Jim Jarmusch
Author: Juan A. Suárez
Publisher: University of Illinois Press
Published: 2007-08-13
Total Pages: 216
ISBN-13: 0252074432
DOWNLOAD EBOOK →Publisher description
Author: Juan A. Suárez
Publisher: University of Illinois Press
Published: 2007-08-13
Total Pages: 216
ISBN-13: 0252074432
DOWNLOAD EBOOK →Publisher description
Author: Garrett Stewart
Publisher: Indiana University Press
Published: 2020-06
Total Pages: 351
ISBN-13: 0253068509
DOWNLOAD EBOOK →In this profusely illustrated meditation on the phenomenon of "museum cinema," the screening of films in art museums, Garrett Stewart explores the aesthetic and formal issues raised by the proliferation of screens and films in museums in the digital era. Taking up dozens of screen artifacts over the last six decades, from 16mm loops to CCTV montage, Cinesthesia investigates in exemplary depth an array of landmark innovations from the 1960s down through the latest conceptualist exhibitions. Probing and comparative at once, it is the first study to place individual works under close formal and cultural analysis, and in steady dialogue with each other, not just as intrinsic experimental ventures but as medial challenges: challenges both to their parent forms and genres (theatrical film, broadcast TV) and to the contemplative aesthetic of museum looking. The kinetics of watching are found in this way, repeatedly and often ironically, to reroute or even derange – and ultimately to reform – the apprehending gaze. Cinesthesia includes 44 full-page colour illustrations by nearly 30 artists, including Christian Marclay, Tacita Dean, John Akomfrah, Rodney Graham, Eve Sussman and Matej Kren. "How is it – by what aesthetic criteria – that we, in ticketed public space, go to see film without going to the movies? What happens, that is, when screening times are replaced by the intermittent and elective time of transient viewing in sectored zones of a gallery layout? What new (audio-) visual parameters, in other words, are set in place when moving-image work finds itself welcomed into the environs of the proverbial 'fine' (or plastic) arts?" — Garrett Stewart
Author: Thomas Lathrop Stedman
Publisher:
Published: 1921
Total Pages: 1180
ISBN-13:
DOWNLOAD EBOOK →Author: Angela Ndalianis
Publisher: McFarland
Published: 2012-09-26
Total Pages: 233
ISBN-13: 0786490438
DOWNLOAD EBOOK →Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium--the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.
Author: Garrett Stewart
Publisher: Bloomsbury Publishing USA
Published: 2024-01-25
Total Pages: 532
ISBN-13:
DOWNLOAD EBOOK →Attention Spans' chronological review of Garrett Stewart's critical approach tracks and maps the evolution of intersecting disciplines from late New Criticism through structuralism, deconstruction, narrative theory (by way of narratography), poetics, and media studies, in which Stewart's has been so persistent and so eloquent a voice. Excerpts from his twenty books are framed by editorial retrospect, then linked by Stewart's own commentary on the variety – and underlying vectors – of his interpretive career across aesthetic forms, from Victorian narrative to recent American fiction, classic celluloid cinema to postfilmic digital effects, inert book sculpture and literary wordplay to the soundscape of singing on screen. Accompanied by a glossary of his many influential coinages, this cornucopia of analyses is also a chronicle of evolving paradigms in the work of intensive reading.
Author: Thomas Lathrop Stedman
Publisher:
Published: 1933
Total Pages: 1324
ISBN-13:
DOWNLOAD EBOOK →Author: International Auxiliary Language Association
Publisher:
Published: 1951
Total Pages: 486
ISBN-13:
DOWNLOAD EBOOK →Author: Ludvig Hertzberg
Publisher:
Published: 2001
Total Pages: 252
ISBN-13: 9781578063789
DOWNLOAD EBOOK →Collected interviews with the American independent film director of Permanent Vacation, Stranger Than Paradise, and Ghost Dog: The Way of the Samurai
Author: Thomas Stedman
Publisher: Dalcassian Publishing Company
Published: 1920-01-01
Total Pages: 1170
ISBN-13:
DOWNLOAD EBOOK →Author: James Combs
Publisher: Cambridge Scholars Publishing
Published: 2018-10-01
Total Pages: 141
ISBN-13: 1527517764
DOWNLOAD EBOOK →This work is the continuation of a sustained inquiry into moving pictures, conducting with an awareness of their prominence and prevalence in the contemporary world. A major indicator of the ubiquity of motion pictures is noticed by world travelers, who see the traces of their universality with the satellites on nomadic yurts in Asia and TV sets in remote and poor African villages. It is only now becoming realised that this mode of communication may well be the most pervasive, and perhaps even the most important, mass medium ever invented. With that background in mind, this book focuses on “cinematic knowing” as an expression of ludenic experience, important as a major source of “play-learning” in a world which is increasingly “wired” to the various forms of moving pictures. It investigates how this way of seeing has expanded our visual acuity and experience, including not only hindsight and foresight, but also insight and indeed even “blindsight”. It discusses the acquired abilities inherent in our “cinematic understandability”, the extent and depth of knowing that is learned from our life-long experience of exposure to motion pictures, including forms other than “the movies”, such as TV programming, commercials, and documentaries. It proceeds on the assumption that the most influential of this universe of visual expression is the one with the most important background and cultural impact, the motion picture show. This ludenic center of popular fare involved the creation of a heterocosm, a body of popular knowledge that accumulates and promulgates values and interests in visually identifiable formats, becoming in the process a kind of cultural enthymeme enjoyed for its expressive ability to reach people, and proved to be resilient and flexible in adapting to and addressing new circumstances.