Artificial Animals for Computer Animation

Artificial Animals for Computer Animation PDF

Author: Xiaoyuan Tu

Publisher: Springer

Published: 2003-06-26

Total Pages: 182

ISBN-13: 3540465936

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After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment PDF

Author: Kin-chuen Hui

Publisher: Springer

Published: 2007-07-17

Total Pages: 974

ISBN-13: 3540730117

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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

AI for Games and Animation

AI for Games and Animation PDF

Author: John David Funge

Publisher: CRC Press

Published: 1999-07-22

Total Pages: 288

ISBN-13: 1439864012

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John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag

Advanced Artificial Intelligence

Advanced Artificial Intelligence PDF

Author: Zhongzhi Shi

Publisher: World Scientific

Published: 2011-03-04

Total Pages: 631

ISBN-13: 9814466123

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Artificial intelligence is a branch of computer science and a discipline in the study of machine intelligence, that is, developing intelligent machines or intelligent systems imitating, extending and augmenting human intelligence through artificial means and techniques to realize intelligent behavior.Advanced Artificial Intelligence consists of 16 chapters. The content of the book is novel, reflects the research updates in this field, and especially summarizes the author's scientific efforts over many years. The book discusses the methods and key technology from theory, algorithm, system and applications related to artificial intelligence. This book can be regarded as a textbook for senior students or graduate students in the information field and related tertiary specialities. It is also suitable as a reference book for relevant scientific and technical personnel.

Cloth Modeling and Animation

Cloth Modeling and Animation PDF

Author: Donald House

Publisher: CRC Press

Published: 2000-07-13

Total Pages: 360

ISBN-13: 1439863946

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Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and structure, scientific approaches to understanding its behavior an

Computer Animation and Simulation ’99

Computer Animation and Simulation ’99 PDF

Author: Nadia Magnenat-Thalmann

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 233

ISBN-13: 3709164230

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The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.

Advances in Artificial Intelligence and Its Applications

Advances in Artificial Intelligence and Its Applications PDF

Author: Félix Castro

Publisher: Springer

Published: 2013-11-22

Total Pages: 606

ISBN-13: 3642451144

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The two-volume set LNAI 8265 and LNAI 8266 constitutes the proceedings of the 12th Mexican International Conference on Artificial Intelligence, MICAI 2013, held in Mexico City, Mexico, in November 2013. The total of 85 papers presented in these proceedings were carefully reviewed and selected from 284 submissions. The first volume deals with advances in artificial intelligence and its applications and is structured in the following five sections: logic and reasoning; knowledge-based systems and multi-agent systems; natural language processing; machine translation; and bioinformatics and medical applications. The second volume deals with advances in soft computing and its applications and is structured in the following eight sections: evolutionary and nature-inspired metaheuristic algorithms; neural networks and hybrid intelligent systems; fuzzy systems; machine learning and pattern recognition; data mining; computer vision and image processing; robotics, planning and scheduling and emotion detection, sentiment analysis and opinion mining.

Graphical Simulation of Deformable Models

Graphical Simulation of Deformable Models PDF

Author: Jianping Cai

Publisher: Springer

Published: 2016-12-20

Total Pages: 107

ISBN-13: 3319510312

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This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.