Comics as a Research Practice

Comics as a Research Practice PDF

Author: Giada Peterle

Publisher: Routledge

Published: 2021-05-18

Total Pages: 255

ISBN-13: 1000396088

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This book proposes a novel creative research practice in geography based on comics. It presents a transdisciplinary approach that uses a set of qualitative visual methods and extends from within the geohumanities across literary spatial studies, comics, urban studies, mobility studies, and beyond. Written by a geographer-cartoonist, the book focuses on ‘narrative geographies’ and embraces a geocritical and relational approach to examine comic book geographies in pursuit of a growing interest in creative, art-based experimental methods in the geohumanities. It explores comics-based research through interconnections between art and geography and through theoretical and methodological contributions from scholars working in the fields of the social sciences, humanities, literary geographies, mobilities, comics, literary studies, and urban studies, as well as from visual artists, comics authors, and art practitioners. Comics are valuable objects of geographical interest because of their spatial grammar. They are also a language particularly suited to geographical analysis, and the ‘geoGraphic novel’ offers a practice of research that has the power to assemble and disassemble new spatial meanings. The book thus explores how the ‘geoGraphic novel’ as a verbo-visual genre allows the study of geographical issues, composes geocentred stories, engages wider and non-specialist audiences, promotes geo-artistic collaboration, and works as a narrative intervention in urban contexts. Through a practice-based approach and the internal perspective of a geographer-cartoonist, the book provides examples of how geoGraphic fieldwork is conducted and offers analysis of the processes of ideation, composition, and dissemination of geoGraphic narratives.

Empirical Comics Research

Empirical Comics Research PDF

Author: Alexander Dunst

Publisher: Routledge

Published: 2018-07-03

Total Pages: 350

ISBN-13: 1351733885

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This edited volume brings together work in the field of empirical comics research. Drawing on computer and cognitive science, psychology and art history, linguistics and literary studies, each chapter presents innovative methods and establishes the practical and theoretical motivations for the quantitative study of comics, manga, and graphic novels. Individual chapters focus on corpus studies, the potential of crowdsourcing for comics research, annotation and narrative analysis, cognitive processing and reception studies. This volume opens up new perspectives for the study of visual narrative, making it a key reference for anyone interested in the scientific study of art and literature as well as the digital humanities.

Comic Book Geographies

Comic Book Geographies PDF

Author: Jason Dittmer

Publisher: Franz Steiner Verlag Wiesbaden gmbh

Published: 2014

Total Pages: 227

ISBN-13: 9783515102698

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Comic Book Geographies is a volume that brings together scholars from the discipline of geography and the field of comics studies to consider the multiple ways in which space is both constitutive of, and produced through, comic books. Senior scholars contribute their thoughts alongside a range of fresh talent from both fields, providing for a potent mix of perspectives. Together, these chapters reframe debates about comic books by highlighting their unique spatialities and the way that those spatialities are shot through by a range of relationships to time. Examples are drawn from a wide range of geographical contexts, from post-9/11 American superhero comics to the Franco-Belgian tradition and from comics intended for mass consumption to the spoken-word performances of Alan Moore. As a truly interdisciplinary engagement, with scholars coming from geography, literature, history, and beyond, Comic Book Geographies brings together perspectives on comic books that have too long been working in isolation.

Comics & Sequential Art

Comics & Sequential Art PDF

Author: Will Eisner

Publisher:

Published: 1990

Total Pages: 164

ISBN-13: 9780961472818

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The author discusses his ideas and theories and provides instructions on the art of graphic storytelling.

Seeing Comics through Art History

Seeing Comics through Art History PDF

Author: Maggie Gray

Publisher: Springer Nature

Published: 2022-06-17

Total Pages: 354

ISBN-13: 3030935078

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This book explores what the methodologies of Art History might offer Comics Studies, in terms of addressing overlooked aspects of aesthetics, form, materiality, perception and visual style. As well as considering what Art History proposes of comic scholarship, including the questioning of some of its deep-rooted categories and procedures, it also appraises what comics and Comics Studies afford and ask of Art History. This book draws together the work of international scholars applying art-historical methodologies to the study of a range of comic strips, books, cartoons, graphic novels and manga, who, as well as being researchers, are also educators, artists, designers, curators, producers, librarians, editors, and writers, with some undertaking practice-based research. Many are trained art historians, but others come from, have migrated into, or straddle other disciplines, such as Comparative Literature, American Literature, Cultural Studies, Visual Studies, and a range of subjects within Art & Design practice.

