Building/Object

Building/Object PDF

Author: Charlotte Ashby

Publisher: Bloomsbury Publishing

Published: 2022-06-16

Total Pages: 313

ISBN-13: 1350234028

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Building/Object addresses the space in between the conventional objects of design and the conventional objects of architecture, probing and reassessing the differences between the disciplines of design history and architectural history Each of the 13 chapters in this book examine things which are neither object-like nor building-like, but somewhere in between – air conditioning; bookshelves; partition walls; table-monuments; TVs; convenience stores; cars – exposing particular political configurations and resonances that otherwise might be occluded. In doing so, they reveal that the definitions we make of objects in opposition to buildings, and of architecture in opposition to design, are not as fundamental as they seem. This book brings new aspects of the creative and experiential into our understanding of the human environment.

Building Object Applications that Work

Building Object Applications that Work PDF

Author: Scott W. Ambler

Publisher: Cambridge University Press

Published: 1998-02-13

Total Pages: 516

ISBN-13: 9780521648264

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Reviews the entire process of building object applications from analyzing the project, to designing a user-friendly interface and testing the functionality of your approaches.

Object-Oriented Engineering

Object-Oriented Engineering PDF

Author: Bourne

Publisher: CRC Press

Published: 1992-05-19

Total Pages: 912

ISBN-13: 9780256112108

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This book provides an introduction to the understanding and use of object-oriented methodologies for engineering problem solving with a specific emphasis on analysis and design. (Object-oriented programming is a general computer language methodology. The name comes from the focus on describing problems in terms of objects, both physical and conceptual).

Object Design Style Guide

Object Design Style Guide PDF

Author: Matthias Noback

Publisher: Simon and Schuster

Published: 2019-12-23

Total Pages: 393

ISBN-13: 1638350191

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”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue

Building Application Frameworks

Building Application Frameworks PDF

Author: Mohamed E. Fayad

Publisher:

Published: 1999-09-27

Total Pages: 694

ISBN-13:

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Object Technology The first experience-based guide to building object-oriented frameworks Building Application Frameworks By providing reusable skeletons on which to build new applications, frameworks can save you countless hours and thousands (even millions) of dollars in development costs. Written and edited by some of the top names in the object-oriented programming world, this is the first complete study of building frameworks. Using examples drawn from successful implementations worldwide, it walks you through all the steps of a framework development project. Providing guidance on all key technical and business issues surrounding framework construction, it covers: * Techniques for developing, integrating, and adapting frameworks * Leveraging existing design and code * Selecting and utilizing frameworks * Tracking, controlling, and documenting framework development * Maintaining, measuring, and controlling framework quality * Training developers in the effective use of frameworks * Evaluating frameworks and framework investments

Object-Oriented Construction Handbook

Object-Oriented Construction Handbook PDF

Author: Heinz Züllighoven

Publisher: Elsevier

Published: 2005

Total Pages: 546

ISBN-13: 1558606874

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Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guidelines on how to develop high-quality software in an application-oriented way. It answers questions such as: * How do we analyze an application domain utilizing the knowledge and experience of the users? * What is the proper software architecture for large, distributed interactive systems that can utilize UML and design patterns? * Where and how should we utilize the techniques and methods of the Unified Process and eXtreme Programming? This book brings together the best of research, development, and day-to-day project work. "The strength of the book is that it focuses on the transition from design to implementation in addition to its overall vision about software development." -Bent Bruun Kristensen, University of Southern Denmark, Odense

Object-oriented Compiler Construction

Object-oriented Compiler Construction PDF

Author: Jim Holmes

Publisher:

Published: 1995

Total Pages: 504

ISBN-13:

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This comprehensive volume describes the design and implementation of interpreters and compilers, with specific emphasis on the construction of a Pascal compiler. Author Jim Holmes uses object-oriented analysis and design methods to elucidate the specific compiler components and then gives actual C++ implementation details of these definitions.

Drawing on Architecture

Drawing on Architecture PDF

Author: Jordan Kauffman

Publisher: MIT Press

Published: 2018-06-01

Total Pages: 378

ISBN-13: 0262037378

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How architectural drawings emerged as aesthetic objects, promoted by a network of galleries, collectors, and institutions, and how this changed the understanding of architecture. Prior to the 1970s, buildings were commonly understood to be the goal of architectural practice; architectural drawings were seen simply as a means to an end. But, just as the boundaries of architecture itself were shifting at the end of the twentieth century, the perception of architectural drawings was also shifting; they began to be seen as autonomous objects outside the process of building. In Drawing on Architecture, Jordan Kauffman offers an account of how architectural drawings—promoted by a network of galleries and collectors, exhibitions and events—emerged as aesthetic objects and ultimately attained status as important cultural and historical artifacts, and how this was both emblematic of changes in architecture and a catalyst for these changes. Kauffman traces moments of critical importance to the evolution of the perception of architectural drawings, beginning with exhibitions that featured architectural drawings displayed in ways that did not elucidate buildings but treated them as meaningful objects in their own right. When architectural drawings were seen as having intrinsic value, they became collectible, and Kauffman chronicles early collectors, galleries, and sales. He discusses three key exhibitions at the Leo Castelli Gallery in New York; other galleries around the world that specialized in architectural drawings; the founding of architecture museums that understood and collected drawings as important cultural and historical artifacts; and the effect of the new significance of architectural drawings on architecture and architectural history. Drawing on interviews with more than forty people directly involved with the events described and on extensive archival research, Kauffman shows how architectural drawings became the driving force in architectural debate in an era of change.