Game Art

Game Art PDF

Author: Matt Sainsbury

Publisher: No Starch Press

Published: 2015-09-01

Total Pages: 278

ISBN-13: 1593276656

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Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

Designing Disney

Designing Disney PDF

Author: John Hench

Publisher: Disney Editions

Published: 2009-01-06

Total Pages: 0

ISBN-13: 9781423119159

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Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design. Designing Disney reveals the magic behind John’s great discoveries and documents his groundbreaking in several key areas: “Design Philosophy” examines the values, attitudes, aesthetics, and logic that went into the original concepts for Disney theme parks. In “The Art of the Show” and “The Art of Color,” Hench reveals the essence of what makes the parks work so well. And in “The Art of Character,” he lets the reader in on the how and why of the Disney characters’ inherent popularity—their timeless human traits, archetypal shape and gestures that suggest these qualities graphically, and their emotional resonance in our lives.

Gollum

Gollum PDF

Author: Andy Serkis

Publisher:

Published: 2003

Total Pages: 130

ISBN-13: 9780007170579

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Actor Andy Serkis relates how he and the team of animators brought Tolkien's character Gollum to life. Film-making history was made when, in The Two Towers, an actor's performance and digital animation were seamlessly integrated to create the world's first totally lifelike animated character.