Basketball Fun & Games

Basketball Fun & Games PDF

Author: Keven A. Prusak

Publisher: Human Kinetics

Published: 2005

Total Pages: 148

ISBN-13: 9780736045162

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A collection of fun games and activities for basketball, this text offers an exciting way to build basketball skills and tactical understanding for pre-school children to secondary school pupils.

Basketball for Fun!

Basketball for Fun! PDF

Author: Brian Eule

Publisher: Capstone

Published: 2003

Total Pages: 52

ISBN-13: 9780756504298

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Describes the basic rules, skills, and important people and events in the sport of basketball.

Basketball Fun

Basketball Fun PDF

Author: Tyler Omoth

Publisher: Pebble

Published: 2020-08

Total Pages: 25

ISBN-13: 1977124747

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"Basketball is fun [to] watch, but even more fun to play! Kids can get in the game by learning about the rules of the sport, the equipment needed to play, and the importance of good sportsmanship. Then they can practice a key basketball skill to have even more fun on the court"--

Basketball Shooting

Basketball Shooting PDF

Author: Dave Hopla

Publisher: Human Kinetics

Published: 2012

Total Pages: 154

ISBN-13: 0736087370

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Describes the skills and strategies for effective basketball shooting, covering long-range three-pointers, jumpers, bank shots, and free throws, and includes tips, techniques, and drill exercises for individuals and teams.

Basketball Is Fun!

Basketball Is Fun! PDF

Author: Robin Nelson

Publisher: Lerner Publications

Published: 2013-08-01

Total Pages: 28

ISBN-13: 1467717444

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From dribbling the ball to shooting a basket, basketball is fun! Learn the basics of the sport while building reading skills with these supportive texts.

Kids' Book of Basketball

Kids' Book of Basketball PDF

Author: Skip Berry

Publisher: Citadel Press

Published: 2002

Total Pages: 196

ISBN-13: 9780806522388

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Tips and techniques are offered to every kid who dreams of being the next Michael Jordan. Photos.

The Joy of Basketball

The Joy of Basketball PDF

Author: Ben Detrick

Publisher: Abrams

Published: 2021-11-09

Total Pages: 753

ISBN-13: 1647003008

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A vibrant, unconventional, highly opinionated guide to the triumphs, joys, struggles, and heartbreaks of the modern era of the game, for every obsessive basketball fan who loves to hate hot takes The Joy of Basketball celebrates the meteoric rise of basketball over the last quarter century by ignoring the bland, traditionalist binary of wins or losses. Instead, the book's focus is on everything else. Using text, charts, and illustrations that upend conventional jock wisdom, the book details the most incredible players in history, draft flops, long-limbed oddballs, superteams, the international talent wave, brawls, scandals, the rapid evolution of contemporary gameplay, coaching, fashion, crime, positional erosion, tragic tales, memes, and the sacred Kardashian Blessing. Bouncing between witty graphics and keen sociopolitical observations, The Joy of Basketball is a subversive sports manifesto camouflaged as a colorful reference book for your coffee table.

Games of Deception

Games of Deception PDF

Author: Andrew Maraniss

Publisher: Penguin

Published: 2021-03-02

Total Pages: 258

ISBN-13: 0525514651

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*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal

Pippa Park Raises Her Game

Pippa Park Raises Her Game PDF

Author: Erin Yun

Publisher: Simon and Schuster

Published: 2020-02-04

Total Pages: 145

ISBN-13: 1944020268

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A CONTEMPORARY REIMAGINING OF GREAT EXPECTATIONS FOR MIDDLE GRADERS Life is full of great expectations for Korean American Pippa Park. It seems like everyone, from her family to the other kids at school, has a plan for how her life should look. So when Pippa gets a mysterious basketball scholarship to Lakeview Private, she jumps at the chance to reinvent herself by following the "Rules of Cool." At Lakeview, Pippa juggles old and new friends, an unrequited crush, and the pressure to perform academically and athletically while keeping her past and her family's laundromat a secret from her elite new classmates. But when Pippa begins to receive a string of hateful, anonymous messages via social media, her carefully built persona is threatened. As things begin to spiral out of control, Pippa discovers the real reason she was admitted to Lakeview and wonders if she can keep her old and new lives separate, or if she should even try.

Fun, Taste, & Games

Fun, Taste, & Games PDF

Author: John Sharp

Publisher: MIT Press

Published: 2019-03-12

Total Pages: 255

ISBN-13: 0262039354

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Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.