An Introduction to Game-Theoretic Modelling

An Introduction to Game-Theoretic Modelling PDF

Author: Mike Mesterton-Gibbons

Publisher: American Mathematical Soc.

Published: 2001

Total Pages: 394

ISBN-13: 0821819291

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This is an introduction to game theory and applications with an emphasis on self-discovery from the perspective of a mathematical modeller. The book deals in a unified manner with the central concepts of both classical and evolutionary game theory. The key ideas are illustrated throughout by a wide variety of well-chosen examples of both human and non-human behavior, including car pooling, price fixing, food sharing, sex allocation and competition for territories or oviposition sites. There are numerous exercises with solutions.

Advanced Vocabulary in Context with Key

Advanced Vocabulary in Context with Key PDF

Author: Donald Watson

Publisher: Cambridge University Press

Published: 2010-03-25

Total Pages: 145

ISBN-13: 0521140447

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This book enables advanced level students to practise vocabulary in natural contexts. It is suitable for use in the classroom, for homework, or for self-study. The book develops an awareness of collocation, and prepares for gap-filling sections in examinations such as Cambridge CAE and CPE, as well as providing a rich source of stimulating reading material. Key features include: 24 authentic texts from quality newspapers and magazines, on stimulating contemporary topics; texts gapped for completion with 40-50 words listed separately and preliminary exercises which review pages after each group of six units. The With Key version contains an answer key.

Item Generation for Test Development

Item Generation for Test Development PDF

Author: Sidney H. Irvine

Publisher: Routledge

Published: 2013-05-13

Total Pages: 446

ISBN-13: 113566319X

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Since the mid-80s several laboratories around the world have been developing techniques for the operational use of tests derived from item-generation. According to the experts, the major thrust of test development in the next decade will be the harnessing of item generation technology to the production of computer developed tests. This is expected to revolutionize the way in which tests are constructed and delivered. This book is a compilation of the papers presented at a symposium held at ETS in Princeton, attended by the world's foremost experts in item-generation theory and practice. Its goal is to present the major applications of cognitive principles in the construction of ability, aptitude, and achievement tests. It is an intellectual contribution to test development that is unique, with great potential for changing the ways tests are generated. The intended market includes professional educators and psychologists interested in test generation.