The Book of Adventure Games
Author: Kim Schuette
Publisher: Book Company
Published: 1984-01-01
Total Pages: 341
ISBN-13: 9780912003085
DOWNLOAD EBOOK →Author: Kim Schuette
Publisher: Book Company
Published: 1984-01-01
Total Pages: 341
ISBN-13: 9780912003085
DOWNLOAD EBOOK →Author: BITMAP BOOKS.
Publisher:
Published: 2020
Total Pages:
ISBN-13: 9781838019112
DOWNLOAD EBOOK →Author: Tim Hartnell
Publisher:
Published: 1984
Total Pages: 212
ISBN-13: 9780345318831
DOWNLOAD EBOOK →Author: Jason Darby
Publisher: Muska/Lipman
Published: 2013
Total Pages: 0
ISBN-13: 9781133728023
DOWNLOAD EBOOK →If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
Author: Patrick Hickey, Jr.
Publisher: McFarland
Published: 2020-01-03
Total Pages: 237
ISBN-13: 1476638470
DOWNLOAD EBOOK →Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Author: Shaun McClure
Publisher:
Published: 2021-10-28
Total Pages: 579
ISBN-13:
DOWNLOAD EBOOK →This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Author: Michele Lecreux
Publisher: B.E.S. Publishing
Published: 2013
Total Pages: 121
ISBN-13: 9780764166112
DOWNLOAD EBOOK →An outdoor activity guide for boys outlines nature-themed craft projects while explaining how to develop proficient skills in areas ranging from reading topographic maps and identifying birds to using a compass and providing first-aid for injuries.
Author: Aaron A. Reed
Publisher: Bloomsbury Academic
Published: 2020-02-20
Total Pages: 241
ISBN-13: 1501346547
DOWNLOAD EBOOK →The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.
Author: Carl Townsend
Publisher:
Published: 1984
Total Pages: 145
ISBN-13: 9780880563505
DOWNLOAD EBOOK →Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game
Author: Kim Schuette
Publisher:
Published: 1989-04-01
Total Pages:
ISBN-13: 9780897081771
DOWNLOAD EBOOK →