Design Patterns in Swift 5

Design Patterns in Swift 5 PDF

Author: Karoly Nyisztor

Publisher:

Published: 2021-07-27

Total Pages: 275

ISBN-13:

DOWNLOAD EBOOK →

Software developers need to solve various problems. Many times, these problems are the same or similar to the ones they've already encountered in other projects. Wouldn't it be great to apply the solution you've found instead of reinventing the wheel over and over again? That's precisely the reason why software design patterns exist. A design pattern is a standardized way to address a recurring problem. Relying on a proven strategy will not only save you time, but you can rest assured that it's indeed the right choice. Design patterns are the result of a long evolution process. It all started with a book published in 1994 - yes, it's that old! - called "Design Patterns - Elements of Reusable Object-Oriented Software." That's a quite tedious title, so we usually refer to it as "the book by the gang of four." The gang consists of four renowned software engineers: Erich Gamma, Ralph Johnson, Richard Helm, and John Vlissides. They identified the most significant common issues that occurred in multiple projects and developed best practices to solve them. The best part: these solutions are (programming) language-agnostic. You can use the design patterns with any object-oriented programming language. Many modern programming languages and frameworks have integrated the GoF patterns. You don't have to write additional code to support say the Iterator or the Observer. Swift is no exception: it provides many advanced language features and constructs such as type extensions, lazy initialization, and predefined protocols that let us adopt and integrate the design patterns into our projects easily. This book covers all these topics and teaches best practices you can apply in your upcoming projects. We'll talk about the benefits of understanding and applying the design patterns, the value they provide, and also about their limitations. Then, we delve into the creational design patterns: the Singleton, the Prototype, the Factory Method, the Builder, and the Abstract Factory design pattern We're going to take a closer look at the structural design patterns. We discuss: the Adapter, the Decorator, the Façade, the Flyweight, and the Proxy pattern In the final part of this book, we discuss the behavioral design patterns: the Chain of Responsibility, the Iterator, the Observer, and we finish with the State design pattern For each design pattern, we discuss the following: When to use the specific design pattern? How can it be implemented using Swift 5? What are the challenges and pitfalls of using the given pattern? Throughout the book, I provide coding examples that can be applied in real-world situations. Károly Nyisztor is a veteran software engineer and instructor. He has worked with large companies such as Apple, Siemens, and SAP. Károly has designed and built several enterprise frameworks, and he holds twelve patents related to inventions in the field of mobile computing. After 18 years, he left the corporate world to start his own business. Since 2016, he's fully committed to teaching. As an instructor, he aims to share his 20+ years of software development expertise. Károly teaches: Software Architecture, Object-Oriented Programming and Design Swift and iOS Programming, and other, programming-related topics You can find Károly Nyisztor's courses and books on all major platforms including Amazon, Lynda, LinkedIn Learning, Pluralsight, Udemy, and iTunes.

Design Patterns in Swift 5: Learn how to Implement the Gang of Four Design Patterns Using Swift 5. Improve Your Coding Skills.

Design Patterns in Swift 5: Learn how to Implement the Gang of Four Design Patterns Using Swift 5. Improve Your Coding Skills. PDF

Author: Karoly Nyisztor

Publisher: Swift Clinic

Published: 2019-03-26

Total Pages: 300

ISBN-13: 9781091686519

DOWNLOAD EBOOK →

Software developers need to solve various problems. Many times, these problems are the same or similar to the ones they've already encountered in other projects. Wouldn't it be great to apply the solution you've found instead of reinventing the wheel over and over again?That's precisely the reason why software design patterns exist. A design pattern is a standardized way to address a recurring problem. Relying on a proven strategy will not only save you time, but you can rest assured that it's indeed the right choice. Design patterns are the result of a long evolution process. It all started with a book published in 1994 - yes, it's that old! - called "Design Patterns - Elements of Reusable Object-Oriented Software." That's a quite tedious title, so we usually refer to it as "the book by the gang of four." The gang consists of four renowned software engineers: Erich Gamma, Ralph Johnson, Richard Helm, and John Vlissides. They identified the most significant common issues that occurred in multiple projects and developed best practices to solve them. The best part: these solutions are (programming) language-agnostic. You can use the design patterns with any object-oriented programming language. Many modern programming languages and frameworks have integrated the GoF patterns. You don't have to write additional code to support say the Iterator or the Observer.Swift is no exception. Actually, it provides many advanced language features and constructs --such as type extensions, lazy initialization, and predefined protocols -- that let us adopt and integrate the design patterns into our projects easily. This book covers all these topics and provides best practices you can apply in your upcoming projects.

Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift PDF

Author: Florent Vilmart

Publisher: Packt Publishing Ltd

Published: 2018-12-24

Total Pages: 401

ISBN-13: 1789138515

DOWNLOAD EBOOK →

From learning about the most sought-after design patterns to a comprehensive coverage of architectural patterns and code testing, this book is all you need to write clean, reusable code Key FeaturesWrite clean, reusable and maintainable code, and make the most of the latest Swift version.Analyze case studies of some of the popular open source projects and give your workflow a huge boostChoose patterns such as MVP, MVC, and MVVM depending on the application being builtBook Description Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain. What you will learnWork efficiently with Foundation and Swift Standard libraryUnderstand the most critical GoF patterns and use them efficientlyUse Swift 4.2 and its unique capabilities (and limitations) to implement and improve GoF patternsImprove your application architecture and optimize for maintainability and performanceWrite efficient and clean concurrent programs using futures and promises, or reactive programming techniquesUse Swift Package Manager to refactor your program into reusable componentsLeverage testing and other techniques for writing robust codeWho this book is for This book is for intermediate developers who want to apply design patterns with Swift to structure and scale their applications. You are expected to have basic knowledge of iOS and Swift.

Swift 2 Design Patterns

Swift 2 Design Patterns PDF

Author: Julien Lange

Publisher: Packt Publishing Ltd

Published: 2015-10-28

Total Pages: 224

ISBN-13: 1785886118

DOWNLOAD EBOOK →

Build robust and scalable iOS and Mac OS X game applications About This Book Learn to use and implement the 23 Gang of Four design patterns using Swift 2 Design and architect your code for Swift application development Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approach Who This Book Is For This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code. What You Will Learn Choose the appropriate pattern depending on the problem to be solved Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern Use Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so on Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic Find the best way to organize your code to make it more secure from the outside world Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes Structure your code to change the algorithm to apply at runtime Deliver Flyweight responsibility to your objects In Detail Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift. Style and approach A step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.

Design Patterns Using Swift

Design Patterns Using Swift PDF

Author: Hemant Jain

Publisher: Hemant Jain

Published: 2024-04-12

Total Pages: 0

ISBN-13: 9789334029765

DOWNLOAD EBOOK →

Design Patterns Using Swift By Hemant Jain In a world dominated by design pattern books tailored for C++ or Java, "Design Patterns Using Swift" stands out by harnessing the power of Swift. With its clear and concise syntax, Swift simplifies the implementation and utilization of design patterns, making them more intuitive than ever. This book takes you on a journey that showcases how Swift can be employed to implement design patterns in a sophisticated and highly efficient manner, often with fewer lines of code. Beginning with a thorough exploration of the core goals of design patterns and the SOLID principles, this book delves into all 24 of the classic "Gang of Four" patterns, providing clear and concise Swift implementations for each. From Creational Patterns and Structural Patterns to Behavioral Patterns, we cover them all. We also explore Concurrency Patterns and Architectural Patterns, along with a discussion of the importance of recognizing Anti-Patterns. "Design Patterns Using Swift" is your definitive guide to mastering design patterns in the Swift programming language. Whether you're a seasoned developer looking to expand your repertoire or a newcomer eager to learn the ropes, this book will empower you to build better, more maintainable software with confidence. Don't just code - design with purpose. Unlock the potential of Swift and design patterns, and take your programming skills to the next level. Hemant Jain is a seasoned software engineer with a passion for teaching and sharing knowledge. With years of industry experience and a knack for simplifying complex concepts, Hemant has authored several books and online courses on various programming topics. His love for Swift and design patterns inspired him to write this book, and he hopes it will help readers harness the true potential of both. Connect with Hemant on www.linkedin.com/in/hjain1011 to stay updated on his latest projects and insights.

Design Patterns by Tutorials

Design Patterns by Tutorials PDF

Author: Raywenderlich Com Team

Publisher: Razeware LLC

Published: 2018-07-17

Total Pages: 364

ISBN-13: 9781942878513

DOWNLOAD EBOOK →

Learn iOS Design Patterns! Design patterns are reusable solutions to common development problems. They aren't project specific, so you can adapt and use them in countless apps. By learning design patterns, you'll become a better developer, save time and work less. Design Patterns by Tutorials is here to help! This book is the easiest and fastest way to get hands-on experience with the iOS design patterns you need to know. Who This Book Is For Whether you're a beginner, intermediate or advanced iOS developer, this book is for you. You can either read this book from cover to cover, or skip around to just the patterns you want to learn. Topics Covered in Design Patterns by Tutorials Getting Started: You'll first learn about how design patterns work and how they can help you build better, cleaner apps. Fundamental Patterns: You'll progress onto fundamental design patterns, such as MVC, Delegation, and Strategy, which you're likely to use on every iOS app. Intermediate Patterns: You'll then learn about intermediate design patterns, such as MVVM, Factory, and Adapter, which are less common than fundamental patterns but still very useful for most apps. You'll finish off by learning about advanced design patterns, including Flyweight, Mediator and Command. You likely won't use these on every app, but they may be just what you need to solve a difficult problem. One thing you can count on: after reading this book, you'll be well-prepared to use design patterns in your own apps!

