Ancient History Simulations

Ancient History Simulations PDF

Author: Max W. Fischer

Publisher: Teacher Created Resources

Published: 1997-10

Total Pages: 98

ISBN-13: 1576901025

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Challenging activities place students in meaningful classroom learning situations that replicate circumstances of significant events and/or cultures of antiquity.

Gaming the Past

Gaming the Past PDF

Author: Jeremiah McCall

Publisher: Routledge

Published: 2013-06-17

Total Pages: 198

ISBN-13: 1136832092

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Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Ancient History Readers' Theater Grd 5-8

Ancient History Readers' Theater Grd 5-8 PDF

Author: Robert W. Smith

Publisher: Teacher Created Resources

Published: 2008-05

Total Pages: 114

ISBN-13: 1420639994

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"Original scripts based on historic events and highlights; introductory background information to set the stage for each script; reader's response and extension activities; convenient, reproducible pull-out scripts for each student."

Simulating Prehistoric and Ancient Worlds

Simulating Prehistoric and Ancient Worlds PDF

Author: Juan A. Barceló

Publisher: Springer

Published: 2016-10-20

Total Pages: 404

ISBN-13: 3319314815

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This book presents a unique selection of fully reviewed, extended papers originally presented at the Social Simulation Conference 2014 in Barcelona, Spain. Only papers on the simulation of historical processes have been selected, the aim being to present theories and methods of computer simulation that can be relevant to understanding the past. Applications range from the Paleolithic and the origins of social life up to the Roman Empire and Early Modern societies. Case studies from Europe, America, Africa and Asia have been selected for publication. The extensive introduction offers a thorough review of the computer simulation of social dynamics in past societies as a means of understanding human history. This book will be of great interest to researchers in the social sciences, archaeology, evolutionary anthropology, and social history.

Mysteries in History: Ancient History

Mysteries in History: Ancient History PDF

Author: Wendy Conklin

Publisher: Teacher Created Resources

Published: 2005-03

Total Pages: 146

ISBN-13: 1420630490

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Challenge students to explore several important unexplained events that helped shape history. Students use primary source materials, posters, and simulations to find clues and to make informed decisions about these events. There are no right or wrong answers. These real-life mysteries encourage students to research, think, debate, and form conclusions.

World History Simulations

World History Simulations PDF

Author: Max W. Fischer

Publisher: Teacher Created Resources

Published: 1993-04

Total Pages: 100

ISBN-13: 9781557344816

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Activities designed to bring the past into the present getting students involved with situations relevant to famous episodes in world history through simulations.

Classical Antiquity in Video Games

Classical Antiquity in Video Games PDF

Author: Christian Rollinger

Publisher: Bloomsbury Publishing

Published: 2020-01-09

Total Pages: 312

ISBN-13: 1350066648

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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Women in Historical and Archaeological Video Games

Women in Historical and Archaeological Video Games PDF

Author: Jane Draycott

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2022-06-06

Total Pages: 360

ISBN-13: 3110724278

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This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Ancient Rome

Ancient Rome PDF

Author: Michelle Breyer

Publisher: Teacher Created Resources

Published: 1998-04

Total Pages: 178

ISBN-13: 1557345767

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Grade level: 4, 5, 6, 7, e, i, t.

Playing with the Past

Playing with the Past PDF

Author: Matthew Wilhelm Kapell

Publisher: Bloomsbury Publishing USA

Published: 2013-10-24

Total Pages: 493

ISBN-13: 1623568242

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Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.