The Plot to Kill Putin

The Plot to Kill Putin PDF

Author: Max Karpov

Publisher: Simon and Schuster

Published: 2020-03-03

Total Pages: 407

ISBN-13: 1951627180

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A Frighteningly Plausible, Fast-Paced Thriller about a Russian Cyberattack on America and a Plot to Kill President Putin, Involving Fake News and Anonymous Hackers The CIA has learned that the Kremlin is about to launch a sophisticated propaganda operation aimed at discrediting and disrupting the United States and ultimately restoring Russia to great nation status.The operation revolves around a plot to implicate the United States in the attempted assassination of Russian President Vladimir Putin. The plan was conceived by a Russian billionaire and former FSB officer named Andrei Turov. For years Turov has been developing the infrastructure for a new kind of warfare that exploits weaknesses in western democracies and manipulates public opinion. His organization offers the Kremlin plausible deniability. But the United States has its own secret weapon: Christopher Niles, a former CIA intelligence officer, who understands Turov's ambitions and capabilities. It falls to him and his small team--composed of his journalist half-brother Jon, a special forces operative he would trust with his life, and Anna Carpenter, a resourceful US senator with deep roots in the intelligence community--to unravel Turov's plot and restore truth to a world spiraling into chaos. The Plot to Kill Putin is a chillingly realistic, timely thriller that delves into the secret corners of Vladimir Putin's Russia, exploring the shifting world order and the murky realm of US-Russia relations. Previously published in the hardcover as The Children's Game.

Game Play

Game Play PDF

Author: Jessica Stone

Publisher: John Wiley & Sons

Published: 2019-10-24

Total Pages: 246

ISBN-13: 1119553776

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The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.

Board Game Family

Board Game Family PDF

Author: Ellie Dix

Publisher: Crown House Publishing Ltd

Published: 2019-07-19

Total Pages: 158

ISBN-13: 1785834452

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A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Would You Rather Game Book: For Kids 6-12 Years Old: Jokes and Silly Scenarios for Children

Would You Rather Game Book: For Kids 6-12 Years Old: Jokes and Silly Scenarios for Children PDF

Author: Charlie Wright

Publisher: Would You Rather Game Book

Published: 2019-03-07

Total Pages: 86

ISBN-13: 9781799038931

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Are you in need for fun and interesting for kids?This awesome book, packed with hilarious and thought-provoking scenarios , is a perfect solution for kids parties, family game or car trip rides.Kids love "Would You Rather" questions because they appeal to their sense of adventure and are silly. Watching them trying to find the solution will be hilarious!The only rule that cannot be broken is that of having fun!So, welcome to the "Would you rather...?" world! Have a nice game!ORDER NOW!

Introducing Children to the Game of Tennis

Introducing Children to the Game of Tennis PDF

Author: Pierce Kelley

Publisher: iUniverse

Published: 2006-06

Total Pages: 144

ISBN-13: 0595401104

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"This book is THE perfect introduction and primer for parents whose kids like tennis and want to learn how to play the game correctly."-Tennis Magazine-United States Tennis Association "This is a comprehensive, easy-to-follow guide for getting your child started playing the game."-Bill Colson, Senior Editor Sports Illustrated In this lively guide, Pierce Kelley shows you how to successfully introduce your child to the game of tennis. This book offers you: Technique-building drills and exercises Step-by-step instructions on how to practice with your child Illustrations that show you correct stances and strokes A glossary of tennis terms, to help you speak the language When and how to choose a tennis pro, and more

Great Big Book of Children's Games

Great Big Book of Children's Games PDF

Author: Derba Wise

Publisher: McGraw Hill Professional

Published: 2003-11-10

Total Pages: 324

ISBN-13: 9780071422468

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450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

Violent Video Game Effects on Children and Adolescents

Violent Video Game Effects on Children and Adolescents PDF

Author: Craig A. Anderson

Publisher: Oxford University Press

Published: 2007-01-11

Total Pages: 200

ISBN-13: 0195345568

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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

The Children's Game

The Children's Game PDF

Author: Max Karpov

Publisher: Simon and Schuster

Published: 2018-03-13

Total Pages: 420

ISBN-13: 1510734821

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A frighteningly plausible, fast-paced thriller about a Russian cyberattack on America, involving fake news and anonymous hackers. The CIA has learned that the Kremlin is about to launch a sophisticated propaganda operation aimed at discrediting and disrupting the United States and ultimately restoring Russia to great nation status. Intercepted intelligence suggests that the operation will hinge on a single, breaking news event in Eastern Europe, supported by a sustained campaign of disinformation and cyberattacks. Code-named the "Children’s Game"--a chess stratagem that leads to checkmate in four moves--it was probably conceived by a Russian billionaire and former FSB officer named Andrei Turov. For years Turov has been developing the infrastructure for a new kind of warfare that exploits weaknesses in western democracies and manipulates public opinion. His organization offers the Kremlin plausible deniability. But the United States has its own secret weapon: Christopher Niles, a former CIA intelligence officer, who understands Turov's ambitions and capabilities. It falls to him and his small team--composed of his journalist half-brother Jon, a special forces operative he would trust with his life, and Anna Carpenter, a resourceful US senator with deep roots in the intelligence community--to unravel Turov's plot and restore truth to a world spiraling into chaos. The Children's Game is a frighteningly realistic, timely thriller that delves into the secret corners of Vladimir Putin's Russia, exploring the shifting world order and the murky realm of US-Russia relations.

Children's Games in the New Media Age

Children's Games in the New Media Age PDF

Author: Chris Richards

Publisher: Routledge

Published: 2016-05-23

Total Pages: 274

ISBN-13: 1317167554

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The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.