Author: Jeffrey Jensen Arnett
Publisher: SAGE
Published: 2007
Total Pages: 1105
ISBN-13: 1412905303
DOWNLOAD EBOOK →Publisher Description
Author: Leen d' Haenens
Publisher: Walter de Gruyter GmbH & Co KG
Published: 2021-06-21
Total Pages: 444
ISBN-13: 3110867591
DOWNLOAD EBOOK →The main objectives of the series correspond to those of the journal Communications: The European Journal of Communication Research, also published by Mouton de Gruyter. The discipline of communication science is concerned with investigation of the structure and function of mass communication processes and their impact on society and social groups. How these processes have an impact on values, knowledge, opinions and behaviour of individuals similarly constitutes an important area of concern for the discipline. The Communications Monograph series emphasizes these concerns of the discipline through publication of books taking a European social science perspective. Inasmuch as mass communication cannot be studied distinct from other modes of communication, the purpose of the Series is to publish material covering other communication forms - intrapersonal, interpersonal, organizational - in addition to mass communication. In other words, the Communications Monograph series encompasses the entire field of communication science as its domain of interest. Special attention is addressed to the publication of titles that serve as main texts for academic courses and focus on such topics as communication theory and methodology, mass media and production of mediated messages, media use, reception processes, and media impact, political and marketing communication, advertising, public relations and propaganda, media policy, new media technologies and electronic networks, media history and media development.
Author: Hua, Xian-Sheng
Publisher: IGI Global
Published: 2010-12-31
Total Pages: 352
ISBN-13: 1609601912
DOWNLOAD EBOOK →The explosive growth of multimedia data on the web creates significant opportunities for multimedia advertising. Multimedia content becomes a natural information carrier for advertisements and business models that freely distribute multimedia contents and recoup revenue from multimedia advertisements that have emerged in large numbers. Online Multimedia Advertising: Techniques and Technologies unites recent research efforts in online multimedia advertising. This book include introductions to basic concepts and fundamental technologies for online advertising, basic multimedia technologies for online multimedia advertising, and modern multimedia advertising schemes, theories and technologies.
Author: Robert M. Overstreet
Publisher: Random House Digital, Inc.
Published: 2010
Total Pages: 354
ISBN-13: 0375723080
DOWNLOAD EBOOK →Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.
Author: Dylan Holdsworth
Publisher: Springer Nature
Published:
Total Pages: 225
ISBN-13: 3031520343
DOWNLOAD EBOOK →Author: Rodney P. Carlisle
Publisher: SAGE
Published: 2009-04-02
Total Pages: 1033
ISBN-13: 1412966701
DOWNLOAD EBOOK →Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Author: Debra L. Merskin
Publisher: SAGE Publications
Published: 2019-11-12
Total Pages: 2169
ISBN-13: 1483375528
DOWNLOAD EBOOK →The reference will discuss mass media around the world in their varied forms—newspapers, magazines, radio, television, film, books, music, websites, and social media—and will describe the role of each in both mirroring and shaping society.
Author: Lloyd Cordill
Publisher: Penguin
Published: 2016-10-25
Total Pages: 91
ISBN-13: 0515156515
DOWNLOAD EBOOK →Become the champion of the wildest card game in the Land of Ooo! Card Wars is a real-life strategy card game based on an episode of the hit show Adventure Time. This guidebook, with an accompanying poster, will help players of all levels develop their game plan, build awesome decks, and outsmart their opponents. Without skimping on humor, this guide breaks down the strengths and weaknesses of each card deck, and includes advice on how to combine cards for the ultimate strategic advantage. With this guide, you can be sure that you'll always be the Cool Guy, and never the Dweeb!
Author: Aaron Kerner
Publisher: Springer Nature
Published: 2019-11-05
Total Pages: 227
ISBN-13: 3030281760
DOWNLOAD EBOOK →This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance—joyously in Adventure Time; more controversially in Gone Home— where a story “feels off” It also manifests in “ludonarrative dissonance” when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid!