Compute!'s Amiga Machine Language Programming Guide
Author: Daniel Wolf
Publisher: Compute
Published: 1988
Total Pages: 415
ISBN-13: 9780874551280
DOWNLOAD EBOOK →Author: Daniel Wolf
Publisher: Compute
Published: 1988
Total Pages: 415
ISBN-13: 9780874551280
DOWNLOAD EBOOK →Author: Stefan Dittrich
Publisher: Abacus Software Incorporated
Published: 1988-01
Total Pages: 254
ISBN-13: 9781557550255
DOWNLOAD EBOOK →Author: Jimmy Maher
Publisher: MIT Press
Published: 2018-01-26
Total Pages: 342
ISBN-13: 0262535696
DOWNLOAD EBOOK →Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Author: Tom R. Halfhill
Publisher:
Published: 1986
Total Pages: 572
ISBN-13:
DOWNLOAD EBOOK →This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.
Author: Stephen Levy
Publisher: Compute
Published: 1986
Total Pages: 458
ISBN-13: 9780874550283
DOWNLOAD EBOOK →Covering AmigaDOS, BASIC, Intuition, and other important software tools, thisis a clear guide to the inner workings of the Amiga, its 68000 microprocessorand its versatile graphics and sound.
Author: Richard Mansfield
Publisher: Compute! Publications
Published: 1983
Total Pages: 384
ISBN-13:
DOWNLOAD EBOOK →Introduces the Beginner to Machine Code. Includes Utilities, An Assembler & a Disassembler
Author: Jake Commander
Publisher:
Published: 1987
Total Pages: 231
ISBN-13: 9780830607112
DOWNLOAD EBOOK →Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware
Author: Simon Field
Publisher:
Published: 1987
Total Pages: 314
ISBN-13: 9780874550399
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