Digital Painting, 37 Intermediate Tricks and Techniques

Digital Painting, 37 Intermediate Tricks and Techniques PDF

Author: Gary Tonge

Publisher: Penguin

Published: 2011-11-01

Total Pages: 76

ISBN-13: 144032297X

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Make the most of your digital artwork. State-of-the-art advice from Gary Tonge, one of the world's leading digital art pros, covers every aspect of computer-generated art from combining a range of source material into one cohesive image to adding super realistic effects. Eight step-by-step demonstrations offer advanced level instruction, making these tips immediately applicable so you can begin right away. With real-world perspective and a practical focus, this is a powerful resource. By applying the techniques inside, you'll push yourself out of your comfort zone and into bold new territory.

Digital Painting, 37 Advanced Tricks and Techniques

Digital Painting, 37 Advanced Tricks and Techniques PDF

Author: Gary Tonge

Publisher:

Published: 2011

Total Pages: 50

ISBN-13:

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Make the most of your digital artwork. State-of-the-art advice from Gary Tonge, one of the world's leading digital art pros, covers every aspect of computer-generated art--from combining a range of source material into one cohesive image to adding super realistic effects. Eight step-by-step demonstrations offer advanced level instruction, making these tips immediately applicable so you can begin right away. With real-world perspective and a practical focus, this is a powerful resource. By applying the techniques inside, you'll push yourself out of your comfort zone and into bold new territory.

Digital Painting, 37 Advanced Tricks and Techniques

Digital Painting, 37 Advanced Tricks and Techniques PDF

Author: Gary Tonge

Publisher: Penguin

Published: 2011-11-01

Total Pages: 50

ISBN-13: 1440322988

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Make the most of your digital artwork. State-of-the-art advice from Gary Tonge, one of the world's leading digital art pros, covers every aspect of computer-generated art from combining a range of source material into one cohesive image to adding super realistic effects. Eight step-by-step demonstrations offer advanced level instruction, making these tips immediately applicable so you can begin right away. With real-world perspective and a practical focus, this is a powerful resource. By applying the techniques inside, you'll push yourself out of your comfort zone and into bold new territory.

Digital Painting, 26 Beginner Tricks and Techniques

Digital Painting, 26 Beginner Tricks and Techniques PDF

Author: Gary Tonge

Publisher: Penguin

Published: 2011-11-01

Total Pages: 61

ISBN-13: 1440322961

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Digital Painting, 26 Beginner Tricks and Techniques will show you how to get more out of your software and improve your digital artwork. Gary Tonge, one of the world's leading digital art pros, offers state-of-the-art advice for beginners covering every aspect of computer-generated art--from lighting and color basics to working with layers. Clear instruction, screen shots and striking art make these tips immediately applicable so you can begin right away.

Digital Painting Tricks & Techniques

Digital Painting Tricks & Techniques PDF

Author: Gary Tonge

Publisher: IMPACT

Published: 2011-12-09

Total Pages: 128

ISBN-13: 9781440309090

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This book provides all the advice artists need to transform their digital painting--from brush, lighting and color basics to special effects, working with layers, and speed and matte painting. The 100+ expert tricks provide quick and easy solutions to all aspects of digital painting through clear instructions, step-by-step demonstrations and breathtaking annotated art. The book is divided into core elements of digital painting providing beginner, improver and advanced techniques to ensure progression and relevance to all skill levels, making it ideal for beginners and essential for more experienced digital painters. This is the ultimate tool to help emerging CG artists get started with digital painting, and help advanced CG artists improve their digital painting techniques.

You Can Draw in 30 Days

You Can Draw in 30 Days PDF

Author: Mark Kistler

Publisher: Da Capo Lifelong Books

Published: 2011-01-04

Total Pages: 257

ISBN-13: 0786727233

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Pick up your pencil, embrace your inner artist, and learn how to draw in thirty days with this approachable step-by-step guide from an Emmy award-winning PBS host. Drawing is an acquired skill, not a talent -- anyone can learn to draw! All you need is a pencil, a piece of paper, and the willingness to tap into your hidden artistic abilities. With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find: Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and face More than 500 line drawings, illustrating each step Time-tested tips, techniques, and tutorials for drawing in 3-D The 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing 75 student examples to encourage you in the process

Digital Painting Tricks & Techniques

Digital Painting Tricks & Techniques PDF

Author: Gary Tonge

Publisher: Penguin

Published: 2011-11-11

Total Pages: 128

ISBN-13: 1440323259

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This book provides all the advice artists need to transform their digital painting--from brush, lighting and color basics to special effects, working with layers, and speed and matte painting. The 100+ expert tricks provide quick and easy solutions to all aspects of digital painting through clear instructions, step-by-step demonstrations and breathtaking annotated art. The book is divided into core elements of digital painting providing beginner, improver and advanced techniques to ensure progression and relevance to all skill levels, making it ideal for beginners and essential for more experienced digital painters. This is the ultimate tool to help emerging CG artists get started with digital painting, and help advanced CG artists improve their digital painting techniques.

