Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET PDF

Author: David Weller

Publisher: Apress

Published: 2004-09-20

Total Pages: 433

ISBN-13: 1430207248

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* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Learn VB .NET Through Game Programming

Learn VB .NET Through Game Programming PDF

Author: Matthew Tagliaferri

Publisher: Apress

Published: 2008-01-01

Total Pages: 396

ISBN-13: 1430208082

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This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.

Beginning .NET Game Programming in C#

Beginning .NET Game Programming in C# PDF

Author: David Weller

Publisher: Apress

Published: 2008-01-01

Total Pages: 434

ISBN-13: 1430207213

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* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.

.NET Game Programming with DirectX 9.0

.NET Game Programming with DirectX 9.0 PDF

Author: Alexandre Santos Lobao

Publisher: Apress

Published: 2003-04-07

Total Pages: 702

ISBN-13: 9781590590515

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Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX PDF

Author: Wayne S. Freeze

Publisher: Que Publishing

Published: 2002

Total Pages: 412

ISBN-13: 9780789725929

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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

Windows Mobile Game Development

Windows Mobile Game Development PDF

Author: Adam Dawes

Publisher: Apress

Published: 2010-08-04

Total Pages: 448

ISBN-13: 1430229292

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This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.

Microsoft Visual Basic .NET Programming for the Absolute Beginner

Microsoft Visual Basic .NET Programming for the Absolute Beginner PDF

Author: Jonathan S. Harbour

Publisher: Course Technology

Published: 2002

Total Pages: 426

ISBN-13: 9781592000029

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If you are new to programming with Visual Basic .NET or upgrading from Visual Basic 6.0 and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need formore practical Visual Basic .NET programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.

Gaming Programming with Visual Basic. NET

Gaming Programming with Visual Basic. NET PDF

Author: Graeme Summers

Publisher: Nelson Australia

Published: 2006

Total Pages: 202

ISBN-13: 9780170131254

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Game Programming with Visual Basic .Net will engage students in learning programming in a context they are interested in and can relate to. The design and creation of games provides the opportunity for creativity, entertainment and intellectual challenge. Students who learn to create games in a professional programming environment such as Visual Basic are learning skills that can be transferred to the IT industry.

Physics for Game Programmers

Physics for Game Programmers PDF

Author: Grant Palmer

Publisher: Apress

Published: 2007-12-27

Total Pages: 458

ISBN-13: 1430200219

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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.