Burning Chrome

Burning Chrome PDF

Author: William Gibson

Publisher: Harper Collins

Published: 2014-04-15

Total Pages: 227

ISBN-13: 0062273019

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“A breath of fresh air . . . the vision is deeply imagined, very complete and controlled . . . Gibson is truly brilliant.”—Washington Times magazine From a true master of science fiction comes a collection of short stories that show how, no matter the length, Gibson is one of the greatest writers working today. Known for his seminal science fiction novel Neuromancer, and for the acclaimed books Pattern Recognition, The Peripheral, and Agency, William Gibson is actually best when writing short fiction. Tautly written and suspenseful, Burning Chrome collects 10 short stories, including some written with Bruce Sterling, John Shirley, and Michael Swanwick, and with a preface from Bruce Sterling, now available for the first time in trade paperback. These brilliant, high-resolution stories show Gibson’s characters and intensely realized worlds at their absolute best, from the chip-enhanced couriers of “Johnny Mnemonic” to the street-tech melancholy of “Burning Chrome.”

William Gibson

William Gibson PDF

Author: Tom Henthorne

Publisher: McFarland

Published: 2011-07-29

Total Pages: 178

ISBN-13: 0786486937

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William Gibson, author of the cyberpunk classic, Neuromancer (1984), is one today's most widely read science fiction writers. This companion is meant both for general readers and for scholars interested in Gibson's oeuvre. In addition to providing a literary and cultural context for works ranging from Gibson's first short story, "Fragments of a Hologram Rose" (1977), to his recent, bestselling novel, Zero History (2010), the companion offers commentary on Gibson's subjects, themes, and approaches. It also surveys existing scholarship on Gibson's work in an accessible way and provides an extensive bibliography to facilitate further study of William Gibson's writing, influence, and place in the history of science fiction and in literature as a whole.

Do Metaphors Dream of Literal Sleep?

Do Metaphors Dream of Literal Sleep? PDF

Author: Seo-Young Chu

Publisher: Harvard University Press

Published: 2011-01-15

Total Pages: 317

ISBN-13: 0674059220

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In culture and scholarship, science-fictional worlds are perceived as unrealistic and altogether imaginary. Seo-Young Chu offers a bold challenge to this perception of the genre, arguing instead that science fiction is a form of “high-intensity realism” capable of representing non-imaginary objects that elude more traditional, “realist” modes of representation. Powered by lyric forces that allow it to transcend the dichotomy between the literal and the figurative, science fiction has the capacity to accommodate objects of representation that are themselves neither entirely figurative nor entirely literal in nature. Chu explores the globalized world, cyberspace, war trauma, the Korean concept of han, and the rights of robots, all as referents for which she locates science-fictional representations in poems, novels, music, films, visual pieces, and other works ranging within and without previous demarcations of the science fiction genre. In showing the divide between realism and science fiction to be illusory, Do Metaphors Dream of Literal Sleep? sheds new light on the value of science fiction as an aesthetic and philosophical resource—one that matters more and more as our everyday realities grow increasingly resistant to straightforward representation.

Virtual Geographies

Virtual Geographies PDF

Author: Sabine Heuser

Publisher: BRILL

Published: 2016-08-09

Total Pages: 299

ISBN-13: 9004334378

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Virtual Geographies is the first detailed study to offer a working definition of cyberpunk within the postmodern force field. Cyberpunk emerges as a new generic cluster within science fiction, one that has spawned many offspring in such domains as film, music, and feminism. Its central features are its adherence to a version of virtual space and a deconstructivist, punk attitude towards (high) culture, modernity, the human body and technology, from computers to prosthetics.The main proponents of cyberpunk are analyzed in depth along with the virtual landscapes they have created - William Gibson’s Cyberspace, Pat Cadigan’s Mindscapes and Neal Stephenson’s Metaverse. Virtual reality is examined closely in all its aspects, from the characteristic narrative constructions employed to the esthetic implications of the ‘virtual sublime’ and its postmodern potential as a discursive mode.With its interdisciplinary approach Virtual Geographies opens up fresh perspectives for scholars interested in the interaction between popular culture and mainstream literature. At the same time, the science fiction fan will be taken beyond the conventional boundaries of the genre into such revitalizing domains as postmodern architecture and literature, and into cutting-edge aspects of science and social thought.

Cyberpunk & Cyberculture

Cyberpunk & Cyberculture PDF

Author: Dani Cavallaro

Publisher: A&C Black

Published: 2000-04-01

Total Pages: 282

ISBN-13: 1847140351

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Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.

Visions of Wonder

Visions of Wonder PDF

Author: David G. Hartwell

Publisher: Macmillan

Published: 1996-10-15

Total Pages: 806

ISBN-13: 9780312852870

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At last, here is a definitive classroom reading anthology of modern science fiction--endorsed by the Science Fiction Research Association. The book includes SF in all its modern diversity, from Golden Age writers, to latter-day titans and current popular writers.

Gothic Motifs in the Fiction of William Gibson

Gothic Motifs in the Fiction of William Gibson PDF

Author: Tatiani G. Rapatzikou

Publisher: BRILL

Published: 2016-08-09

Total Pages: 294

ISBN-13: 9004333738

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Gibson's startlingly new form of science fiction opens inner vistas through his sense of how technological development increasingly removes the boundaries between the realms of the imagined and the real. This important new study focuses on the visual elements in Gibson's work, suggesting how his extraordinary mindscapes are locatable in terms of both gothic and the graphic novel traditions in a subtle interweaving of physical and virtual space that creates new forms of spatial being. Gibson describes the space of the Walled City as Doorways flipping past, each one hinting at its own secret world: Tatiani G. Rapatzikou's thoughtful analyses of those secret worlds will fascinate all those who have wondered where these fictions have come from-and where they may be headed.