Conan the Monolith Conan RPG Supp., Full Color, Hardback

Conan the Monolith Conan RPG Supp., Full Color, Hardback PDF

Author: Modiphius

Publisher: Modiphius

Published: 2019-06-04

Total Pages:

ISBN-13: 9781912200139

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Since the introduction of fantasy into wargaming, Robert E. Howards Conan has loomed large across popular culture, recently inspiring the award-winning Robert E. Howards Conan: Adventures in an Age Undreamed Of roleplaying game and Monoliths hit Conan boardgame. Here, for the first time ever, is the crossover between these two games: miniatures and roleplaying adventure meet in the Hyborian Age! Developed closely with Monolith Entertainment, The Monolith Sourcebook provides players and gamemasters with a host of exciting material: new campaigns for both games, standalone adventures, and advice for creating original boardgame adventures using the roleplaying resources. Made in UK.

Conan Horrors of the Hyborian Age Conan RPG Supp. Hardback

Conan Horrors of the Hyborian Age Conan RPG Supp. Hardback PDF

Author: Modiphius

Publisher: Modiphius

Published: 2019-05-21

Total Pages:

ISBN-13: 9781912200108

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Horrors of the Hyborian Age is the definitive guide to creatures inhabiting the dark tombs, ruined cities, forgotten grottos, dense jungles and sinister forests of Conans world. This collection of beasts, monsters, undead, weird races and mutants are ready to pit their savagery against the swords and bravery of the heroes of the Hyborean Age. A variety of creatures, such as wild animals, dinosaur and living plant horrors. Elementals, golems, sapient magic circles and other beings. Classic Monsters presented with a Howardian flair such as siren, vampire, lamia and mummy. Lovecraftian menaces such as Old Ones, colors from the Outer Dark, dimensional shamblers. The monstrous offspring of the serpent god Set. New creature qualities and abilities, rules for creating mutations and chimerical horrors. New Beast and and Beast Master archetypes and backgrounds. This book requires the Robert E. Howards Conan: Adventures in an Age Undreamed of Core book to use. Made in the UK.

Chronicles of Conan Volume 3: The Monster of the Monoliths and Other Stories

Chronicles of Conan Volume 3: The Monster of the Monoliths and Other Stories PDF

Author: Roy Thomas

Publisher: Dark Horse

Published: 2004-02-10

Total Pages: 0

ISBN-13: 9781621153788

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This is the third volume in a series collecting the early Conan comic-book stories by Roy Thomas and Barry Windsor-Smith. Originally created in the 1930s, Robert E. Howard's Conan the Barbarian has survived to emerge as one of this century's most powerful and popular characters. Even more impressive than the character's lasting appeal over the past seven decades, is the caliber of talent involved in all of the various Conan incarnations. Of those, there are few that speak as clearly and as uniquely as artist Barry Windsor-Smith. Over the course of these early stories, Windsor-Smith's stunning evolution from comic-book cartoonist to full-fledged artist is apparent and thrilling to behold. This volume collects issues #14, #15, and #17-#21 and features completely remastered color.

Conan - Adventures in an Age Undreamed of

Conan - Adventures in an Age Undreamed of PDF

Author: Modiphius Entertainment

Publisher:

Published: 2018

Total Pages:

ISBN-13: 9781910132791

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WELCOME TO THE HYBORIAN AGE! KNOW, O PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF, WHEN SHINING KINGDOMS LAY SPREAD ACROSS THE WORLD LIKE BLUE MANTLES BENEATH THE STARS... -Robert E. Howard . Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth as well as in the throne-rooms of mighty kingdoms! Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization or barbarism on a savage frontier! Made in the UK.

Conan: the Compendium

Conan: the Compendium PDF

Author: Vincent Darlage

Publisher: Mongoose Pub

Published: 2006-11-01

Total Pages: 96

ISBN-13: 9781905850358

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Hyboria is land of empires, from the Imperial elegance of Aquilonia to the mysterious Khitai. This full colour hardback details the various empires that can be found in Hyboria from their very beginnings right through to their sometimes spectacular demise. Player characters and Games Masters will want the information in this book at their fingertips to allow the players to fully appreciate each Empire. Most adventurers in Hyboria dream of ruling their own empire and this book will detail how players can set up their own empires, the pitfalls to avoid and the rewards that can be gained from ruling a mighty empire.

Narrative Mechanics

Narrative Mechanics PDF

Author: Beat Suter

Publisher: transcript Verlag

Published: 2021-05-31

Total Pages: 363

ISBN-13: 3839453453

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What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana PDF

Author: Michael Witwer

Publisher: Ten Speed Press

Published: 2018-10-23

Total Pages: 450

ISBN-13: 0399580948

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An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Heart

Heart PDF

Author: Grant Howitt

Publisher:

Published: 2020-06

Total Pages:

ISBN-13: 9780996376570

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Roleplaying game set in a strange undercity that warps to match your heart's desire.

Game Design Foundations

Game Design Foundations PDF

Author: Roger Pedersen

Publisher: Jones & Bartlett Publishers

Published: 2009-06-23

Total Pages: 400

ISBN-13: 0763782742

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Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.