Artist and Computer
Author: Ruth Leavitt
Publisher: Crown Publishing Group (NY)
Published: 1976
Total Pages: 136
ISBN-13:
DOWNLOAD EBOOK →Author: Ruth Leavitt
Publisher: Crown Publishing Group (NY)
Published: 1976
Total Pages: 136
ISBN-13:
DOWNLOAD EBOOK →Author: Dominic Lopes
Publisher: Routledge
Published: 2009-09-10
Total Pages: 160
ISBN-13: 1135277435
DOWNLOAD EBOOK →In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
Author: Grant D. Taylor
Publisher: Bloomsbury Publishing USA
Published: 2014-04-10
Total Pages: 353
ISBN-13: 1623565618
DOWNLOAD EBOOK →Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.
Author: Kyle Goodrich
Publisher: Gingko Press
Published: 2022-02-08
Total Pages: 0
ISBN-13: 9781584237624
DOWNLOAD EBOOK →3D art is in a transformative moment. This dynamic art movement is enabled by new tools and limited only by the imagination of its creators. Artists working in CG art today are unfettered by curators and gatekeepers, making their case directly to the public, largely on social media platforms such as Instagram. Organized in 3 sections, People, Places and Things, Computer Generated dives into this movement to showcase a cross-section of work from some of its most dynamic artists such as Andreas Wannerstedt, Antoni Tudisco, Roger Kilimanjaro, David McLeod, Alexis Christodoulou, Josh Pierce and Alexy Préfontaine. This collection aims to define a new art movement, serve as a resource for the digital art community, and inspire a new generation of CG artists.
Author: Chad M. Little
Publisher: Sams
Published: 1994
Total Pages: 188
ISBN-13:
DOWNLOAD EBOOK →Becoming a Computer Artist is the first book on computer graphics to take the reader step-by-step through the process of creating computer art along with an overview of the history and artists in the field. The four-color book includes illustrations from a variety of computers artists as examples. The disk features images from the book.
Author: Arthur I. Miller
Publisher: MIT Press
Published: 2019-10-01
Total Pages: 429
ISBN-13: 0262042851
DOWNLOAD EBOOK →An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
Author: Grant D. Taylor
Publisher: Bloomsbury Publishing USA
Published: 2014-04-10
Total Pages: 353
ISBN-13: 1623562724
DOWNLOAD EBOOK →Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.
Author: Anne Morgan Spalter
Publisher: Addison-Wesley Professional
Published: 1999
Total Pages: 572
ISBN-13:
DOWNLOAD EBOOK →For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.
Author: Stuart Mealing
Publisher: Intellect Books
Published: 2002
Total Pages: 168
ISBN-13:
DOWNLOAD EBOOK →"Computers andArt" provides insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a researcher. Mealing looks at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field. "
Author: Jasia Reichardt
Publisher:
Published: 1971
Total Pages: 104
ISBN-13:
DOWNLOAD EBOOK →How computers may be used to produce drawings, as well as to make animated films and sculptures.