Covering Extended Reality Technologies in the Media

Covering Extended Reality Technologies in the Media PDF

Author: Emma Kaylee Graves

Publisher: Taylor & Francis

Published: 2024-01-16

Total Pages: 151

ISBN-13: 1003832415

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This book presents a study of the news coverage of extended reality technologies (virtual, augmented and mixed reality; or XR) and how this news corresponds with the marketing of XR products. Focusing on a group of recently emerging technological products, the book offers in-depth analysis of the news coverage of XR technologies and explores the overlap between news discourse and promotional discourse by comparing the way these products are framed in the news and their marketing materials. Using both quantitative and qualitative data, it discusses the topics covered in XR news, as well as the sources used and the specific framing techniques that appear in both XR news and marketing materials. In addition to these findings, it also provides a set of frame categories that can be used by other researchers analysing the media coverage of emerging technologies. Ultimately arguing that the news represents XR in such a way that treats readers as consumers instead of citizens, prioritising the interests of XR companies rather than news audiences, this book will be of interest to students and researchers in media and communications, discourse studies, journalism, PR and marketing and innovation studies, as well as XR practitioners.

Extended Reality Usage During COVID 19 Pandemic

Extended Reality Usage During COVID 19 Pandemic PDF

Author: Anitha S. Pillai

Publisher: Springer Nature

Published: 2022-01-24

Total Pages: 148

ISBN-13: 3030913945

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This book explores the benefits to online teaching incorporating extended reality technologies both from a teacher’s and from a students’ perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals’ shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping was in demand and extensible reality helped in marketing the products and customers could also have a better shopping experience. Gaming industry has always brought in many new games for children and adults. Healthcare sector also leveraged the benefits of this technology to the fullest extent. The use of augmented and virtual reality in art and museum is also highlighted. Our book presents the different sectors that have benefitted using this technology during this time of crisis. This book will be very useful for students, professionals and researchers working in the area of virtual, augmented or mixed reality. Our aim is to bring out the use of this technology during the COVID-19 pandemic so that the readers are exposed to the various applications of this technology.

Global Journalism in Comparative Perspective

Global Journalism in Comparative Perspective PDF

Author: Dhiman Chattopadhyay

Publisher: Taylor & Francis

Published: 2024-02-13

Total Pages: 268

ISBN-13: 1003848079

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This book explores how journalism is practiced around the world and how there are multiple factors at the structural and contextual level shaping journalism practice. Drawing on case studies of how conflicts, pandemics, political developments, or human rights violations are covered in an online-first era, the volume analyzes how journalism is conducted as a process in different parts of the world and how such knowledge can benefit today's globally connected journalist. A global team of scholars and practicing journalists combine theoretical knowledge and empirically rich scholarship with real-life experiences and case studies to offer a storehouse of knowledge on key aspects of international journalism. Divided into four sections – journalistic autonomy, safety, and freedom; mis(information), crises, and trust; technology, news flow, and audiences; and diversity, marginalization, and journalism education – the volume examines both trends and patterns, as well as cultural and geographical uniqueness that distinguish journalism in different parts of the world. This volume will be of interest to students and scholars of journalism, media studies, and mass communication, as well as practicing journalists who want to report globally and anyone interested in gaining a foundational understanding of or researching journalism practices around the world.

Data Journalism and the COVID-19 Disruption

Data Journalism and the COVID-19 Disruption PDF

Author: Jingrong Tong

Publisher: Taylor & Francis

Published: 2024-07-30

Total Pages: 252

ISBN-13: 104011041X

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Data Journalism and the COVID‐19 Disruption offers an international, multidisciplinary account of how and to what extent the COVID‐19 pandemic has been a blessing for data journalism. Bringing together insights into current developments in data journalism during (and since the onset of) the COVID‐19 pandemic from world‐leading data journalism practitioners and academics, this book draws on case studies and examples from different countries to critically reflect on emerging data journalism practices during the pandemic and their sustainability and implications for journalism and newsroom work in the post‐pandemic era. The chapters document changes in the practice and integration of data journalism into newsrooms and the 24/7 news cycle after the unexpected onset of the pandemic and explore how newsrooms and journalists are coping with the sudden and immense demand for data journalism and related challenges. This book also scrutinises the implications for understanding the roles played by newsroom structure and operation, the uncertain nature of data, and the relationship between journalism and other social entities such as audiences and the state in journalism’s development through times of crisis. Offering a timely contribution to the discussions on how data journalism evolved during a time of crisis, this volume will appeal to scholars and students of data journalism, journalism practice, media and communication studies, and media industry studies.

