Counting--Give a Dog a Bone Game

Counting--Give a Dog a Bone Game PDF

Author: Denise LaRose

Publisher: Teacher Created Materials

Published: 2014-01-01

Total Pages: 7

ISBN-13: 1425873421

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Help young children practice basic mathematical concepts in an engaging game format. Lesson plan and necessary patterns and game pieces are provided. Learning how to count numbers has never been so fun!

Give the Dog a Bone

Give the Dog a Bone PDF

Author: Steven Kellogg

Publisher:

Published: 2001

Total Pages: 44

ISBN-13: 9780439288262

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A variation on the familiar song, "This Old Man," in which an increasing number of dogs look for treats.

Mathematics in Early Years Education

Mathematics in Early Years Education PDF

Author: Ann Montague-Smith

Publisher: Routledge

Published: 2017-10-09

Total Pages: 311

ISBN-13: 1351745115

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This fourth edition of the bestselling Mathematics in Early Years Education provides an accessible introduction to the teaching of mathematics in the early years. Covering all areas of mathematics – number and counting, calculation, pattern, shape, measures and data handling – it provides a wide range of practical activities and guidance on how to support young children’s mathematical development. There is also guidance on managing the transition to KS1 and a strong emphasis throughout on creating home links and working in partnership with parents. This new edition has been fully updated to incorporate the latest research and thinking in this area and includes: why mathematics is important as a way of making sense of the world how attitudes to mathematics can influence teaching and learning how children learn mathematics and what they are capable of learning how technology can support maths teaching maths phobia and the impact society has on maths teaching material on sorting, matching and handling data the importance of educating about finance in today’s world ideas for observation and questioning to assess children’s understanding examples of planned activities suggestions for language development assessment criteria. This textbook is ideal for those training to be teachers through an undergraduate or PGCE route, those training for Early Years Professional Status and those studying early childhood on foundation or honours degrees, as well as parents looking to explore how their young children learn mathematics. This will be an essential text for any early years practitioner looking to make mathematics interesting, exciting and engaging in their classroom.

Coding Games in Scratch

Coding Games in Scratch PDF

Author: Jon Woodcock

Publisher: Penguin

Published: 2019-08-06

Total Pages: 224

ISBN-13: 1465495029

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Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Games and Activities 0-10

Games and Activities 0-10 PDF

Author: Bev Dunbar

Publisher: Nelson Thornes

Published: 2002-04

Total Pages: 84

ISBN-13: 9780748763238

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Each book covers over 100 teacher-led activities that encourage young children to think mathematically by exploring, experimenting and being creative. Assessment is built into tasks and each book includes a bank of photocopiable resource sheets linked to the activities.

Coding Games in Scratch

Coding Games in Scratch PDF

Author: Carol Vorderman

Publisher: Penguin

Published: 2024-06-25

Total Pages: 226

ISBN-13: 0593849205

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If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder, using the popular programming language ScratchTM 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a try to learn about collision detection. Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works—understand why it's done that way. Then share your games online and challenge friends and family to beat each other's scores. Once you've whizzed through the book, the possibilities are endless!

Implementing the National Numeracy Strategy

Implementing the National Numeracy Strategy PDF

Author: Ann Berger

Publisher: Routledge

Published: 2013-12-19

Total Pages: 218

ISBN-13: 1134119097

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First Published in 2000. Following the successful programme to support schools in raising standards of literacy, this book aims to publish the work of another project to working with schools to implement the National Numeracy Strategy for pupils attaining below level 1 of the National Curriculum. Many pupils will work on the same learning objectives for many years and the scheme of work included in this book tries to show how similar learning objectives can be taught in an age appropriate way. In addition is clear guidance about precisely what needs to be learnt in order to achieve the key reception objectives identified in the National Numeracy Strategy. These key objectives currently contain too many different elements to enable teachers to break down clearly the small steps of learning that need to take place. Related to these component parts of the learning objectives are a wide range of activities and resources to help teachers choose activities which will be motivating and enjoyable for pupils and encourage them to learn more quickly. The activities have been carefully chosen to clearly match the learning objectives identified.

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 PDF

Author: Karen Seberg

Publisher: Key Education Publishing

Published: 2008-09-03

Total Pages: 241

ISBN-13: 1602680515

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Help children build the vocabulary needed to become a successful English speaker! This guide contains dozens of strategies for teaching new words through storytelling, songs, pictures books, and more. Includes over 1,000 reproducible picture and word cards with a guide for selecting the appropriate words and tips for supporting young English learners.

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 PDF

Author: Karen Seberg

Publisher: Key Education Publishing

Published: 2010-05-18

Total Pages: 240

ISBN-13: 1602689059

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Instill a love of language in English Language Learners in grades PK–3 using Vocabulary Building Games and Activities. This 240-page book helps students build vocabulary to become successful English speakers. It provides dozens of strategies for teaching new words through storytelling, songs, and pictures books and includes more than 1,000 reproducible picture and word cards with a guide for selecting the appropriate words. The book also includes tips for supporting young English learners.