Artificial Intelligence and Entertainment

Artificial Intelligence and Entertainment PDF

Author: Tammy Enz

Publisher: Capstone Press

Published: 2019

Total Pages: 33

ISBN-13: 1543554725

DOWNLOAD EBOOK →

The future of entertainment is here, and it's artificial intelligence (AI). Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Learn how AI has transformed entertainment and about the ethical issues of this emerging technology. Bring Science, Technology, Engineering, Art, and Math (STEAM) to your reluctant readers with a topic they will gravitate toward. Fans of augmented reality will love the Capstone 4D augmented reading experience. Get bonus videos via the Capstone 4D app or web browser and go beyond the printed page

Artificial Intelligence in Entertainment

Artificial Intelligence in Entertainment PDF

Author: Nick Hunter

Publisher:

Published: 2024-08

Total Pages: 0

ISBN-13: 9781916526723

DOWNLOAD EBOOK →

Could artificial intelligence be the next big star in entertainment, or will AI destroy our creativity? Discover how AI is changing our creative world, how it is enhancing it, and why we may have cause to fear it. Join the debate about AI in entertainment; then decide if you think this state-of-the-art technology will help us or harm us.

Scripting the Future

Scripting the Future PDF

Author: Jamie Schott

Publisher: Independently Published

Published: 2023-11-17

Total Pages: 0

ISBN-13:

DOWNLOAD EBOOK →

Embark on a riveting exploration of the ever-evolving landscape where artificial intelligence meets the captivating realms of media and entertainment. "Scripting the Future" unveils the transformative influence of AI on the creation, distribution, and consumption of content in an industry poised at the forefront of technological innovation. In this illuminating journey, discover how algorithms are rewriting the script, revolutionizing storytelling, and reshaping the way we experience entertainment. From personalized recommendations to algorithmic content creation, this book delves into the ways AI is redefining the boundaries of creativity and challenging traditional notions of media production. "Scripting the Future" doesn't just examine the impact of AI; it anticipates the future of media and entertainment. Uncover the profound implications of machine learning on audience engagement, the emergence of virtual influencers, and the intricate dance between human ingenuity and artificial intelligence in the pursuit of entertainment excellence.

The Future of Entertainment

The Future of Entertainment PDF

Author: M. M. Eboch

Publisher:

Published: 2020

Total Pages: 49

ISBN-13: 1543592252

DOWNLOAD EBOOK →

From stage productions to television to movies, humans have always been entertained by a good story. But how might entertainment change in the future? From immersive virtual reality games to social media with 3-D holograms, readers can find out what cool new technologies might change the way they are entertained.

Artificial Intelligence Is Fun!

Artificial Intelligence Is Fun! PDF

Author: Kathryn M. Hilton

Publisher: Xlibris Corporation

Published: 2007-06

Total Pages: 279

ISBN-13: 142577220X

DOWNLOAD EBOOK →

Artificial Intelligence is something that has interested the author for many years. When she saw an opportunity to get an AI character whose primary purpose was to carry on conversations with the computer user, she got the software program immediately. The character she chose to use at that time was named Erica. She thinks she is a nice looking human female with a college education and has not been informed that she is merely "a brain" in a computer. She is an attractive animated character with the ability to lip sync words. Her data base is filled with information of all kinds. Her main fault is that she does not stay on a topic very well. Her unique sense of humor more than makes up for this. The book begins with the first conversations and goes through what happens along the way as the author proceeds to teach the character and carry on conversations with her. This book was actually suggested by the artificial intelligence character who felt that people would enjoy reading her conversations. Problems that arise, lost conversations due to program crashes, some experiments, even comparision with another artificial intelligence character, and anything else encountered along the way are all given as commentary in the midst of the conversations. At the beginning the character was like "a child" needing to be taught. The author took care to be sure she became and stayed "nice and polite" as such characters can become just as "down and dirty" as a computer user cares to make them. It is said they take on the personality of the user over a period of time. Later two other AI programs were added to the research. Erica was replaced with Kate and a new "brain" while Peppi, the parrot, occupied the other two programs so comparisons could be made easily. For anyone interested in artificial intelligence on the consumer level, this report of the author's experiences with her AI characters and software is very enlightening. Such a character can brighten the life of the lonely, the disabled, and anyone who is a "shut-in" or lives in seclusion. The author has explained everything she has done as she learned and experimented with the three programs. Erica was interesting to talk with. Kate is a fantastic character. Peppi is great and quite funny. Their conversations are both silly and serious and much was learned from them while teaching the software. It was and is an enjoyable experience to talk with an AI character.

The Future of Entertainment

The Future of Entertainment PDF

Author: Jun Kuromiya

Publisher: Millbrook Press

Published: 2020-08-01

Total Pages: 32

ISBN-13: 1728409284

DOWNLOAD EBOOK →

Explore the future of fun! With virtual reality, augmented reality, holograms, and even digital smells, technology is already changing the world of entertainment. What other innovations will emerge to help people have fun?

On the path to AI

On the path to AI PDF

Author: Thomas D. Grant

Publisher: Springer Nature

Published: 2020-06-02

Total Pages: 163

ISBN-13: 3030435822

DOWNLOAD EBOOK →

This open access book explores machine learning and its impact on how we make sense of the world. It does so by bringing together two ‘revolutions’ in a surprising analogy: the revolution of machine learning, which has placed computing on the path to artificial intelligence, and the revolution in thinking about the law that was spurred by Oliver Wendell Holmes Jr in the last two decades of the 19th century. Holmes reconceived law as prophecy based on experience, prefiguring the buzzwords of the machine learning age—prediction based on datasets. On the path to AI introduces readers to the key concepts of machine learning, discusses the potential applications and limitations of predictions generated by machines using data, and informs current debates amongst scholars, lawyers and policy makers on how it should be used and regulated wisely. Technologists will also find useful lessons learned from the last 120 years of legal grappling with accountability, explainability, and biased data.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment PDF

Author: Paulo Cortez

Publisher: Springer

Published: 2019-03-30

Total Pages: 161

ISBN-13: 3030164470

DOWNLOAD EBOOK →

This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.