Author: Elana Shapira
Publisher: Böhlau Wien
Published: 2018-10-01
Total Pages: 477
ISBN-13: 3205206371
DOWNLOAD EBOOK →The Design Dialogue anthology is a remarkable exploration of the decisive role of Jewish patrons, professionals, architects, designers and authors in shaping modern Viennese architecture, design, and material culture. Leading cultural historians, museum curators, art historians, and architects present cutting edge research examining how famous and less known protagonists created new cultural languages, identifications and networks, engaged in social debates, and contributed to the cultural renewal of Vienna, a major capital in Central Europe, between 1800 and 1938.
Author: Patrick M. Jenlink
Publisher: Springer Science & Business Media
Published: 2007-11-24
Total Pages: 381
ISBN-13: 0387758437
DOWNLOAD EBOOK →This is the second volume to offer a cross-disciplinary approach to examining dialogue as a communicative medium. It explores different modes of conversation and the application of design conversation within and across various types of human experiences. Coverage examines design conversation from philosophical, cultural, spiritual, and historical perspectives. It also explores philosophical and theoretical perspectives as well as methodological ideas related to conversation.
Author: Ken Carbone
Publisher:
Published: 2012
Total Pages: 0
ISBN-13: 9781938461026
DOWNLOAD EBOOK →This book showcases the work of design agency, the Carbone Smolan Agency.
Author: Nicholas Blechman
Publisher: Princeton Architectural Press
Published: 2000-07
Total Pages: 148
ISBN-13: 9781568982236
DOWNLOAD EBOOK →Program sponsored by the American Institute of Graphic Arts, New York Chapter and held annually since 1984.
Author: Eswaran Subrahmanian
Publisher: MIT Press
Published: 2020-03-17
Total Pages: 196
ISBN-13: 026204336X
DOWNLOAD EBOOK →A call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. We live in a material world of designed artifacts, both digital and analog. We think of ourselves as users; the platforms, devices, or objects provide a service that we can use. But is this really the case? We Are Not Users argues that people cannot be reduced to the entity called “user”; we are not homogenous but diverse. That buzz of dissonance that we hear reflects the difficulty of condensing our diversity into “one size fits all.” This book proposes that a new understanding of design could resolve that dissonance, and issues a call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. The authors envision designing as a dialogue, simultaneously about the individual and the social—an act enriched by diversity of both disciplines and perspectives. The book presents the building blocks of a language that can conceive designing in all its richness, with relevance for both theory and practice. It introduces a theoretical model, terminology, examples, and a framework for bringing together the social, cultural, and political aspects of designing. It will be essential reading for design theorists and for designers in areas ranging from architecture to software design and policymaking.
Author: Bill Burnett
Publisher: Knopf
Published: 2016-09-20
Total Pages: 274
ISBN-13: 110187533X
DOWNLOAD EBOOK →#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Author: Ellen Isaacs
Publisher: Sams Publishing
Published: 2002
Total Pages: 356
ISBN-13: 9780672321511
DOWNLOAD EBOOK →Written from the perspectives of both a user interface designer and a software engineer, this book demonstrates rather than just describes how to build technology that cooperates with people. It begins with a set of interaction design principles that apply to a broad range of technology, illustrating with examples from the Web, desktop software, cell phones, PDAs, cameras, voice menus, interactive TV, and more. It goes on to show how these principles are applied in practice during the development process -- when the ideal design can conflict with other engineering goals. The authors demonstrate how their team built a full-featured instant messenger application for the wireless Palm and PC. Through this realistic example, they describe the many subtle tradeoffs that arise between design and engineering goals. Through simulated conversations, they show how they came to understand each other's goals and constraints and found solutions that addressed both of their needs -- and ultimately the needs of users who just want their technology to work.
Author: Kevin Lyons
Publisher: Princeton Architectural Press
Published: 2001
Total Pages: 148
ISBN-13: 9781568982649
DOWNLOAD EBOOK →Shopping for the freshest new design talent? You'll find them here in Fresh Dialogue 2, the latest entree from the American Institute of Graphic Arts. Showcasing three exciting new voices--Warren Corbitt and Matt Owens from One9ine; Kevin Lyons; and Susan Parr from ReVerb--Fresh Dialogue 2 presents their design ideas and practices through discussion and vivid color images. One9ine is a design company specializing in visual communications for print, broadcast, and interactive media. Corbitt and Owens share a broad and in-depth knowledge ranging from editorial redesign to brand identity and website development. Their current client roster includes Wieden and Kennedy, MoMA, I.D., and Bartle Bogle and Hegarty. Kevin Lyons has worked for Urban Outfitters, Nike, Jordan Brand, Stussy, and the Spike Jones-owned Girl Skateboard Company. He was recently named one of the "top forty designers under 30" by I.D. Magazine. ReVerb is a design consultancy, research bureau, and trend-watching agency. Led by Somi Kim, Lisa Nugent, and Susan Parr, the 10-year-old company has evolved from an experimental design collective to a hybrid team that provides an integrated approach to the design, messaging, and execution of communications in diverse media.
Author: Peter Wright
Publisher: Morgan & Claypool Publishers
Published: 2010
Total Pages: 124
ISBN-13: 1608450449
DOWNLOAD EBOOK →Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology.