Arduin Eternal Bestiary and Treasures

Arduin Eternal Bestiary and Treasures PDF

Author: Monty St John

Publisher:

Published: 2011-06-01

Total Pages: 248

ISBN-13: 9780984281220

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The Arduin Eternal Bestiary and Treasures book is specifically designed for use with the Arduin Eternal Role-Play game, but it can be used with virtually ANY system with minor tweaking. The book is art heavy, contains over 120 creatures with full details on their capabilities etc. In addition it contains over 100 treasures from magikal to technological. There are 9 basic encounter charts for quick generation of an encounter. The book was written by Monty St John with some text from David A Hargrave. Arduin Eternal is a spin-off of the fantasy game Arduin that was developed in the 70's from David A Hargrave. Arduin Eternal is the latest incarnation of Arduin and has a full line of 25mm - 30mm miniatures to support it from Emperors Choice Games & Miniatures Corp. More books containing more creatures and treasures are already in the pipeline to supplement this first of a kind Arduin Bestiary and Treasure guide.

Arduin Eternal

Arduin Eternal PDF

Author: Monty St John

Publisher:

Published: 2009-09-01

Total Pages: 822

ISBN-13: 9780984281206

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Arduin Role-Playing game - the 4th incarnation, released 2009.

Swords and Wizardry Continual Light

Swords and Wizardry Continual Light PDF

Author: Erik Stiene

Publisher: Createspace Independent Publishing Platform

Published: 2017

Total Pages: 24

ISBN-13: 9781978276918

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You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners? There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy gaming is all about, this is the perfect introduction. This book, a twenty-sided die, and a few six-sided dice are all you need to return to the table, recall those halcyon days of heroism, and forge brand new legends! Welcome back!

Sirenswail

Sirenswail PDF

Author: Dave Mitchell

Publisher: Lulu.com

Published: 2016-07-29

Total Pages: 68

ISBN-13: 132674948X

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1644, and Civil War rages across England. Oliver Cromwell has taken charge of the opposition to King Charles the First and Cromwell's New Model Army is gaining victories. England is in chaos. Cromwell is a puritan who has vowed to wipe out evil and sorcery, aligning it with the King's Court. The young Witchfinder Matthew Hopkins is scouring the land, holding trials and burning at the stake anybody who he considers in league with the powers of darkness or are "freaks against nature, born of the Devil". Rumours are that there is an island of riches which will fund the escape of those using magic and anybody who stands by them. The island of ""Sirenswail"". It is to here that adventurers will set sail. Three adventures in one, city, sea, and island, ""Sirenswail"" contains mature content and is suggested for OSR games including Lamentations of the Flame Princess. It is intended for 5-8 characters of levels 1-3.

Role-Playing Game Studies

Role-Playing Game Studies PDF

Author: Sebastian Deterding

Publisher: Routledge

Published: 2018-04-17

Total Pages: 484

ISBN-13: 1317268318

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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Lord Kalvan of Otherwhen

Lord Kalvan of Otherwhen PDF

Author: H. Beam Piper

Publisher: Wildside Press LLC

Published: 2021

Total Pages: 268

ISBN-13: 1479466468

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Lord Kalvan of Otherwhen—Piper's last science fiction novel—is part of his Paratime series and recounts the adventures of a Pennsylvania state trooper who is accidentally transported to a more backward parallel universe. It is an expanded version of his novelet "Gunpowder God."

Ninja, the Invisible Assassins

Ninja, the Invisible Assassins PDF

Author: Andrew Adams

Publisher: Black Belt Books

Published: 1970

Total Pages: 186

ISBN-13: 9780897500302

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Describes the history and philosophy of the Ninja, looks at their traditional weapons and tactics, and demonstrates stances, punches, and throws.

Dungeon Crawl Classics #73

Dungeon Crawl Classics #73 PDF

Author: Michael Curtis

Publisher: Goodman Games LLC

Published: 2024-04-09

Total Pages: 0

ISBN-13: 9780985681159

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A Level 4 Adventure for DCC RPG The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will your adventurers come out victorious...or lose their very souls in the attempt?