Computing Concepts with Java Essentials
Author: Frances P. Trees
Publisher:
Published: 2003-04
Total Pages: 0
ISBN-13: 9780471449393
DOWNLOAD EBOOK →Author: Frances P. Trees
Publisher:
Published: 2003-04
Total Pages: 0
ISBN-13: 9780471449393
DOWNLOAD EBOOK →Author: Mark Guzdial
Publisher: Prentice Hall
Published: 2007
Total Pages: 558
ISBN-13: 9780131496989
DOWNLOAD EBOOK →Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.
Author: Vijay K. Garg
Publisher: John Wiley & Sons
Published: 2005-01-28
Total Pages: 331
ISBN-13: 0471721263
DOWNLOAD EBOOK →Concurrent and Distributed Computing in Java addresses fundamental concepts in concurrent computing with Java examples. The book consists of two parts. The first part deals with techniques for programming in shared-memory based systems. The book covers concepts in Java such as threads, synchronized methods, waits, and notify to expose students to basic concepts for multi-threaded programming. It also includes algorithms for mutual exclusion, consensus, atomic objects, and wait-free data structures. The second part of the book deals with programming in a message-passing system. This part covers resource allocation problems, logical clocks, global property detection, leader election, message ordering, agreement algorithms, checkpointing, and message logging. Primarily a textbook for upper-level undergraduates and graduate students, this thorough treatment will also be of interest to professional programmers.
Author: Rick Mercer
Publisher: Franklin Beedle & Associates
Published: 2002
Total Pages: 724
ISBN-13:
DOWNLOAD EBOOK →Computing Fundamentals with Java is the current effort in the author's 11-year journey of integrating object- oriented programming into the first computer science course, while retaining the commonly accepted fundamentals of computing. In addition to traditional topics and the newer objects and classes, this text provides three bonus chapters on object-oriented software development in the context of a case study. This book is written to clearly present fundamental concepts to beginning programmers.
Author: Mitsunori Ogihara
Publisher: Springer
Published: 2018-07-13
Total Pages: 514
ISBN-13: 3319894919
DOWNLOAD EBOOK →Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises. Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises. Teaching resources include solutions to the exercises, as well as digital lecture slides.
Author: Gazihan Alankus
Publisher: Packt Publishing Ltd
Published: 2019-03-15
Total Pages: 408
ISBN-13: 1789802954
DOWNLOAD EBOOK →Enhance your career options with this well-crafted object-oriented programming language that enjoys the support of an enormous ecosystem of tools and libraries Key FeaturesGet introduced to Java, its features, and its ecosystemUnderstand how Java uses object-oriented programmingBecome an expert Java exception handlerBook Description Since its inception, Java has stormed the programming world. Its features and functionalities provide developers with the tools needed to write robust cross-platform applications. Java Fundamentals introduces you to these tools and functionalities that will enable you to create Java programs. The book begins with an introduction to the language, its philosophy, and evolution over time, until the latest release. You'll learn how the javac/java tools work and what Java packages are - the way a Java program is usually organized. Once you are comfortable with this, you'll be introduced to advanced concepts of the language, such as control flow keywords. You'll explore object-oriented programming and the part it plays in making Java what it is. In the concluding chapters, you'll get to grips with classes, typecasting, and interfaces, and understand the use of data structures, arrays, strings, handling exceptions, and creating generics. By the end of this book, you will have learned to write programs, automate tasks, and follow advanced courses on algorithms and data structures or explore more advanced Java courses. What you will learnCreate and run Java programsUse data types, data structures, and control flow in your codeImplement best practices while creating objectsWork with constructors and inheritanceUnderstand advanced data structures to organize and store dataEmploy generics for stronger check-types during compilationLearn to handle exceptions in your codeWho this book is for Java Fundamentals is designed for tech enthusiasts who are familiar with some programming languages and want a quick introduction to the most important principles of Java.
Author: J. Stanley Warford
Publisher: Springer Science & Business Media
Published: 2013-12-01
Total Pages: 615
ISBN-13: 3322916030
DOWNLOAD EBOOK →The book introduces the reader to computer programming, i.e. algorithms and data structures. It covers many new programming concepts that have emerged in recent years including object-oriented programming and design patterns. The book emphasizes the practical aspects of software construction without neglecting their solid theoretical foundation.
Author: Cay S. Horstmann
Publisher:
Published: 2000
Total Pages: 808
ISBN-13:
DOWNLOAD EBOOK →This text uses Java to describe programming concepts, taking full advantage of Java's simpler and more consistent syntax. Its traditional approach uses modern CS tools including a strategic subset of Java and a simple object-oriented graphics library.
Author: Shy Cohen
Publisher: John Wiley & Sons
Published: 1996
Total Pages: 0
ISBN-13: 9781861000385
DOWNLOAD EBOOK →For programmers who are familiar with the concepts and techniques of another language who want to move quickly to writing Java applets and applications. The book starts with a rapid but comprehensive description of Java covering the use of data types, arrays, variables, methods, expresions, program flow and security features to give it a solid grounding for the programming techinques to come later in the book.
Author: William McAllister
Publisher: Mercury Learning and Information
Published: 2021-03-10
Total Pages: 1068
ISBN-13: 1683926676
DOWNLOAD EBOOK →Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption