D&d 5e: Original Adventures Reincarnated #8: Grimtooth's Old School Traps

D&d 5e: Original Adventures Reincarnated #8: Grimtooth's Old School Traps PDF

Author: Chris Doyle

Publisher: Goodman Games LLC

Published: 2024-04-30

Total Pages: 0

ISBN-13: 9781961756212

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Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside, you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.

DCC Rpg: Original Adventures Reincarnated #8 Grimtooth's Old School Traps

DCC Rpg: Original Adventures Reincarnated #8 Grimtooth's Old School Traps PDF

Author: Chris Doyle

Publisher: Goodman Games LLC

Published: 2024-05-28

Total Pages: 0

ISBN-13: 9781961756229

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Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for DCC RPG rules. It could not be any easier to get these death traps to your game table. Inside, you will find deliver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with DCC RPG rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.

Caverns of Thracia

Caverns of Thracia PDF

Author: James Collura

Publisher: Necromancer Games

Published: 2004-09-01

Total Pages: 121

ISBN-13: 9781588469915

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Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death cultures the surface, the Minotaur King and his beast men lurk for below. Descend even deeper into the darkness and discover to lost and arcane world that waits for those brave enough to enter! Necromancer Games and Judges Guild have teamed up to expand and update the classic module Caverns of Throcia for revised 3rd Edition. Designed for characters 4th level and higher, the Caverns of Throcia is a mini-campaign setting that presents intricate plots and exciting adventures. Including the original classic as well as additional dungeon levels, new magic items and never before encountered foes!

D&d 5e: Fifth Edition Fantasy #26: Against the Thieves Guild

D&d 5e: Fifth Edition Fantasy #26: Against the Thieves Guild PDF

Author: Alex Kurowski

Publisher: Goodman Games LLC

Published: 2024-05-28

Total Pages: 0

ISBN-13: 9781961756236

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Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world's first fantasy role-playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

Original Adventures Reincarnated #3: Expedition to the Barrier Peaks (5e Adventure, Hardback)

Original Adventures Reincarnated #3: Expedition to the Barrier Peaks (5e Adventure, Hardback) PDF

Author: Goodman Games

Publisher:

Published: 2019-11-05

Total Pages:

ISBN-13: 9781946231802

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From a mysterious cave high in the Barrier Peaks, they come: savage raiders of unknown origin laying waste to castle and keep, leaving no survivors. The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. What they discover in those lofty peaks is something beyond their comprehension. A danger spawned from the very stars above. A crashed starship, buried for centuries beneath the Barrier Peaks, has awoken, and now its alien inhabitants--crazed robots, eerie androids, and even stranger things--endanger the world. The adventurers must confront these threats and navigate the unearthly interior of the wrecked starship, puzzling over and mastering alien technology to defeat their foes. If you've ever had the urge to zap an umber hulk with a laser rifle while commanding a robotic servant, this adventure is for you! This tome is an homage to the original fantasy and science-fiction dungeon expedition that began decades ago with S3: Expedition to the Barrier Peaks. Herein you will find high-quality scans from multiple printings of the original first edition adventure module, plus commentary by gaming luminaries. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and a dungeon level to expand and develop the spaceship and the surrounding environs. This is the perfect framework for a fully playable extended dungeon delve, suitable for taking your fifth edition campaign in out-of-this-world directions, with a distinct old-school vibe. Made in the US

F for Effort

F for Effort PDF

Author: Richard Benson

Publisher: Chronicle Books

Published: 2012-06-29

Total Pages: 130

ISBN-13: 1452119260

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From the author of the national bestseller F in Exams comes a new compendium of hilarious and inventive wrong test answers and homework hiccups. F for Effort features hilarious gems from elementary school (“two halves make a whale”), middle school (Q: What does “germinate” mean? A: To become a German citizen), and high school (Q: Fossil fuels are usually associated with which major type of rock? A: Classic rock). These 250 examples of creative invention are sure to charm anyone who has had to bluff or blunder their way through a test. Plus, this is a fixed-format version of the book, which looks nearly identical to the print version.

Creature Codex

Creature Codex PDF

Author: Wolfgang Baur

Publisher:

Published: 2018-10-02

Total Pages: 0

ISBN-13: 9781936781928

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"Compatible with the fifth edition of the world's first roleplaying game!"--Back cover.

DCC Rpg: Against the Thieves Guild

DCC Rpg: Against the Thieves Guild PDF

Author: Alex Kurowski

Publisher: Goodman Games LLC

Published: 2024-05-28

Total Pages: 0

ISBN-13: 9781961756243

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Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck PDF

Author: Jobe Bittman

Publisher:

Published: 2024-05-14

Total Pages: 0

ISBN-13: 9781946231086

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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!