Vade Mecum

Vade Mecum PDF

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2008-03-01

Total Pages: 160

ISBN-13: 9781934857205

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Vade Mecum is a major expansion to both the setting and the game rules. It provides setting information and rules to include para-psychics into CthulhuTech games, as well as variant and optional game rules, new monsters, and more mecha. It details government agencies, including the cult-hunting Federal Security Bureau and the dreaded Office of Internal Security, providing yet another part of the expansive CthulhuTech universe to explore. It is a must for any enthusiast.

Vade Mecum

Vade Mecum PDF

Author: Mongoose Publishing

Publisher: Mongoose Pub

Published: 2007-08-15

Total Pages: 160

ISBN-13: 9781906103880

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The Last War Continues Foes without. Foes within. It seems that safety is just an illusion in 2085. Congregations of dead religions work their evil on the world. Armies of monsters and alien creatures bring death and horror. Hidden cults chew away at the innards of the New Earth Government, secretly destroying us from within. This is the Aeon War. And it's bigger than just one book. Explore society as one of the forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger in your own land as an otherworldly White. Fight the hidden enemies within society as an agent of the Federal Security Bureau. Abuse shocking power policing arcane crimes as an agent of the Office of Internal Security. Bring the power of the cosmos to bear with just the power of your own mind - or lose yourself to it. Nowhere else will you find a setting like this. This book is meant to be used with the CthulhuTech storytelling game and requires the Core Book.

Cthulhutech

Cthulhutech PDF

Author: Matthew Grau

Publisher: Sandstorm Productions

Published: 2010-06-20

Total Pages: 288

ISBN-13: 9780984583607

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Cthulhutech Ancient Enemies

Cthulhutech Ancient Enemies PDF

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2010-07

Total Pages:

ISBN-13: 9781934857687

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The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of Bogot are being pummeled, mercenaries are being hired and killed in approximately equal numbers, and blood is being spilled in dark rooms to give strength to mages on the battlefield. Most importantly, runners are being hired by the score. War! puts Shadowrun players into the world of open combat. From sabotage missions behind enemy lines to intelligence operations to small-squad mercenary tactics, War! provides the background information, gear, and rules players need to plunge into the chaos of battle.