Character Mechanisms

Character Mechanisms PDF

Author: Ken Wickham

Publisher: Ken Wickham

Published: 2018-11-29

Total Pages: 58

ISBN-13:

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This character mechanism book has tools to help create characters, character behavior, dialogue topics, voice qualities, character motivation, character sensory data, emotions, body language, human physical descriptions, character knowledge, careers, subconscious dreams & interpretation, and circles of relationships. The tools may be used separately, together, or selective. This meant to aid or take the place of a Gamemaster (GM) for creating dialogue and behavior. Dialogue and behavior may vary by culture or region of the world. An all-in-one character generator, communicator, and engine PDF brings together the 13 existing character related generators and engine. The current length is about 58 pages of charts, tables, and 2 engines. This initial version focuses on digital-user features rather than printing-out-user. For example, it doesn’t have page numbers on the sheets for the moment. It does have a side bookmark for quick section navigation and hypertext table of contents. This book either suggest, or refer to tables (a few which are not included in the other mechanism book) for character ideas, design, and actions. Its generic enough for any game or story genre characters. 58 pages: It's first page is the cover image shown on the thumbnail. Then two front matter pages for title page and copyright. The fourth page is a table of contents. And then two pages of overview. And then the sections begin. Some of the sections have clip-art images and a section title page. The fifteen products included in this book are as followed: Relationship Generator Character Behavior Engine Dialogue Engine Motivation Generator Mood-Emotion Generator Body Language Generator Character Generator Fact Generator - new update with an additional page full chart Modifier Generator Human Generator Character Communicator Knowledge Generator Career Generator Dream Generator Sound Generator also includes a combined engine

Character Mechanisms II

Character Mechanisms II PDF

Author: Ken Wickham

Publisher: Ken Wickham

Published: 2019-05-03

Total Pages: 57

ISBN-13:

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This is the 2nd volume of character RPG tools, in the Mechanism Series. This character mechanism II book has tools to help create descriptive character traits, flaws, thoughts, reactions, and relationships. The tools may be used separately, together, or selective. This meant to aid or take the place of a Gamemaster (GM) for creating dialogue and behavior. Relationships, thoughts, and behavior may vary by culture or region of the world. The current length is about 57 pages of charts, tables, and 3 engines. It has a hyperlink table of contents and electronic bookmark menu for navigation. This initial version focuses on digital-user features rather than printing-out-user. For example, it doesn’t have page numbers on the sheets for the moment. It does have a side bookmark for quick section navigation and hypertext table of contents. This book either suggest, or refer to tables (a few which are not included in this text) for character ideas, design, and actions. Its generic enough for any game or story genre characters. 57 pages: It's first page is the cover image shown on the thumbnail. Then one front matter pages for title page and copyright. The third and fourth page is a table of contents. And then one and a quarter page of overview. And then the sections begin. Some of the sections have clip-art images and a section title page. The nine products included in this book are as followed: Mechanism Master Screen (GM screen) Character Reaction Engine Emotional Reaction Generator Character Thinking Engine Thinking Generator Character Flaws Character Relationship Engine Social & Emotional Trait Generator Physical Trait Generator Mechanisms Master Screen - 6 page GM Screen covering important action & reaction scene tool information from both Character Mechanisms books and helping to connect the tools to the Story Mechanisms at a scene level.