Patterns of Harassment in African Journalism

Patterns of Harassment in African Journalism PDF

Author: Lungile Augustine Tshuma

Publisher: Taylor & Francis

Published: 2024-06-14

Total Pages: 215

ISBN-13: 1040042295

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This volume examines the trends and patterns of journalists’ harassment in Africa and assesses the policy interventions and protection mechanisms that are put into place in the region. Drawing from case studies from selected African countries, an international team of authors offer a broad insight into the state of harassment across the continent, while building new theoretical perspectives that are also context-specific. The chapters bring previous theories and research up to date by addressing the continual change and development of new discourses, including the use of big data and artificial intelligence in harassing and intimidating journalists and mental health issues affecting journalists in their line of duty. More so, the authors argue that the state and form of harassment is not universal, as location and context are some of the key factors that influence the form and character of harassment. Offering new theoretical insights into the scope of journalism practices in Africa, this book will interest students and scholars of journalism, African studies, political science, media and communication studies, journalism practice and gender studies.

The Extended Reality Blueprint

The Extended Reality Blueprint PDF

Author: Annie Eaton

Publisher: John Wiley & Sons

Published: 2024-03-26

Total Pages: 246

ISBN-13: 1394207697

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Follow a tried-and-tested approach to integrating augmented and virtual reality into your business The Extended Reality Blueprint focuses on design for non-gaming or gaming adjacent applications in extended reality (XR), including augmented and virtual reality. Author Annie Eaton is a leading producer of immersive content in the XR space. Many of Annie's clients come to her with the same questions, often not knowing where to begin as they seek to implement extended reality solutions into their business. This book presents the discovery and product development process through an immersive technology lens. You will walk through the XR production process and learn how to apply this technology directly within your organizations in a meaningful and effective way. Join leading businesses like Delta Air Lines, Mars Wrigley, Georgia-Pacific, and JLG Industries, and learn how top companies are leveraging XR for greater market share, engagement, and profit. Learn about the latest applications of extended reality (XR), including augmented and virtual reality. Discover the steps of the XR product development process, including how to find profitable uses of XR and decide on technology suites. Assemble effective teams of XR developers, designers, artists, and other key members to bring your projects to fruition and success. Learn from the real-world examples and lessons learned of businesses that have taken the leap into extended reality. The Extended Reality Blueprint, delivers a concrete, actionable process for brining extended reality into your organization and embracing this crucial technology to remain current.

Reality Media

Reality Media PDF

Author: Jay David Bolter

Publisher: MIT Press

Published: 2021-11-16

Total Pages: 245

ISBN-13: 0262361922

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How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality PDF

Author: Jessie Y. C. Chen

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 715

ISBN-13: 3030775992

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This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.

Methodologies and Use Cases on Extended Reality for Training and Education

Methodologies and Use Cases on Extended Reality for Training and Education PDF

Author: Anacleto Correia

Publisher:

Published: 2022

Total Pages: 0

ISBN-13: 9781668433997

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"The objective of this book is to describe, for the domain of education and training, the current research status of extended reality usage, discuss the foreseen advancements in the design and development of various types of immersive learning environments, as well as the emerging pedagogical innovations in the field"--

Reality Check

Reality Check PDF

Author: Jeremy Dalton

Publisher: Kogan Page Publishers

Published: 2021-01-03

Total Pages: 249

ISBN-13: 1789666341

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Discover THE next big competitive advantage in business: learn how augmented and virtual reality can put your business ahead. Augmented reality (AR) and virtual reality (VR) are part of a new wave of immersive technologies that offer huge opportunities for businesses, across industries and regardless of their size. Most people think of AR or VR as a new development in video gaming like Pokémon GO, or an expensive marketing campaign by the Nikes of the world. The truth is, businesses of any size can put these new technologies to immediate use in areas that include: - Learning and development - Remote collaboration and assistance - Visualization of remote assets and environments - Sales and marketing - Consumer behaviour research Reality Check dispels the common misconceptions of AR and VR, such as them being too expensive or not easily scalable, and details how business leaders can integrate them into their business to deliver more efficient, impactful and cost-effective business solutions. The up and coming voice of AR and VR for businesses, Jeremy Dalton, uses case studies from organizations all over the world including Cisco, Ford, GlaxoSmithKline, La Liga and Vodafone to showcase the practical uses of immersive technologies. Reality Check makes cutting-edge technology accessible and grounds them into the everyday workings of normal businesses. It is your one-stop non-technical guide to incredibly exciting new technologies that will deliver results.