Dale/W Intro Pasc Turb Vers 3e Tif
Author: Dale/Weems
Publisher:
Published: 1992
Total Pages: 1124
ISBN-13: 9780669269536
DOWNLOAD EBOOK →Author: Dale/Weems
Publisher:
Published: 1992
Total Pages: 1124
ISBN-13: 9780669269536
DOWNLOAD EBOOK →Author: Dale/Weems
Publisher:
Published: 1988-01-01
Total Pages: 289
ISBN-13: 9780669165739
DOWNLOAD EBOOK →Author: Nell Dale
Publisher:
Published: 1992-01
Total Pages:
ISBN-13: 9780669269758
DOWNLOAD EBOOK →Author: Nell B. Dale
Publisher: D C Heath & Company
Published: 1987-01-01
Total Pages: 36
ISBN-13: 9780669140651
DOWNLOAD EBOOK →Author: James D. Murray
Publisher: O'Reilly Media
Published: 1994
Total Pages: 946
ISBN-13:
DOWNLOAD EBOOK →Computing Methodologies -- Computer Graphics.
Author: Steve Ciarcia
Publisher: Circuit Cellar
Published: 1985
Total Pages: 748
ISBN-13: 9780070109674
DOWNLOAD EBOOK →Author: United States. Government Printing Office
Publisher:
Published: 1935
Total Pages: 352
ISBN-13:
DOWNLOAD EBOOK →Author: David Kirk
Publisher: Elsevier
Published: 2012-12-02
Total Pages: 669
ISBN-13: 0080507557
DOWNLOAD EBOOK →This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient
Author: Dava J. Newman
Publisher: McGraw-Hill Companies
Published: 2002
Total Pages: 392
ISBN-13:
DOWNLOAD EBOOK →This text contains an integrated bound-in CD-ROM, and has a strong emphasis on design. Its active visual approach and inclusion of space-orientated engineering make it an interesting examination of the aerospace engineering field.
Author: James Arvo
Publisher: Elsevier
Published: 2013-10-22
Total Pages: 683
ISBN-13: 0080507549
DOWNLOAD EBOOK →Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.