Design Patterns by Tutorials (Third Edition): Learning Design Patterns in Swift

Design Patterns by Tutorials (Third Edition): Learning Design Patterns in Swift PDF

Author: Joshua Greene

Publisher:

Published: 2019-11-26

Total Pages: 392

ISBN-13: 9781950325054

DOWNLOAD EBOOK →

Learn iOS Design Patterns! Design patterns are reusable solutions to common development problems. They aren't project specific, so you can adapt and use them in countless apps. By learning design patterns, you'll become a better developer, save time and work less. Design Patterns by Tutorials is here to help! This book is the easiest and fastest way to get hands-on experience with the iOS design patterns you need to know. Who This Book Is For Whether you're a beginner, intermediate or advanced iOS developer, this book is for you. You can either read this book from cover to cover, or skip around to just the patterns you want to learn. Topics Covered in Design Patterns by Tutorials Getting Started: You'll first learn about how design patterns work and how they can help you build better, cleaner apps. Fundamental Patterns: You'll progress onto fundamental design patterns, such as MVC, Delegation, and Strategy, which you're likely to use on every iOS app. Intermediate Patterns: You'll then learn about intermediate design patterns, such as MVVM, Factory, and Adapter, which are less common than fundamental patterns but still very useful for most apps. You'll finish off by learning about advanced design patterns, including Flyweight, Mediator and Command. You likely won't use these on every app, but they may be just what you need to solve a difficult problem. One thing you can count on: after reading this book, you'll be well-prepared to use design patterns in your own apps!

Swift in 30 Days

Swift in 30 Days PDF

Author: Gaurang Ratnaparkhi

Publisher: BPB Publications

Published: 2021-09-03

Total Pages: 330

ISBN-13: 9391030106

DOWNLOAD EBOOK →

Designing iOS mobile apps using simple Swift codes and libraries. KEY FEATURES ● Combines the fundamentals of Swift and power-packed libraries, including SwiftUI. ● Includes graphical illustrations and step-by-step instructions on coding your first iOS application. ● Covers end-to-end iOS app development with code debugging and best practices. DESCRIPTION 'Swift in 30 Days' teaches young graduates and coding applicants to enter the field of rapid development of applications through simplified, pragmatic, and quick programming learning without much theory. The book examines the basics of Swift programming, fundamental Swift building blocks, how to write syntax, constructs, define classes, arrays, model data with interfaces, and several examples of Swift programming. The book will help you to create the environment for app development, including tools and libraries like Xcode and SwiftUI. You will learn to work with Xcode and Swift libraries and finally make an independently developed Swift application. You will have access to design patterns and learn how to handle errors, debug, and work with protocols. By the end of this book, you will become a trusted Swift programmer and a successful iOS developer who will dive deeper into Apple's intelligent app programming challenge. WHAT YOU WILL LEARN ● Create an iOS app from scratch and learn fundamental Swift concepts such as operators and control flow. ● Create intuitive and intelligent user interfaces with an understanding of self-design and constraints. ● Recap OOP concepts and Swift protocol-based programming. ● Work with design patterns, write clean codes, and build expert tables and navigations. ● Work with Xcode and SwiftUI 2.0. WHO THIS BOOK IS FOR This book is for students, graduates, and entry-level coders who want to learn iOS app development without prior Swift or mobile app development experience. TABLE OF CONTENTS Week 1 (Beginner) 1. Building Your First App 2. Swift Programming Basics 3. Auto Layout 4. Types and Control Flow Week 2 (Intermediate) 5. Optional Type and More 6. Code Structuring Week 3 (Advanced) 7. OOP in Swift 8. Protocols and Delegates Week 4 (Bonus) 9. Error handling and Debugging 10. SwiftUI

Pro Design Patterns in Swift

Pro Design Patterns in Swift PDF

Author: Adam Freeman

Publisher: Apress

Published: 2015-01-17

Total Pages: 568

ISBN-13: 1484203941

DOWNLOAD EBOOK →

The Swift programming language has transformed the world of iOS development and started a new age of modern development. Pro Design Patterns in Swift shows you how to harness the power and flexibility of Swift to apply the most important and enduring design patterns to your applications, taking your development projects to master level. This book will teach you those design patterns that have always been present at some level in your code, but may not have been recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any Swift developer. Best-selling author Adam Freeman explains how to get the most from design patterns. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need. Pro Design Patterns in Swift brings design patterns to life and shows you how to bring structure and scale to your Swift code with a practical, no-nonsense approach.

Design Patterns

Design Patterns PDF

Author: Erich Gamma

Publisher: Pearson Deutschland GmbH

Published: 1995

Total Pages: 512

ISBN-13: 9783827328243

DOWNLOAD EBOOK →

Software -- Software Engineering.