Cyberarts 2001

Cyberarts 2001 PDF

Author: Hannes Leopoldseder

Publisher: Springer Science & Business Media

Published: 2001-09-04

Total Pages: 276

ISBN-13: 9783211836286

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Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.

Cyberarts 2000

Cyberarts 2000 PDF

Author: Hannes Leopoldseder

Publisher: Springer Science & Business Media

Published: 2000

Total Pages: 300

ISBN-13: 9783211834985

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Compendium of Computer Arts from the Competition Prix Ars Electronica.

Cyberarts

Cyberarts PDF

Author:

Publisher:

Published: 2002

Total Pages: 258

ISBN-13:

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Compendium of computer arts from the competition Prix Ars Electronica.

Winning at Internet Poker For Dummies

Winning at Internet Poker For Dummies PDF

Author: Mark Harlan

Publisher: John Wiley & Sons

Published: 2011-04-27

Total Pages: 266

ISBN-13: 1118070003

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Take poker online the fun and easy way! Five years ago, 50 million people were playing poker recreationally or professionally. Now that number is more than 100 million, including a huge influx of young people. Online betting is up nearly four-fold over the past year, with total wagers running over $30 billion. Winning at Internet Poker For Dummies provides the lowdown on the hottest game around, highlighting the best sites and virtual games and showing how to make secure online bets. The book covers setting up an account, securing funds, navigating a basic online poker game, using Internet abbreviations and lingo, observing online poker etiquette, playing popular online poker games such as Texas Hold 'Em and Omaha, devising a winning strategy, and participating in tournaments.

HCI in Games

HCI in Games PDF

Author: Xiaowen Fang

Publisher: Springer Nature

Published: 2022-06-16

Total Pages: 675

ISBN-13: 303105637X

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This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

CyberArts

CyberArts PDF

Author: Linda Jacobson

Publisher: Backbeat Books

Published: 1992

Total Pages: 312

ISBN-13: 9780879302535

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The International Handbook of Electronic Commerce

The International Handbook of Electronic Commerce PDF

Author: Jae K. Shim

Publisher: Routledge

Published: 2013-11-26

Total Pages: 322

ISBN-13: 1135961948

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The International Handbook of Electronic Commerce covers that hot topic - e-commerce! It is designed to assist managers in implementing electronic commerce in their organizations, improving its efficiency and viability, and safeguarding and maintaining e-commerce systems. The book is designed as a practical how to guide, offering extensive examples to illustrate practical applications. The tools and techniques in this handbook can be adapted outright or modified to suit individual needs. Checklists, email and website addresses, exhibits, illustrations, and step-by-step instructions enhance the handbook's practical use. Among the topics discussed are: what electronic commerce is all about; the Internet and access provider industry; Intranets and Extranets; marketing and advertising; electronic data interchange; electronic banking and payment systems; network security; legal, taxation, and accounting issues of e-commerce. The combination of growth in the commercial utilization of the Internet, the rapid changes in technology, and the complexity of management have expanded the scope of duties of business managers. To remain competitive, businesses and their managers must maintain a presence on the Internet. The International Handbook of Electronic Commerce provides readers with a compendium of the latest in current technologies and applications.

Virtual Reality 1.0 – The 90's

Virtual Reality 1.0 – The 90's PDF

Author: Ben Delaney

Publisher: CyberEdge Information Services

Published: 2017

Total Pages: 493

ISBN-13: 1513617036

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Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

Cyberarts 99

Cyberarts 99 PDF

Author: Hannes Leopoldseder

Publisher:

Published: 1999

Total Pages: 252

ISBN-13:

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Over the past twenty years Ars Electronica has discussed, analyzed and commented upon the fundamental cultural changes that have been brought about by the digitalization of all spheres of life. The festival above serves to unite those creative spirits. The anthology Cyberarts 99 presents work from the domains of art, science and research, devoted to such fields as computer animation/visual effects, digital music, interactive art and the internet, and thus gives an up-to-date overview of the international digital media art scene.