Dark Sun Campaign Setting

Dark Sun Campaign Setting PDF

Author: Richard Baker

Publisher:

Published: 2010-08

Total Pages: 0

ISBN-13: 9780786954933

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Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.

Death Mark

Death Mark PDF

Author: Robert J. Schwalb

Publisher: Wizards of the Coast

Published: 2011-12-06

Total Pages: 305

ISBN-13: 0786959401

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In the aftermath of revolution, King Kalak of Tyr is dead and all eyes fall on the lucrative iron mines of his once mighty city-state. Merchant houses scramble to seize what scraps they can while King Hamanu of Urik, the Lion of the Desert, rallies his armies to crush the Tyr rebellion underfoot. He cannot allow this insurrection to succeed and intends to seize the city’s precious resources for himself. The hope of the Tyr revolution seems destined to fail as the tyrannical specter of Hamanu’s war machine looms large on the horizon. But fate chooses the most unlikely heroes. Loren, a gladiator pressed into service by a corrupt merchant prince; the ambitious Alaeda Stel who hopes to secure her family’s future by exploiting Tyr’s sudden weakness; a street thief named Melech; and Korvak the disgraced templar are Tyr’s best and only hope. The promise of freedom rests on their ability to overcome the greed and lust for power that threatens to undermine the principles of Tyr’s revolution.

Dark Sun Creature Catalog

Dark Sun Creature Catalog PDF

Author: Richard Baker

Publisher:

Published: 2010-08-17

Total Pages: 0

ISBN-13: 9780786954940

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This supplement collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas.

Marauders of the Dune Sea

Marauders of the Dune Sea PDF

Author: Bruce R. Cordell

Publisher:

Published: 2010

Total Pages: 0

ISBN-13: 9780786954957

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"Nightmares of desert horrors trouble the dreams of the innocent while raiders grow ever bolder beyond the walls of the great city-state of Tyr. Bandits and merchants chase rumors of a temple hidden in the desert, an ancient shrine to the primordial Ul-Athra said to safeguard a fregment of the artifact known as the "Crown of Dust." Can the heroes recover a caravan lost in the wastes, repel the threat of vicious raiders, and win the relic from the perilous temple?"--Cover, p. [4].

Dungeons & Dragons: Dark Sun Vol. 1 - Ianto's Tomb

Dungeons & Dragons: Dark Sun Vol. 1 - Ianto's Tomb PDF

Author: Alex Irvine

Publisher: IDW Publishing

Published: 2012-08-01

Total Pages: 142

ISBN-13: 1623020514

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The post-apocalyptic Dungeons & Dragons setting's first-ever comic! Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where life hangs by a thread. Welcome to Athas! When an imprisoned gladiator named Grudvik escapes the city of Tyr, a part-time slave hunter and full-time dune trader is hired to bring back the fugitive. But after crossing swords, the pair must join forces to survive the harsh desert.

Dark Sun

Dark Sun PDF

Author: Tim Brown

Publisher: Wizards of the Coast

Published: 1991-10-01

Total Pages: 84

ISBN-13: 9781560761044

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Dread Trident

Dread Trident PDF

Author: Curtis D. Carbonell

Publisher: Liverpool Science Fiction Texts & Studies

Published: 2019-11-27

Total Pages: 258

ISBN-13: 1789620570

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Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

Analog Game Studies: Volume III

Analog Game Studies: Volume III PDF

Author: Evan Torner

Publisher: Lulu.com

Published: 2019-02-05

Total Pages: 348

ISBN-13: 0359383971

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Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.