Computer Game Developer
Author: Mary Firestone
Publisher: Infobase Publishing
Published: 2006
Total Pages: 73
ISBN-13: 143812354X
DOWNLOAD EBOOK →Explore the training needed to become a computer game developer.
Author: Mary Firestone
Publisher: Infobase Publishing
Published: 2006
Total Pages: 73
ISBN-13: 143812354X
DOWNLOAD EBOOK →Explore the training needed to become a computer game developer.
Author: Steven Goodwin
Publisher:
Published: 2007
Total Pages: 0
ISBN-13: 9781584504979
DOWNLOAD EBOOK →Accompanying CD-ROM includes all figures from the book, over 120 software packages, including libraries and engine code, end-user software and bookcode with various examples from the book--XML transformations, example object models and the SGX core.
Author: Ian Parberry
Publisher: Wordware Publishing
Published: 2001
Total Pages: 312
ISBN-13:
DOWNLOAD EBOOK →This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.
Author: Ross A. Dannenberg
Publisher:
Published: 2011
Total Pages: 0
ISBN-13: 9781614380030
DOWNLOAD EBOOK →From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
Author: Judd Ruggill
Publisher: Taylor & Francis
Published: 2016-11-03
Total Pages: 384
ISBN-13: 1134076517
DOWNLOAD EBOOK →Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.
Author: Dan Carreker
Publisher: Cengage Learning
Published: 2012
Total Pages: 0
ISBN-13: 9781435460812
DOWNLOAD EBOOK →The "Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students" provides an extensive collection of terms and definitions for the game development field. Covering game art, design, programming, production, writing, and sound, terms are categorized by field so that entries can be accessed quickly and easily. Readers will find the dictionary a practical and useful guide to understanding how terms and phrases are used within other disciplines as it is written with the assumption that the readers has no familiarity with any one particular field. The "Game Developer's Dictionary" aims to define game development terms so that someone unfamiliar with the related discipline can understand their general definition. There are currently no other comprehensive game development dictionaries, making this a practical and useful tool with a long shelf life.
Author: The LEAD Project
Publisher: No Starch Press
Published: 2013-10-13
Total Pages: 162
ISBN-13: 1593275315
DOWNLOAD EBOOK →Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up
Author: Frank Luna
Publisher: Mercury Learning and Information
Published: 2012-03-15
Total Pages: 600
ISBN-13: 1937585964
DOWNLOAD EBOOK →This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author: David M. Bourg
Publisher: "O'Reilly Media, Inc."
Published: 2004
Total Pages: 398
ISBN-13: 9780596005559
DOWNLOAD EBOOK →From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
Author: Richard Hill-Whittall
Publisher: CRC Press
Published: 2015-02-11
Total Pages: 279
ISBN-13: 131757365X
DOWNLOAD EBOOK →The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development