Chicks Dig Gaming: A Celebration of All Things Gaming by the Women Who Love It

Chicks Dig Gaming: A Celebration of All Things Gaming by the Women Who Love It PDF

Author: Catherynne Valente

Publisher:

Published: 2014

Total Pages: 0

ISBN-13: 9781935234180

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In Chicks Dig Gaming, editors Jennifer Brozek (Apocalypse Ink Productions), Robert Smith? (Who is the Doctor?) and Lars Pearson (the Hugo Award-winning Chicks Dig series) bring together essays by nearly three dozen female writers to celebrate the gaming medium and its creators, and to examine the characters and games that they love. Catherynne M. Valente (The Girl Who Circumnavigated Fairyland...) examines Super Mario Bros. through the lens of Samsara, the Wheel of Birth and Rebirth; Seanan McGuire (the Toby Daye series) shows how gaming taught her math; G. Willow Wilson (Alif the Unseen) grapples with World of Warcraft; and Rosemary Jones (Forgotten Realms) celebrates adventurer Nellie Bly and the board game she inspired. Other contributors include Emily Care Boss (Gaming as Women), Racheline Maltese (The Book of Harry Potter Triffles...), Mary Anne Mohanraj (Bodies in Motion), Jody Lynn Nye (the MythAdventures series), and E. Lily Yu ("The Cartographer Wasps and the Anarchist Bees").

Careers for Tech Girls in Video Game Development

Careers for Tech Girls in Video Game Development PDF

Author: Laura La Bella

Publisher: The Rosen Publishing Group, Inc

Published: 2015-07-15

Total Pages: 80

ISBN-13: 1499461089

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Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.

Chicks Dig Time Lords

Chicks Dig Time Lords PDF

Author: Lynne M. Thomas

Publisher:

Published: 2010

Total Pages: 186

ISBN-13: 9781935234043

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A host of award-winning female novelists, academics and actresses come together to celebrate the phenomenon that is Doctor Who, discuss their rather inventive involvement with the show's fandom, and examine why they adore this series so much.

Are You There God? It's Me, Margaret.

Are You There God? It's Me, Margaret. PDF

Author: Judy Blume

Publisher: Simon and Schuster

Published: 2014-04-29

Total Pages: 192

ISBN-13: 1481409948

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Faced with the difficulties of growing up and choosing a religion, a twelve-year-old girl talks over her problems with her own private God.

Play Like a Girl

Play Like a Girl PDF

Author: Sue Macy

Publisher: Henry Holt and Company (BYR)

Published: 1999-09-15

Total Pages: 32

ISBN-13: 9780805060713

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It used to be that women and girls had to fight just to get a chance to compete on a track, or a soccer field, or basketball court. Now, female athletes are shattering the records in every sport and having a great time doing it. But where are the pictures of these great sportswomen, where are the words that describe their experiences? Here. Play Like a Girl is a labor of love from two women who are devoted to women's sports. Together, they searched through thousands of photographs and read hundreds of books to find the perfect match of words and images to celebrate today's female athletes. Their book is an inspiring affirmation for every girl who plays a sport, and every one who would like to.

Are You There God? It's Me Margaret.

Are You There God? It's Me Margaret. PDF

Author: Judy Blume

Publisher: Simon and Schuster

Published: 2001-04

Total Pages: 168

ISBN-13: 0689841582

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Margaret Simon has a lot of things to think about--making friends in a new school, boys and dances and parties, growing physically "normal" and choosing a religion. "With sensitivity and humor, Judy Blume has captured the joys, fears, and uncertainties that surround a girl approaching adolescence."--"Publishers Weekly." Great Stone Face Award winner. Copyright © Libri GmbH. All rights reserved.

Girls, Texts, Cultures

Girls, Texts, Cultures PDF

Author: Clare Bradford

Publisher: Wilfrid Laurier Univ. Press

Published: 2015-05-29

Total Pages: 339

ISBN-13: 1771120215

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This book focuses on girls and girlhoods, texts for and about girls, and the cultural contexts that shape girls’ experience. It brings together scholars from girls’ studies and children’s literature, fields that have traditionally conducted their research separately, and the collaboration showcases the breadth and complexity of girl-related studies. Contributors from disciplines such as sociology, literature, education, and gender studies combine these disciplinary approaches in novel ways with insights from international studies, postcolonial studies, game studies, and other fields. Several of the authors engage in activist and policy-development work around girls who experience poverty and marginalization. Each essay is concerned in one way or another with the politics of girlhood as they manifest in national and cultural contexts, in the everyday practices of girls, and in textual ideologies and agendas. In contemporary Western societies girls and girlhood function to some degree as markers of cultural reproduction and change. The essays in this book proceed from the assumption that girls are active participants in the production of texts and cultural forms; they offer accounts of the diversity of girls’ experience and complex significances of texts by, for, and about girls.

Gaming Sexism

Gaming Sexism PDF

Author: Amanda C. Cote

Publisher: NYU Press

Published: 2020-09-01

Total Pages: 274

ISBN-13: 1479802204

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Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

SPIN

SPIN PDF

Author:

Publisher:

Published: 2009-05

Total Pages: 100

ISBN-13:

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From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

Me and Earl and the Dying Girl

Me and Earl and the Dying Girl PDF

Author: Jesse Andrews

Publisher: Abrams

Published: 2012-03-15

Total Pages: 312

ISBN-13: 161312306X

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The New York Times bestseller that inspired the Sundance Grand Jury Prize-winning film. The funniest book you’ll ever read about death. It is a universally acknowledged truth that high school sucks. But on the first day of his senior year, Greg Gaines thinks he’s figured it out. The answer to the basic existential question: How is it possible to exist in a place that sucks so bad? His strategy: remain at the periphery at all times. Keep an insanely low profile. Make mediocre films with the one person who is even sort of his friend, Earl. This plan works for exactly eight hours. Then Greg’s mom forces him to become friends with a girl who has cancer. This brings about the destruction of Greg’s entire life. “Mr. Andrews’ often hilarious teen dialogue is utterly convincing, and his characters are compelling. Greg’s random sense of humor, terrible self-esteem and general lack of self-awareness all ring true. Like many YA authors, Mr. Andrews blends humor and pathos with true skill, but he steers clear of tricky resolutions and overt life lessons, favoring incremental understanding and growth.” —Pittsburgh Post-Gazette “One need only look at the chapter titles (‘Let’s Just Get This Embarrassing Chapter Out of the Way’) to know that this is one funny book.” —Booklist (starred review) “Though this novel begs inevitable thematic comparisons to John Green’s The Fault in Our Stars, it stands on its own in inventiveness, humor and heart.” —Kirkus Reviews (starred review)