Creating Casual Games for Profit and Fun

Creating Casual Games for Profit and Fun PDF

Author: Allen R. Partridge

Publisher:

Published: 2007

Total Pages: 0

ISBN-13: 9781584505198

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Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry. The Casual Games Market is that secret passage. The industry, featuring online downloadable games generally delivered through distributors like Real-One Arcade, Shockwave.com and Oberon Media (via MSN Games and Pogo) has exploded over the past five years into a multi-billion dollar annual marketplace. Independent developers have rapidly discovered the field as one of the last remaining venues to break into the public eye. It is now the single most attractive opportunity available to anyone who wants to become a game developer. Casual Games for Profit and Fun introduces and defines casual games, explains the current state and scope of the industry, and describes the various genres, formats, conventions, and business models that define the industry today. It also teaches the basic casual game development techniques in Flash for the web, PC, and PDA's and cell phones. Throughout the book users will learn how to create a variety of games that they can use for their own fun or sell commercially.

Encyclopedia of Video Games [2 volumes]

Encyclopedia of Video Games [2 volumes] PDF

Author: Mark J. P. Wolf

Publisher: Bloomsbury Publishing USA

Published: 2012-08-16

Total Pages: 991

ISBN-13:

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This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Casual Game Design

Casual Game Design PDF

Author: Gregory Trefry

Publisher: CRC Press

Published: 2010-01-26

Total Pages: 295

ISBN-13: 1498717357

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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua

Social, Casual and Mobile Games

Social, Casual and Mobile Games PDF

Author: Michele Willson

Publisher: Bloomsbury Publishing USA

Published: 2017-08-24

Total Pages: 319

ISBN-13: 150132019X

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The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

Game Feel

Game Feel PDF

Author: Steve Swink

Publisher: CRC Press

Published: 2008-10-13

Total Pages: 377

ISBN-13: 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Pervasive Games

Pervasive Games PDF

Author: Markus Montola

Publisher: CRC Press

Published: 2009-06-12

Total Pages: 353

ISBN-13: 1498717306

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Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde

Job Hunter's Sourcebook

Job Hunter's Sourcebook PDF

Author: Bohdan Romaniuk

Publisher: Gale Cengage

Published: 2008-06

Total Pages: 1420

ISBN-13: 9781414407845

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Where to Find Employment Leads and Other Job Search Resources.

Powerful Profits From Video Slots

Powerful Profits From Video Slots PDF

Author: Victor H Royer

Publisher: Lyle Stuart

Published: 2014-06-24

Total Pages: 224

ISBN-13: 0818407832

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Improve your odds every time you play! Video slots can be an exciting and profitable alternative to traditional slot machines, especially for those who know the right wagering strategies. In this updated guide, nationally renowned gambling columnist and casino insider Victor H. Royer offers outstanding advice for improving your odds at video slots. He explains how to play the most common video slot games in the casino and exactly how to maximize your chances of success with each. Pick up insider tips for such casino favorites as Wheel of Fortune and Megabucks. No matter which game you choose, the odds of winning consistently can be dramatically improved through proper playing technique. You'll learn: Why all video slot games are not alike! How to determine which games and machines offer the best odds of winning Strategies for maximizing potential payouts while minimizing potential loss How to avoid common mistakes Smart and simple advice for money management And many more tips for increasing your odds! This essential guide also includes a fun and informative video slots quiz and complete payout tables for 20 of the casinos' most popular video slot games. From Royer's proven "Keys to Winning" strategies to uncovering games with the best bonuses and even navigating the EZ Pay® TITO—ticket in, ticket out Ticket System, you'll be better prepared than ever before. When it comes to video slots, knowing more means winning more—so let this book make you the smartest player on the floor. 106,000 Words

Shigeru Miyamoto

Shigeru Miyamoto PDF

Author: Jennifer deWinter

Publisher: Bloomsbury Publishing USA

Published: 2015-05-21

Total Pages: 201

ISBN-13: 1628923873

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Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.