Design and Techology 2nd Edition
Author: Peter and Roger Metcalfe
Publisher:
Published: 2015-04-01
Total Pages:
ISBN-13: 9781876659196
DOWNLOAD EBOOK →Author: Peter and Roger Metcalfe
Publisher:
Published: 2015-04-01
Total Pages:
ISBN-13: 9781876659196
DOWNLOAD EBOOK →Author: Ron Ritchie
Publisher: Routledge
Published: 2013-10-18
Total Pages: 270
ISBN-13: 1134129459
DOWNLOAD EBOOK →Design and Technology involves children learning through processes that include identifying needs and opportunities, generating and developing ideas, planning, making and evaluating. The second edition fully reflects the latest revisions in the National Curriculum and links with other curricular changes in the intervening years. Specific links are made to the National Strategies for Literacy, Numeracy and ICT; to the National Standards for Subject Leaders; to Science and the other foundation subjects; to the QCA Scheme of Work for D & T; and to new initiatives in citizenship and creativity.
Author: Elizabeth Flinn
Publisher: Routledge
Published: 2016-04-14
Total Pages: 514
ISBN-13: 1317402553
DOWNLOAD EBOOK →The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children’s key skills and techniques, and a range of big and small projects to put them into practice. With crucial subject knowledge explained in detail, useful ‘How To’ guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, ‘Top Tips’ and ‘Things to Consider’ provide extra help and inspiration. Key topics covered include: cooking and nutrition textiles and the design cycle IT control and monitoring mechanisms structures electronic systems the roles and responsibilities of the DT leader assessment of D&T. The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.
Author: James Garratt
Publisher: Cambridge University Press
Published: 1996-05-02
Total Pages: 320
ISBN-13: 9780521556071
DOWNLOAD EBOOK →Design and Technology is a colorful and stimulating textbook that includes a variety of practical projects with a design emphasis. Included within the text are nearly 700 drawings and photographs to explain procedures and clarify textual explanations, as well as batches of questions referring to both basic information and practical procedures.
Author: Karen Holtzblatt
Publisher: Morgan Kaufmann
Published: 2016-11-16
Total Pages: 532
ISBN-13: 012801136X
DOWNLOAD EBOOK →Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people’s lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods. Provides tactics on how to gather detailed data on how people live, work, and use products Helps develop a coherent picture of a whole user population Presents tactics on how to use the seven "Cool Concepts" to support core human motives and generate new product concepts guided by user data, ideation techniques, and principles key to producing a compelling user experience Explains how to structure the system and user interface to best support the user across place, time, and platform
Author: Jason Alread
Publisher: Routledge
Published: 2014-03-21
Total Pages: 1071
ISBN-13: 1317812476
DOWNLOAD EBOOK →Design-Tech is an indispensable, holistic approach to architectural technology that shows you in hundreds of drawings and tables the why as well as the how of building science, providing you with a comprehensive overview. In this expanded edition, measurements and examples are listed in both metric and imperial units to reflect the global reality of architectural practice. The authors also address digital fabrication, construction documentation, ultra-high-rise structures, and zoning codes. And there's more in-depth coverage of structural design and greater emphasis on environmental forces. Numerous case studies demonstrate real-world design implications for each topic, so that you can integrate technical material with design sensibilities. Short chapters explain each topic from first principles in easy-to-reference formats, focusing on what you need to know both at the drawing board and in future discussions with engineers, contractors, and consultants. This new edition incorporates material from continuing curricular experimentation in the SCI-TECH sequence at Iowa State University, which has been recognized with awards and funding from the American Institute of Architects, the U.S. Green Building Council, and the National Council of Architectural Registration Boards.
Author: Alison Hardy
Publisher: Routledge
Published: 2020-10-01
Total Pages: 336
ISBN-13: 1000179761
DOWNLOAD EBOOK →Learning to Teach Design and Technology in the Secondary School is a core text for all those training to teach design and technology in the secondary school. It helps you develop subject knowledge, acquire a deeper understanding of the role, purpose and potential of design and technology within the secondary curriculum, and provides the practical skills needed to plan, teach and evaluate stimulating and creative lessons. This fully updated fourth edition includes information on all areas of design and technology, and on new subject requirements relating to exam qualifications. It includes three new chapters on the role of critiquing in design and technology education, transitions after secondary design and technology, and using and producing design and technology education research. Designed to be read as a course or dipped into for support and advice, it covers: Each area of design and technology: materials, textiles, electronics and food Integrating new curriculum topics, such as emerging technologies, into your teaching Developing areas of subject knowledge Health and safety Planning lessons Organising and managing the classroom Teaching wider issues through design and technology Assessment issues Your own professional development. Bringing together insights from current educational theory and the best contemporary classroom teaching and learning, this book will prove an invaluable resource for students on all training routes – as well as their mentors – who aspire to become effective, reflective design and technology teachers.
Author: Eddie Norman
Publisher: Longman Publishing Group
Published: 2000
Total Pages: 840
ISBN-13: 9780582328310
DOWNLOAD EBOOK →The leading text for all AS and A Level specifications.
Author: Enilda Romero-Hall
Publisher: Routledge
Published: 2020-10-19
Total Pages: 207
ISBN-13: 042953650X
DOWNLOAD EBOOK →Research Methods in Learning Design and Technology explores the many forms, both new and established, that research takes within the field of instructional design and technology (IDT). Chapters by experienced IDT researchers address methodologies such as meta-analysis, social media research, user experience design research, eye-tracking research, and phenomenology, situating each approach within the broader context of how IDT research has evolved and continues to evolve over time. This comprehensive, up-to-date volume familiarizes graduate students, faculty, and instructional design practitioners with the full spectrum of approaches available for investigating the new and changing educational landscapes. The book also discusses the history and prospective future of research methodologies in the IDT field.