True Colors

True Colors PDF

Author: Anthony Haden-Guest

Publisher: Atlantic Monthly Press

Published: 1998

Total Pages: 404

ISBN-13: 9780871137258

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The Colors covers the past three decades of the American art scene, a period during which the prevailing artistic fashion has shifted as often as the focus of the Whitney Biennial, when art and money, talent and celebrity have often been confused. During this period, figures such as Julian Schnabel, Jeff Koons, and Keith Haring have crossed over from the rarefied world of high art into popular culture, and art dealers, like Hollywood power agents, have often claimed as much attention as those they represented. Anthony Haden-Guest has moved within this world, known the players, and delivers here an authoritative and deliciously inside account.Focusing on the lives and personalities of the art world's main players, and with a sure critical component, Haden-Guest gives us vivid portraits of the period's key artists as they strive to fulfill their ambitions. He does justice as well to the machinations of those who have come to control the larger drama -- the dealers, collectors, and museum curators. Filled with incredible anecdotes, dramatically told stories, and subtle critical assessments, True Colors tells the story of the art world that we have never heard before.

Rogues' Gallery

Rogues' Gallery PDF

Author: Philip Hook

Publisher: The Experiment

Published: 2017-10-31

Total Pages: 384

ISBN-13: 1615194282

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This “expert and elegantly written” book reveals how dealers have been a major force in art history from the Renaissance to the avant garde (The Guardian, UK). Philip Hook’s riveting narrative takes us from the early days of art dealing in Antwerp, where paintings were sold by weight, to the unassailable hauteur of contemporary galleries in New York, London, Paris, and beyond. Along the way, we meet a surprisingly wide-ranging cast of characters—from tailors, spies, and the occasional anarchist to scholars, aristocrats, and connoisseurs, some compelled by greed, some by their own vision of art—and some by the art of the deal. Among them are Joseph Duveen, who almost single-handedly brought the Old Masters to America; Paul Durand-Ruel, the Impressionists’ champion; Daniel-Henry Kahnweiler, high priest of Cubism; Leo Castelli, dealer-midwife to Abstract Expressionism and Pop Art; and Peter Wilson, the charismatic Sotheby’s chairman who made a theater of the auction room. Full of unforgettable anecdotes and astute insight, Rogue’s Gallery offers “a front-row seat and a backstage pass to this arcane and obsessively secretive profession” (Hannah Rothschild, Mail on Sunday, UK).

Players Making Decisions

Players Making Decisions PDF

Author: Zack Hiwiller

Publisher: New Riders

Published: 2015-12-09

Total Pages: 644

ISBN-13: 013439464X

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Pieces and Players

Pieces and Players PDF

Author: Blue Balliett

Publisher: Scholastic Incorporated

Published: 2016-04-26

Total Pages: 0

ISBN-13: 9780545299916

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When 13 high-value pieces of art are stolen from a secret museum, Calder, Petra and Tommy are grouped with two new companions to solve puzzles that are complicated by the clever Mrs. Sharpe.

Assassin's Creed: The Official Coloring Book

Assassin's Creed: The Official Coloring Book PDF

Author: Insight Editions

Publisher: Insight Editions

Published: 2016-10-25

Total Pages: 0

ISBN-13: 9781608878635

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Based on Ubisoft’s highly popular Assassin’s Creed franchise, this deluxe coloring book features line art and design of the iconic locations and scenes from the games as well as all the central protagonists from the series. Packed with intricate illustrations from the Assassin’s Creed games, this ornate coloring book gives fans the opportunity to color their way through over eighty pages of Assassins and Templars. Featuring iconic scenes of Ezio soaring over Venice in Leonardo da Vinci's flying machine, Connor in the battles of the Revolutionary War, and Altaïr performing a Leap of Faith off a castle wall, this coloring book offers patterns, images, and iconography from throughout history to fill with color.

In Pursuit of Inspiration

In Pursuit of Inspiration PDF

Author: Rae Dunn

Publisher: Chronicle Books

Published: 2019-04-30

Total Pages: 115

ISBN-13: 1452169047

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In this visually rich hardcover volume, beloved artist Rae Dunn shares her favorite techniques for approaching a blank page. From drawing with your nondominant hand to sketching with objects found in nature, each chapter offers a simple yet surprising catalyst to help readers get in touch with their own creativity. Full of gorgeous watercolors, sketches, original patterns, dreamy photography, and hand-lettered insight from the author, In Pursuit of Inspiration offers a unique glimpse into the process of a successful fine artist. It's the perfect how-to book for artists of all skill levels who prefer freeform experimentation to step-by-step instruction.

The Art of Game Design

The Art of Game Design PDF

Author: Jesse Schell

Publisher: CRC Press

Published: 2014-11-06

Total Pages: 604

ISBN-13: 1466598646

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Works of Game

Works of Game PDF

Author: John Sharp

Publisher: MIT Press

Published: 2015-03-06

Total Pages: 157

ISBN-13: 0262029073

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An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

The Art of Violin Playing for Players and Teachers

The Art of Violin Playing for Players and Teachers PDF

Author: Frank Thistleton

Publisher: Read Books Ltd

Published: 2013-01-28

Total Pages: 162

ISBN-13: 1447486463

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Originally published in 1924, this book is the result of many years' quiet thought and observation in connection with the authors own teaching. It focuses mainly on the essential skills of violin playing, rather than on the peculiarities that all players adopt to suit their own requirements. The book contains broad common-sense views, preferring not to concentrate on any particular "school" or "method". Written with some humour and in a very colloquial style it will prove to be a refreshing read, and is fully supported with detailed diagrams and photographic plates. This book is highly recommended for inclusion on the bookshelf of any amateur or professional violin player.