Beginning 3D Game Development with Unity

Beginning 3D Game Development with Unity PDF

Author: Sue Blackman

Publisher: Apress

Published: 2011-08-18

Total Pages: 985

ISBN-13: 1430234237

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Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Unity in Action

Unity in Action PDF

Author: Joseph Hocking

Publisher: Simon and Schuster

Published: 2018-03-27

Total Pages: 586

ISBN-13: 1638356211

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Unity Game Development Essentials

Unity Game Development Essentials PDF

Author: Will Goldstone

Publisher: Packt Publishing Ltd

Published: 2009-10-01

Total Pages: 427

ISBN-13: 1847198198

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Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

C# Game Programming Cookbook for Unity 3D

C# Game Programming Cookbook for Unity 3D PDF

Author: Jeff W. Murray

Publisher: CRC Press

Published: 2014-06-24

Total Pages: 452

ISBN-13: 1466581425

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An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

Development in Unity Volume One

Development in Unity Volume One PDF

Author: Daasebre Prof. Oti Boateng

Publisher: Xlibris Corporation

Published: 2015-02-06

Total Pages: 352

ISBN-13: 1493109995

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Development in Unity: A Compendium of Works of Daasebre Prof. (Emeritus) Oti Boateng, Volume1 is a compilation of research works, published articles, speeches, seminar presentations, addresses, and radio broadcasts written by the author over the past 40 years. In these articles, the author, a distinguished statistician, a university don, a UN commissioner, a Vice-Chancellor of the World Academy of Letters, and a traditional ruler, combines his rich scholarly background and his deep understanding of complex traditional, national and international issues in addressing some challenges that face humankind. The book is divided into nine sub-themes, namely, 1) Education, 2) Governance, 3) Statistics, 4) Population and Health, 5) Natural Disasters, 6) Oil and Gas, 7) Chieftaincy and Culture, 8) Religion, and 9) Economy. The theme of this book, Development in Unity, is derived from the mission of the Akwantukese Festival, which is, Development in Unity for the Welfare of the People. The Akwantukese Festival, was instituted in 1997 by the Omanhene, Chiefs, and People of New Juaben to commemorate the fifth anniversary of Daasebre Professor (Emeritus) Oti Boatengs enstoolment as Omanhene of New Juaben in the Eastern Region of Ghana. The Festival commemorates the migration of the Juabens and their allies from Asante to the Eastern Region of Ghana in the 1870s. The basic goal of Akwantukese is to promote the socio-economic progress of the people through education, traditions, and customs. It further serves as a tourist attraction for people all over the world. Akwantukese also reinforces the ancestral unity between the citizens of Asante and Jew Juaben for peaceful co-existence. The articles in this first volume have been carefully selected to emphasize these ideals thereby creating a gift for posterity. As you enjoy these collections look out for the next volume in the series which is scheduled to come out very soon.

Game Development with Unity

Game Development with Unity PDF

Author: Michelle Menard

Publisher: Muska/Lipman

Published: 2012

Total Pages: 463

ISBN-13: 9781435456587

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Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.

Holistic Game Development with Unity

Holistic Game Development with Unity PDF

Author: Penny De Byl

Publisher: Taylor & Francis

Published: 2012

Total Pages: 497

ISBN-13: 0240819330

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The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

Sams Teach Yourself Unity Game Development in 24 Hours

Sams Teach Yourself Unity Game Development in 24 Hours PDF

Author: Mike Geig

Publisher: Pearson Education

Published: 2014

Total Pages: 400

ISBN-13: 0672336960

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A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Development in Unity Volume Two

Development in Unity Volume Two PDF

Author: Daasebre Prof. Oti Boateng

Publisher: Partridge Africa

Published: 2015-12-23

Total Pages: 367

ISBN-13: 1482860104

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Development in Unity Volume Two represents an eclectic repertoire of over forty years exploits and profile of a renowned international scholar and an eminent cultural African leader, Daasebre Professor (Emeritus) Oti Boateng, to inspire a new generational philosophy of development. In this treatise, the author, a distinguished authority in statistics, a United Nations Commissioner, and a recipient of several national and international awards, including recognition by the American Biographic Institute as one of the five hundred best thinkers of the twenty-first century, seeks to blend scholarship and culture as mutually inclusive prerequisites to underpin contemporary models in addressing pertinent development challenges. The book pioneers an alternative innovative root-based development model to harness the potential of indigenous institutions of governance in ensuring self-sustaining inclusive local economic development as a hedge against poverty, insurgency mobilization, migration, and radicalization in response to the demands of contemporary global development challenges. It elucidates the truth that development has manifold aspects, dealing with every aspect of human life, and addresses its intrinsic challenges from an eclectic and multidisciplinary perspective. In this respect, the book covers diverse areas ranging from entrepreneurial collaboration for sustainable microprogress, gender-sensitive statistics to democratic governance through credible elections. Other areas include harmonization of tradition and modernity in the chieftaincy institution, integration of ECOWAS statistical systems, space science and satellite technology, oil and gas exploration, construction of poverty profiles, religion, and the cocoa industry. Every section of the book is filled with leadership lessons to inspire a new development approach and intellectual assertiveness. This very penetrating book fills an important knowledge gap between theory and experiential learning in the development process. It is a melting pot of lessons for all readers.

Development in Unity Volume 3

Development in Unity Volume 3 PDF

Author: Daasebre Prof. (Emeritus) Oti Boateng

Publisher: Partridge Africa

Published: 2019-01-04

Total Pages: 404

ISBN-13: 1482878542

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This Volume, a scholarly piece of development thoughts, discusses in Part One the new concept of development embracing a much more inclusive view of increasing the welfare of societies followed by a critical examination of the various development theories and practices that underpinned the global development order over the greater part of the 20th century in both classic and contemporary contexts. It then discusses the unique contribution of the author’s award-winning Root-based Model to the development process The Root-based Model provides a desirable bridge between the dominant growth-concentrated development pattern and the alternative development paradigm. In addition to it’s institutional networking dynamics utilizing the power of shared information for sustainable community development, the model resolves the critical issue of integrating the citizens sector into the national development process through a genuine participatory approach. Part Two encapsulates various research works and papers over the years by the author that keep resonating on the development landscape and illuminate much of the discussions in Part One. The book urges developing countries to adopt solutions suited to their cultures and local constraints instead of importing ‘best practices’ which may not fit into the key policy issues of development in the local context.