Battletech Technical Readout 3145

Battletech Technical Readout 3145 PDF

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2013-09-11

Total Pages: 221

ISBN-13: 9781936876679

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The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, testing these new machines in the fierce crucible of war. Technical Readout: 3145 introduces the latest wave of new battle armor, vehicle, 'Mech, and aerospace units appearing in the Republic Armed Forces and across the Inner Sphere in the Dark Age era. Featuring new equipment described in Era Report: 3145 and Field Manual: 3145, this book brings players an update on the advancing technologies used in the battlefields of the thirty-second century.

Battletech Technical Readout 3150

Battletech Technical Readout 3150 PDF

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2015-09-02

Total Pages:

ISBN-13: 9781941582176

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War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanitys homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.

Technical Readout 3055

Technical Readout 3055 PDF

Author:

Publisher:

Published: 1992

Total Pages: 0

ISBN-13: 9781555601645

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Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.

Battletech Compendium

Battletech Compendium PDF

Author: FASA Corp

Publisher:

Published: 1995-09

Total Pages: 188

ISBN-13:

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BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.

Kurita

Kurita PDF

Author: Mcgraw-Hill School

Publisher: Fasa

Published: 1987-09

Total Pages: 0

ISBN-13: 9781555600396

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Surrender Your Dreams

Surrender Your Dreams PDF

Author: Blaine Lee Pardoe

Publisher: Roc

Published: 2006

Total Pages: 0

ISBN-13: 9780451461209

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The Fidelis fight on . . . They are the Fidelis, a brotherhood of warriors whose devotion to honour and courage on the battlefield is unmatched. Their existence known only to a former exarch, they are a fighting force to be reckoned with-a force three knights must consider as they undertake missions that could save the Republic . . . or cripple it.

Battletech Interstellar Operations

Battletech Interstellar Operations PDF

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2016-04-27

Total Pages:

ISBN-13: 9781936876044

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Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.