and the furniture manufacturer to seriously explore the problem of adjustability in design. They expose the fallacy of designing to accommodate the so-called average man, who, in fact, does not exist. Using government data, including studies prepared by Dr. Howard Stoudt, Dr. Albert Damon, and Dr. Ross McFarland, formerly of the Harvard School of Public Health, and Jean Roberts of the U.S. Public Health Service, Panero and Zelnik have devised a system of interior design reference standards, easily understood through a series of charts and situation drawings. With Human Dimension and Interior Space, these standards are now accessible to all designers of interior environments.