Tony White's Animator's Notebook
Author: Tony White
Publisher: CRC Press
Published: 2012-10-02
Total Pages: 265
ISBN-13: 1136131981
DOWNLOAD EBOOK →First Published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.
Author: Tony White
Publisher: CRC Press
Published: 2012-10-02
Total Pages: 265
ISBN-13: 1136131981
DOWNLOAD EBOOK →First Published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.
Author: Tony White
Publisher: Taylor & Francis
Published: 2012
Total Pages: 266
ISBN-13: 0240813073
DOWNLOAD EBOOK →First Published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.
Author: Creative Spark Publishing
Publisher: Independently Published
Published: 2019-02-21
Total Pages: 172
ISBN-13: 9781797716862
DOWNLOAD EBOOK →Keep all your ideas, sketches and concepts in one handy storyboard book. The Storyboard Notebook 16:9 is beautifully crafted with 170 pages that include 4 (x) 16:9 panels per page with spacious note sections for each frame. The perfect creative tool for Filmmakers, Advertisers, Directors, Screenwriters, Marketing Professionals, Animators & Motion Graphic Professionals, Title Sequence Designers, Graphic Designers or anyone working in the 16:9 format. Our covers are designed with the working professional in mind. The perfect clean blank canvas for presenting your work to colleagues and clients too. Use this notebook to flesh out ideas for client presentations or to collaborate with your team. Each page contains 4 storyboard panels with unlabelled sections you can customise to suit your individual workflow. Features: Beautifully printed professional looking cover. 170 pages with neat perfect bound spine Title page for table of contents Boxes for custom page numbers Title Section on each page Adjacent note sections for each frame 3 entry sections for labelling each frame Great looking book for presentations 8.5" x 11" US Letter format, perfect for photocopying or scanning For format and color variations of this product please click on our brand name above. This book also makes the perfect gift for your favorite creative professional or student.
Author: Tony White
Publisher: Taylor & Francis
Published: 2012-10-02
Total Pages: 266
ISBN-13: 1136131973
DOWNLOAD EBOOK →Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application.
Author: Pixar
Publisher:
Published: 2015-10-13
Total Pages: 171
ISBN-13: 9781452142166
DOWNLOAD EBOOK →Creating an animated film takes a lot of work, from the texture of a character's hair to the shot sequence of a high-speed car chase. This Pixar-branded sketchbook is comprised primarily of blank pages for animators of all skill levels to fill in with ideas, storyboards, and sketches. Conveniently divided based on the core preproduction stages of Concept, Color, Story, Characters, and Worlds, each section begins with a brief introduction, a handful of inspiring quotes from some of the best artists working at Pixar, and a few key examples of related art before launching into blank templates, ready to be filled. Useful and inspiring, this journal provides a structured space for aspiring filmmakers to workshop their ideas through all phases of development.
Author: John Canemaker
Publisher: Weldon Owen
Published: 2014-05-27
Total Pages: 0
ISBN-13: 9781616286323
DOWNLOAD EBOOK →Discover the secrets behind Fantasia, Pinocchio, Dumbo, and Bambi—all through the lens of early animation's most enigmatic and fascinating character, Herman Schultheis. A technician at the Disney Studio in the late 1930s, Schultheis kept a covert scrapbook of special effects wizardry, capturing in photographs and text the dazzling, behind-the-scenes ingenuity of early Disney films. Later, when he mysteriously disappeared into a Guatemalan jungle, his notebook was forgotten ... and with it, the stories of how these beloved animated classics were made. Miraculously unearthed in a chest of drawers in 1990, Schultheis's notebook is now available for all to see at the Walt Disney Family Museum in San Francisco—and in this compelling and beautiful book. Part annotated facsimile of the scrapbook itself, part biography of the complicated, overly ambitious man who made it, The Lost Notebook is a goldmine for Disney and animation enthusiasts and a vivid, riveting account of one man's plight to make it big in early Hollywood.
Author: Kayla Rae Whitaker
Publisher: Random House Trade Paperbacks
Published: 2017-09-05
Total Pages: 386
ISBN-13: 0812989309
DOWNLOAD EBOOK →“A wildly original novel that pulses with heart and truth . . . That this powerful exploration of friendship, desire, ambition, and secrets manages to be ebullient, gripping, heartbreaking, and deeply deeply funny is a testament to Kayla Rae Whitaker’s formidable gifts. I was so sorry to reach the final page. Sharon and Mel will stay with me for a very long time.”—Cynthia D’Aprix Sweeney, author of The Nest NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • NPR • Kirkus Reviews • BookPage She was the first person to see me as I had always wanted to be seen. It was enough to indebt me to her forever. In the male-dominated field of animation, Mel Vaught and Sharon Kisses are a dynamic duo, the friction of their differences driving them: Sharon, quietly ambitious but self-doubting; Mel, brash and unapologetic, always the life of the party. Best friends and artistic partners since the first week of college, where they bonded over their working-class roots and obvious talent, they spent their twenties ensconced in a gritty Brooklyn studio. Working, drinking, laughing. Drawing: Mel, to understand her tumultuous past, and Sharon, to lose herself altogether. Now, after a decade of striving, the two are finally celebrating the release of their first full-length feature, which transforms Mel’s difficult childhood into a provocative and visually daring work of art. The toast of the indie film scene, they stand at the cusp of making it big. But with their success come doubt and destruction, cracks in their relationship threatening the delicate balance of their partnership. Sharon begins to feel expendable, suspecting that the ever-more raucous Mel is the real artist. During a trip to Sharon’s home state of Kentucky, the only other partner she has ever truly known—her troubled, charismatic childhood best friend, Teddy—reenters her life, and long-buried resentments rise to the surface, hastening a reckoning no one sees coming. A funny, heartbreaking novel of friendship, art, and trauma, The Animators is about the secrets we keep and the burdens we shed on the road to adulthood. “Suffused with humor, tragedy and deep insights about art and friendship.”—People “[A] stunning debut.”—Variety “A compulsively readable portrait of women as incandescent artists and intimate collaborators.”—Elle
Author: Richard Williams
Publisher: Macmillan
Published: 2012-09-25
Total Pages: 393
ISBN-13: 086547897X
DOWNLOAD EBOOK →"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Author: Jonathan Cooper
Publisher: CRC Press
Published: 2021-04-19
Total Pages: 307
ISBN-13: 1000357805
DOWNLOAD EBOOK →The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author: Tony White
Publisher: CRC Press
Published: 2016-10-03
Total Pages: 335
ISBN-13: 1315349922
DOWNLOAD EBOOK →The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White’s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike. Key Features Provides readers with their own personal sketchbook, demonstrating classical art skills that are highly prized by studio employers Readers will come away better visualizing form, gesture, pose and expression Includes 60 speed and gesture drawing exercises Provides the perfect way for students of animation to improve their core skills Perfect for animation instructors who can rely on this unique course workbook to take their students to new levels of classic visualizing expertise