Morpho: Hands and Feet

Morpho: Hands and Feet PDF

Author: Michel Lauricella

Publisher: Rocky Nook, Inc.

Published: 2023-04-14

Total Pages: 99

ISBN-13:

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The must-have guide for all artists who draw the human figure!

In Morpho: Hands and Feet, artist and teacher Michel Lauricella presents a unique approach to learning to draw the human body. In this book, Lauricella focuses exclusively on the hands and feet—arguably the most popular and, for many, the most challenging parts of the body to draw successfully. Breaking the subject matter down into the underlying skeletal shapes, followed by the musculature, then the skin and fat, and finally, the veins, Lauricella offers multiple approaches—from simple forms to complex renderings—and a plethora of positions and gestures are included to help you improve your drawing skills.

Geared toward artists of all levels, from beginners through professionals, this handy, pocket-sized book will help spark your imagination and creativity. Whether your interest is in figure drawing, fine arts, fashion design, game design, or creating comic book or manga art, you will find this helpful book filled with actionable insights.

(Publisher's Note: This book features an “exposed” binding style. This is intentional as it is designed to help the book lay flat as you draw.)


TABLE OF CONTENTS
Foreword
Introduction
Hands
Feet
Resources

Digital Painting Techniques

Digital Painting Techniques PDF

Author: 3dtotal.Com

Publisher: Taylor & Francis

Published: 2012-10-12

Total Pages: 290

ISBN-13: 1136135812

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Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.

The Realities of ‘Reality’ – Part III: Impacts of Speed and Time Optimization on Reality

The Realities of ‘Reality’ – Part III: Impacts of Speed and Time Optimization on Reality PDF

Author: Fritz Dufour, MBA, DESS

Publisher: Fritz Dufour

Published: 2019-08-28

Total Pages:

ISBN-13:

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The main theme of this book is the impacts of speed and time optimization on reality, or more precisely on our modern society. But first, it sets the background by exploring the physics behind the concepts of speed and time, how they came about, how we became aware of them, and how did the new world of speed emerge, and why does it seem to be inescapable? It explores the speed of light and the speed of sound by linking them to our environment. It introduces the notion of Arrow of time or entropy, which grows from the past to the present, is expected to keep growing in the future, and hypothesizes that this is perhaps why our craving for speed and time optimization is here to stay with no end in sight. An important point discussed is that because of memories and experiences, people may choose to live either in the past, present, or future, which leads to the notions of presentism and eternalism. The book argues that while for presentists only the present is real, for eternalists both the past, present, and future are equally real. The book makes the case about speed and time optimization as a legacy of modernity by laying out the differences between modernism, modernization, and modernity itself. It shows how modernity is all about the now or the present, rather than the past and, how, as such, it’s all about the new. So then, the changes that are now happening in our modern world can be traced back to a segment of history that dates back to the beginning of modernity, that is, which began with the Protestant Reformation and, is now rapidly approaching closure in the world of today’s extreme finance. It argues about the technological implications of speed and time in the 21st century. It shows how technology has become an integral part of human existence and that it is inconceivable one can even think of escaping it. This Part III of the series shows the link between high-speed trading and faster connectivity and faster computers. It shows how, thanks to the Internet, information became freely accessible and is spreading faster and faster. It shows how supercomputers not only allow people to address the biggest and most complex problems, they also allow people to solve problems faster, even those that could fit on servers or clusters of PCs. This rapid time to solution is critical in some aspects of emergency preparedness and national defense, where the solutions produced are only valuable if they can be acted on in a timely manner. Finally, the social and psychological implications of speed and time in the 21st century are also addressed by considering the upside and the downside of moving fast, meaning leading a fast-paced life. The argument presented in the book is based on the analysis and the importance of stress in our daily lives and also explains the notion of chronobiology. Our biological clocks drive our circadian rhythms. An interesting point is that blind people may not perceive time the same way as the non-blind. Furthermore, the book shows how we perceive time differently as we age compared to when we were young. It also makes the case for the perception of time in dreams and in real life. Speed and time optimization may be deceiving, according to this Part III of the series. This can be proven by questions such as, (1) Is going over the speed limit really worth it? and (2) Is the saying “Slow down to go faster” a paradox?