Ciarcia's Circuit Cellar
Author: Steve Ciarcia
Publisher: Circuit Cellar
Published: 1985
Total Pages: 748
ISBN-13: 9780070109674
DOWNLOAD EBOOK →Author: Steve Ciarcia
Publisher: Circuit Cellar
Published: 1985
Total Pages: 748
ISBN-13: 9780070109674
DOWNLOAD EBOOK →Author: Steve Ciarcia
Publisher: Circuit Cellar
Published: 1981
Total Pages: 356
ISBN-13: 9780070109629
DOWNLOAD EBOOK →Teaches How to Build a Working Computer Based on the Z80 Microprocessor. Parts & Hardware Sources are Listed
Author: Steve Ciarcia
Publisher: Circuit Cellar
Published: 1985
Total Pages: 244
ISBN-13: 9780070109674
DOWNLOAD EBOOK →Author: Steve Ciarcia
Publisher: McGraw-Hill Companies
Published: 1992
Total Pages: 468
ISBN-13: 9780070110250
DOWNLOAD EBOOK →Author: Forrest Mims
Publisher: Newnes
Published: 1992-08
Total Pages: 172
ISBN-13: 9781878707031
DOWNLOAD EBOOK →The book features: carefully hand-drawn circuit illustrations hundreds of fully tested circuits tutorial on electronics basics tips on part substitutions, design modifications, and circuit operation All covering the following areas: Review of the Basics Digital Integrated Circuits MOS/CMOS Integrated Circuits TTL/LS Integrated Circuits Linear Integrated Circuits Index of Integrated Circuits Index of Circuit Applications
Author: Steve Ciarcia
Publisher: Circuit Cellar
Published: 1981
Total Pages: 228
ISBN-13: 9780070109636
DOWNLOAD EBOOK →Discusses Uses for the Microcomputer, Including Projects & Methods for Interfacing the Personal Computer with Its Environment
Author: André LaMothe
Publisher: Sams Publishing
Published: 2002
Total Pages: 1092
ISBN-13: 9780672323690
DOWNLOAD EBOOK →"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.