Julian Comstock

Julian Comstock PDF

Author: Robert Charles Wilson

Publisher: Macmillan

Published: 2009-06-23

Total Pages: 704

ISBN-13: 1429956542

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From Robert Charles Wilson, the Hugo Award-winning author of Spin, comes Julian Comstock, an exuberant adventure in a post-climate-change America. In the reign of President Deklan Comstock, a reborn United States is struggling back to prosperity. Over a century after the Efflorescence of Oil, after the Fall of the Cities, after the False Tribulation, after the days of the Pious Presidents, the sixty stars and thirteen stripes wave from the plains of Athabaska to the national capital in New York. In Colorado Springs, the Dominion sees to the nation's spiritual needs. In Labrador, the Army wages war on the Dutch. America, unified, is rising once again. Then out of Labrador come tales of the war hero "Captain Commongold." The masses follow his adventures in the popular press. The Army adores him. The President is...troubled. Especially when the dashing Captain turns out to be his nephew Julian, son of the President's late brother Bryce—a popular general who challenged the President's power, and paid the ultimate price. As Julian ascends to the pinnacle of power, his admiration for the works of the Secular Ancients sets him at fatal odds with the Dominion. Treachery and intrigue will dog him as he closes in on the accomplishment of his lifelong ambition: to make a film about the life of Charles Darwin. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

BioShock: Rapture

BioShock: Rapture PDF

Author: John Shirley

Publisher: St. Martin's Press

Published: 2012-06-26

Total Pages: 436

ISBN-13: 9780765367358

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"The prequel to the award-winning and bestselling video game franchise"--Cover.

Bioshock Infinite

Bioshock Infinite PDF

Author: Doug Walsh

Publisher: BradyGames

Published: 2013

Total Pages: 0

ISBN-13: 9780744014600

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Offers tips and tactics for using every weapon and ability at the hardest level and find every collectible with lists and appendices. This book navigates Booker past countless dangers and enemies, and find out more about the characters and storyline.

BioShock

BioShock PDF

Author: Nicolas Courcier

Publisher: Third Editions

Published: 2019-02-19

Total Pages: 192

ISBN-13: 2377840019

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A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.

BioShock Hardcover Ruled Journal

BioShock Hardcover Ruled Journal PDF

Author: Insight Editions

Publisher: Insights

Published: 2018-08-07

Total Pages: 0

ISBN-13: 9781608879946

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Experience the dystopian world of BioShock with this finely crafted journal showcasing iconic imagery and brilliant concept art from the game. Since the original game’s debut in 2007, the BioShock series has engaged a legion of fans with incredible worlds, complex characters, dynamic storylines, and exceptional graphics. The first atmospheric game introduced players to Rapture, a city at the bottom of the ocean where the only creatures that dare to roam are the Little Sisters and their Big Daddy protectors. Featuring images and concept art from the first BioShock game, this journal offers players the chance to record their own journeys and adventures.

Muse

Muse PDF

Author: Brittany Cavallaro

Publisher: HarperCollins

Published: 2021-02-02

Total Pages: 352

ISBN-13: 0062840274

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American Royals meets The Winner’s Curse in the first book of a dazzling duology from New York Times bestselling author Brittany Cavallaro about revolution, love, and friendship in a reimagined American monarchy. The year is 1893, and war is brewing in the First American Kingdom. But Claire Emerson has a bigger problem. Claire’s father is a sought-after inventor, but he believes his genius is a gift granted to him by his daughter’s touch, so he keeps Claire under his control. As their province prepares for war, Claire plans to escape, even as her best friend, Beatrix, tries to convince her to stay and help with the growing resistance movement that wants to see a woman on the throne. When her father’s weapon fails to fire on the World’s Fair’s opening day, Claire is taken captive by Governor Remy Duchamp, St. Cloud’s young, untried ruler. Remy believes that Claire’s touch bestows graces he’s never had, and with political rivals planning his demise, Claire might be his only ally. The last thing that Claire has ever wanted is to be someone else’s muse, but she finally has a choice: Will she quietly remake her world from the shadows—or bring it down in flames?

BioShock and Philosophy

BioShock and Philosophy PDF

Author: Luke Cuddy

Publisher: John Wiley & Sons

Published: 2015-04-27

Total Pages: 192

ISBN-13: 1118915879

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Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Lord Kalvan of Otherwhen

Lord Kalvan of Otherwhen PDF

Author: H. Beam Piper

Publisher: Wildside Press LLC

Published: 2021

Total Pages: 268

ISBN-13: 1479466468

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Lord Kalvan of Otherwhen—Piper's last science fiction novel—is part of his Paratime series and recounts the adventures of a Pennsylvania state trooper who is accidentally transported to a more backward parallel universe. It is an expanded version of his novelet "Gunpowder God."

The Devil In The White City

The Devil In The White City PDF

Author: Erik Larson

Publisher: Random House

Published: 2010-09-30

Total Pages: 498

ISBN-13: 1409044602

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'An irresistible page-turner that reads like the most compelling, sleep defying fiction' TIME OUT One was an architect. The other a serial killer. This is the incredible story of these two men and their realization of the Chicago World's Fair of 1893, and its amazing 'White City'; one of the wonders of the world. The architect was Daniel H. Burnham, the driving force behind the White City, the massive, visionary landscape of white buildings set in a wonderland of canals and gardens. The killer was H. H. Holmes, a handsome doctor with striking blue eyes. He used the attraction of the great fair - and his own devilish charms - to lure scores of young women to their deaths. While Burnham overcame politics, infighting, personality clashes and Chicago's infamous weather to transform the swamps of Jackson Park into the greatest show on Earth, Holmes built his own edifice just west of the fairground. He called it the World's Fair Hotel. In reality it was a torture palace, a gas chamber, a crematorium. These two disparate but driven men are brought to life in this mesmerizing, murderous tale of the legendary Fair that transformed America and set it on course for the twentieth century . . .

Press Reset

Press Reset PDF

Author: Jason Schreier

Publisher:

Published: 2021

Total Pages: 301

ISBN-13: 9781538735497

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Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns, and how and if they recover