BlitzMax for Absolute Beginners

BlitzMax for Absolute Beginners PDF

Author: Sloan Kelly

Publisher: Apress

Published: 2016-12-14

Total Pages: 282

ISBN-13: 1484225236

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Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.

Curious Video Game Machines

Curious Video Game Machines PDF

Author: Lewis Packwood

Publisher: White Owl

Published: 2023-11-30

Total Pages: 242

ISBN-13: 139907380X

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The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

Advanced Amiga BASIC

Advanced Amiga BASIC PDF

Author: Tom R. Halfhill

Publisher:

Published: 1986

Total Pages: 572

ISBN-13:

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This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.

Ultraball #1: Lunar Blitz

Ultraball #1: Lunar Blitz PDF

Author: Jeff Chen

Publisher: HarperCollins

Published: 2019-01-15

Total Pages: 320

ISBN-13: 0062802682

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Enter the exhilarating game of Ultraball—fly over pass rushers and explode into slingshot zones—through Jeff Chen’s dazzling future world on the moon. Here Ultraball is life, and survival is all that matters. Perfect for sci-fi and sports fans alike. Strike Sazaki loves defying gravity on the moon in his Ultrabot suit. He’s the best quarterback in the league, but while Strike’s led the Taiko Miners to the Ultrabowl three years in a row, each one has ended in defeat. This year, Strike thinks he’s finally found the missing piece to his championship quest: a mysterious girl who could be his new star rocketback. But Boom comes from the Dark Siders, a mass of people who left the United Moon Colonies to live in exile. And not all his teammates are happy sharing a field with her. When rumors surface of a traitor on the Miners, Strike isn’t sure who he can trust. If Strike can’t get his teammates to cooperate and play together, they’ll lose more than just the Ultrabowl. The stake of the colony’s future is on his shoulders.

Game Architecture and Design

Game Architecture and Design PDF

Author: Andrew Rollings

Publisher: New Riders Publishing

Published: 2004

Total Pages: 964

ISBN-13: 9780735713635

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A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

The 100 Greatest Amiga Games

The 100 Greatest Amiga Games PDF

Author: Tom Crossland

Publisher: BookRix

Published: 2022-04-30

Total Pages: 242

ISBN-13: 3755412799

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It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. I spent many happy hours and weeks playing all my favourite Amiga games. To this day I am still discovering interesting Amiga games which passed me by at the time. Trawling through the Amiga years again I found there were many more great games than I actually remembered. The book that follows includes racing games, shoot 'em ups, military simulations, platform games, licenced movie games, puzzle games, and so on. So, without further delay, let's sit back and take a look at the (in my own humble opinion) 100 greatest Amiga games...

BLITZ-THE IT QUIZ BOOK

BLITZ-THE IT QUIZ BOOK PDF

Author: Raveesh Mayya.K

Publisher: Sapna Book House (P) Ltd.

Published: 2012-05-18

Total Pages: 431

ISBN-13: 8128005804

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Blitz, the only comprehensive guide to IT quizzing in India, is tailor made for participants of TCS IT Wiz, Rural IT Quiz and various other IT/TECH Quizzes. Written by an avid IT quizzer and now a Quiz master himself, this book serves as a handy IT reference book for everyone, from tech savvy readers to ardent quizzers. Salient Features : • Comprehensive coverage on history of computers and IT companies. • Over 2800 Technology terms abbreviations and acronyms. • 1000 Multiple Choice Questions-Indians in IT, Computer Games etc. • Who Coined IT Terms, Happy Father's day, Derivation of names etc. About The Author Raveesh Mayya K, who is currently pursuing his MBA at FMS, Delhi University, conceptualized and compiled this book at the age of 19. His brainchild, the Quizblog Portal (www.quizblog.in) has been appreciated and accepted really well by the Quizzing fraternity. He has worked as a IT Quiz Researcher Consultant with Greycaps India Pvt Ltd, led by Mr. Giri Balasubramaniam. He founded the Quotient Quiz Club while studying at PESIT (Bangalore) and ECN Quizzing Circuit while working at Cisco Systems. As a quizmaster, he has hosted many successful quizzes. He's been the quizmaster at college events like the 12th Annual Intercollegiate Youth Festival, VTU 2010 (CIT, Gubbi), Pragyan 1.0 (Chitkara University, Chandigarh) and corporate events like Adobe People Connect Quiz, Microsoft Dreamspark Yatra, Cisco Connceted Women Quiz etc. Table Of Contents • Must Know It • Firsties First • Games! Games!! Games!!! • Power to Create It • Acronums • Swadesh, We Indians • Internet Fever • I'm Loving It • What's in a Name • Pre Internet Timeline

Modern Compiler Implementation in C

Modern Compiler Implementation in C PDF

Author: Andrew W. Appel

Publisher: Cambridge University Press

Published: 2004-07-08

Total Pages: 560

ISBN-13: 1107268567

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This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.