Comics and Critical Librarianship

Comics and Critical Librarianship PDF

Author: Olivia Piepmeier

Publisher:

Published: 2019

Total Pages: 388

ISBN-13: 9781634000802

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"Highlights the use and focus of comics by librarians and library workers who practice critical librarianship"--

The Comic Book as Research Tool

The Comic Book as Research Tool PDF

Author: Stephen R. O'Sullivan

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2023-11-06

Total Pages: 242

ISBN-13: 3110781131

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This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.

Animals, Machines, and AI

Animals, Machines, and AI PDF

Author: Erika Quinn

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2021-11-08

Total Pages: 258

ISBN-13: 3110753677

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Sentient animals, machines, and robots abound in German literature and culture, but there has been surprisingly limited scholarship on non-human life forms in German studies. This volume extends interdisciplinary research in emotion studies to examine non-humans and the affective relationships between humans and non-humans in modern German cultural history. In recent years, fascination with emotions, developments in robotics, and the burgeoning of animal studies in and beyond the academy have given rise to questions about the nature of humanity. Using sources from the life sciences, literature, visual art, poetry, philosophy, and photography, this collection interrogates not animal or machine emotions per se, but rather uses animals and machines as lenses through which to investigate human emotions and the affective entanglements between humans and non-humans. The COVID-19 pandemic made us more keenly aware of the importance of both animals and new technologies in our daily lives, and this volume ultimately sheds light on the centrality of non-humans in the human emotional world and the possibilities that relationships with non-humans offer for enriching that world.

Science Comics: The Brain

Science Comics: The Brain PDF

Author: Tory Woollcott

Publisher: First Second

Published: 2018-10-16

Total Pages: 128

ISBN-13: 1250229375

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With Science Comics, you can explore the depths of the ocean, the farthest reaches of space, and everything in between! These gorgeously illustrated graphic novels offer wildly entertaining views of their subjects. In this volume, Fahama has been kidnapped by a mad scientist and his zombie assistant, and they are intent on stealing her brain! She'll need to learn about the brain as fast as possible in order to plan her escape! How did the brain evolve? How do our senses work in relation to the brain? How do we remember things? What makes you, YOU? Get an inside look at the human brain, the most advanced operating system in the world . . . if you have the nerve!

Keywords for Comics Studies

Keywords for Comics Studies PDF

Author: Ramzi Fawaz

Publisher: NYU Press

Published: 2021-06-08

Total Pages: 280

ISBN-13: 1479825433

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Introduces key terms, research traditions, debates, and histories, and offers a sense of the new frontiers emerging in the field of comics studies Across more than fifty original essays, Keywords for Comics Studies provides a rich, interdisciplinary vocabulary for comics and sequential art. The essays also identify new avenues of research into one of the most popular and diverse visual media of the twentieth and twenty-first centuries. Keywords for Comics Studies presents an array of inventive analyses of terms central to the study of comics and sequential art that are traditionally siloed in distinct lexicons: these include creative and aesthetic terms like Ink, Creator, Border, and Panel; conceptual terms such as Trans*, Disability, Universe, and Fantasy; genre terms like Zine, Pornography, Superhero, and Manga; and canonical terms like X-Men, Archie, Watchmen, and Love and Rockets. This volume ties each specific comic studies keyword to the larger context of the term within the humanities. Essays demonstrate how scholars, cultural critics, and comics artists from a range of fields take up sequential art as both an object of analysis and a medium for developing new theories about embodiment, identity, literacy, audience reception, genre, cultural politics, and more. Keywords for Comics Studies revivifies the fantasy and magic of reading comics in its kaleidoscopic view of the field’s most compelling and imaginative ideas.