Digital Character Development

Digital Character Development PDF

Author: Rob O'Neill

Publisher: CRC Press

Published: 2015-10-07

Total Pages: 324

ISBN-13: 1482250780

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Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for

Digital Character Development

Digital Character Development PDF

Author: Rob O'Neill

Publisher: CRC Press

Published: 2008-10-20

Total Pages: 0

ISBN-13: 9780123725615

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Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.

Digital Character Development

Digital Character Development PDF

Author: Robert O'Neill

Publisher: A K Peters/CRC Press

Published: 2015-09-22

Total Pages: 326

ISBN-13: 9781482250770

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This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation application. The book presents the anatomical considerations for rigging a character alongside the expectations of an animator, a road map for character development is carefully laid out through rich illustrations and visual code examples.

Digital Character Animation 3

Digital Character Animation 3 PDF

Author: George Maestri

Publisher: New Riders

Published: 2006-04-12

Total Pages: 321

ISBN-13: 0132798190

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Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

3D Character Development Workshop

3D Character Development Workshop PDF

Author: Erik Van Horn

Publisher: Mercury Learning and Information

Published: 2018-03-06

Total Pages: 234

ISBN-13: 1683921712

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3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning

Character Development in Blender 2.5

Character Development in Blender 2.5 PDF

Author: Jonathan Williamson

Publisher: Cengage Learning

Published: 2012

Total Pages: 0

ISBN-13: 9781435456259

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A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.

Fundamentals of Character Design

Fundamentals of Character Design PDF

Author: 3dtotal 3dtotal Publishing

Publisher: 3dtotal Publishing

Published: 2020-10

Total Pages: 288

ISBN-13: 9781912843183

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An eye-opening, visual-led exploration of the fundamental aspects of character design, including narrative, shape language, proportion, and expression.

Building Character with True Stories from Nature

Building Character with True Stories from Nature PDF

Author: Barbara A. Lewis

Publisher: Free Spirit Publishing

Published: 2012-08-27

Total Pages: 178

ISBN-13: 1575426501

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This flexible resource combines character education with analogies to powerful stories from nature. The heart of each of the book’s twenty-five lessons is an engaging story, written to kids, describing a particular animal or plant and its distinctive qualities. Busy classroom teachers will like this book’s accessibility and flexibility. Kids can read a story individually or in groups, or follow along as the teacher reads it aloud. Accompanying each story, teachers will find several activities—most of them quick, easy, and requiring few supplies—that further investigate animals or plants and the connections between their qualities and human behaviors. Every lesson examines several main character traits, providing starting points and sample questions for discussing and exploring analogies between events in nature and human acts of character. Features include a chart cross-referencing lessons to specific character traits and a list of further resources. Digital content contains all of the book’s reproducible forms, including a color photo of each plant and animal, plus a complete bonus lesson.

Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity PDF

Author: Chris Totten

Publisher: John Wiley & Sons

Published: 2012-06-01

Total Pages: 466

ISBN-13: 1118237714

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A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.