Compute!'s Guide to Adventure Games
Author: Gary McGath
Publisher: Compute
Published: 1984
Total Pages: 203
ISBN-13: 9780942386677
DOWNLOAD EBOOK →Author: Gary McGath
Publisher: Compute
Published: 1984
Total Pages: 203
ISBN-13: 9780942386677
DOWNLOAD EBOOK →Author: Steven A. Schwartz
Publisher: Compute
Published: 1991
Total Pages: 119
ISBN-13: 9780874552430
DOWNLOAD EBOOK →Includes playing tips and strategies for six games--including Crystalis, Ultima, and Wizardry--plus detailed maps and Super Secrets
Author: Kurt Kalata
Publisher: Createspace Independent Publishing Platform
Published: 2011
Total Pages: 0
ISBN-13: 9781460955796
DOWNLOAD EBOOK →Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
Author: Shaun McClure
Publisher:
Published: 2021-10-28
Total Pages: 579
ISBN-13:
DOWNLOAD EBOOK →This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Author: Karl Rohnke
Publisher: Prentice Hall
Published: 1995
Total Pages: 308
ISBN-13:
DOWNLOAD EBOOK →Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities. QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector. There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs. Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.
Author: Christopher Lampton
Publisher: Franklin Watts
Published: 1986
Total Pages: 102
ISBN-13: 9780531101193
DOWNLOAD EBOOK →Provides instructions for writing a computer program for an adventure game using BASIC.
Author: Kim Schuette
Publisher: Book Company
Published: 1984-01-01
Total Pages: 341
ISBN-13: 9780912003085
DOWNLOAD EBOOK →Author: M. K. Simon
Publisher: Compute
Published: 1989
Total Pages: 302
ISBN-13: 9780874552201
DOWNLOAD EBOOK →Author: Blair Carter
Publisher: Nova Publishers
Published: 2002
Total Pages: 182
ISBN-13: 9781590335260
DOWNLOAD EBOOK →Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.