Conquering Adventure Games

Conquering Adventure Games PDF

Author: Carl Townsend

Publisher:

Published: 1984

Total Pages: 145

ISBN-13: 9780880563505

DOWNLOAD EBOOK →

Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

Conquering Zelda

Conquering Zelda PDF

Author: Donald R. McCrary

Publisher: Sudoku

Published: 1990

Total Pages: 63

ISBN-13:

DOWNLOAD EBOOK →

Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."

Computer Games

Computer Games PDF

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

DOWNLOAD EBOOK →

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Trapped in a Video Game

Trapped in a Video Game PDF

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2018-04-10

Total Pages: 144

ISBN-13: 1449496261

DOWNLOAD EBOOK →

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

ACKS Core First Printing

ACKS Core First Printing PDF

Author: Macris

Publisher: Autarch LLC

Published: 2012-01-01

Total Pages: 274

ISBN-13: 9780984983209

DOWNLOAD EBOOK →

Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

Science Fiction Video Games

Science Fiction Video Games PDF

Author: Neal Roger Tringham

Publisher: CRC Press

Published: 2014-09-10

Total Pages: 540

ISBN-13: 148220388X

DOWNLOAD EBOOK →

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Game Over

Game Over PDF

Author: David Sheff

Publisher: Vintage

Published: 2011-11-02

Total Pages: 288

ISBN-13: 0307800741

DOWNLOAD EBOOK →

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.