Winning Ways for Your Mathematical Plays, Volume 2

Winning Ways for Your Mathematical Plays, Volume 2 PDF

Author: Elwyn R. Berlekamp

Publisher: CRC Press

Published: 2018-05-08

Total Pages: 212

ISBN-13: 0429945566

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In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World

Games of No Chance 4

Games of No Chance 4 PDF

Author: Richard J. Nowakowski

Publisher: Cambridge University Press

Published: 2015-04-16

Total Pages: 351

ISBN-13: 1107011035

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A mathematical explanation of misere games, in which losing is the goal.

Combinatorial Game Theory

Combinatorial Game Theory PDF

Author: Aaron N. Siegel

Publisher: American Mathematical Society

Published: 2023-11-20

Total Pages: 541

ISBN-13: 1470475685

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It is wonderful to see advanced combinatorial game theory made accessible. Siegel's expertise and enjoyable writing style make this book a perfect resource for anyone wanting to learn the latest developments and open problems in the field. —Erik Demaine, MIT Aaron Siegel has been the major contributor to Combinatorial Game Theory over the last decade or so. Now, in this authoritative work, he has made the latest results in the theory accessible, so that the subject will achieve the place in mathematics that it deserves. —Richard Guy, University of Calgary Combinatorial game theory is the study of two-player games with no hidden information and no chance elements. The theory assigns algebraic values to positions in such games and seeks to quantify the algebraic and combinatorial structure of their interactions. Its modern form was introduced thirty years ago, with the publication of the classic Winning Ways for Your Mathematical Plays by Berlekamp, Conway, and Guy, and interest has rapidly increased in recent decades. This book is a comprehensive and up-to-date introduction to the subject, tracing its development from first principles and examples through many of its most recent advances. Roughly half the book is devoted to a rigorous treatment of the classical theory; the remaining material is an in-depth presentation of topics that appear for the first time in textbook form, including the theory of misère quotients and Berlekamp's generalized temperature theory. Packed with hundreds of examples and exercises and meticulously cross-referenced, Combinatorial Game Theory will appeal equally to students, instructors, and research professionals. More than forty open problems and conjectures are mentioned in the text, highlighting the many mysteries that still remain in this young and exciting field. Aaron Siegel holds a Ph.D. in mathematics from the University of California, Berkeley and has held positions at the Mathematical Sciences Research Institute and the Institute for Advanced Study. He was a partner at Berkeley Quantitative, a technology-driven hedge fund, and is presently employed by Twitter, Inc.

Chips Challenging Champions

Chips Challenging Champions PDF

Author: J. Schaeffer

Publisher: Gulf Professional Publishing

Published: 2002-05

Total Pages: 376

ISBN-13: 9780444509499

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One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

Winning Ways for Your Mathematical Plays, Volume 3

Winning Ways for Your Mathematical Plays, Volume 3 PDF

Author: Elwyn R. Berlekamp

Publisher: CRC Press

Published: 2018-05-08

Total Pages: 417

ISBN-13: 0429945612

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In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares

Games of No Chance 3

Games of No Chance 3 PDF

Author: Michael H. Albert

Publisher: Cambridge University Press

Published: 2009-05-29

Total Pages: 577

ISBN-13: 0521861349

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This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.

Proceedings

Proceedings PDF

Author: American Association for Artificial Intelligence

Publisher:

Published: 2004

Total Pages: 1084

ISBN-13:

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Proceedings from the latest meeting of the leading AI conference; includes theoretical, experimental, and empirical work. The National Conference on Artificial Intelligence remains the bellwether for research in artificial intelligence. Leading AI researchers and practitioners as well as scientists and engineers in related fields present theoretical, experimental, and empirical results, covering a broad range of topics that include principles of cognition, perception, and action; the design, application, and evaluation of AI algorithms and systems; architectures and frameworks for classes of AI systems; and analyses of tasks and domains in which intelligent systems perform. The Innovative Applications of Artificial Intelligence conference highlights successful applications of AI technology; explores issues, methods, and lessons learned in the development and deployment of AI applications; and promotes an interchange of ideas between basic and applied AI. This volume presents the proceedings of the latest conferences, held in July, 2004.