Achievement Teams

Achievement Teams PDF

Author: Steve Ventura

Publisher: ASCD

Published: 2022-05-27

Total Pages: 166

ISBN-13: 1416631208

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What if you had a collaborative process of looking at student data that could pinpoint student gaps in learning and suggest effective strategies to close those gaps? What if you knew not only what you should start doing to enhance student learning, but also what you should stop doing because it hasn't given you the hoped-for results? Enter Achievement Teams. This is not another program that's here today and gone tomorrow; it's a timeless approach that any school or district can replicate that focuses on the most significant variable in student achievement: teaching. In Achievement Teams, Steve Ventura and Michelle Ventura offer a framework based on John Hattie's Visible Learning research that makes teacher collaboration more efficient, rigorous, satisfying, and effective. Think of it as a systematic treasure hunt for best practices using real data on your students. The authors walk you through the Achievement Teams four-step meeting protocol: * In Step 1, teams focus on the evidence from a pre-assessment to provide specific feedback to students and teachers about concepts and skills that students did and did not learn. * In Step 2, teams use that evidence to establish SMART goals for both teachers and students. * In Step 3, teams summarize the collected data and make inferences around students' mastery levels. * In Step 4, teachers select high-impact strategies directly targeted to student needs. A post-assessment reveals what did and didn't work. The authors provide a plethora of resources along the way, including reflection activities to extend your thinking and a variety of helpful downloadable templates designed to facilitate the work. If you're a teacher or leader who is interested in maximizing student achievement, this book is for you.

The Achievement Habit

The Achievement Habit PDF

Author: Bernard Roth

Publisher: HarperCollins

Published: 2015-07-07

Total Pages: 184

ISBN-13: 0062356127

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The co-founder of the Stanford d.School introduces the power of design thinking to help you achieve goals you never thought possible. Achievement can be learned. It’s a muscle, and once you learn how to flex it, you’ll be able to meet life’s challenges and fulfill your goals, Bernard Roth, Academic Director at the Stanford d.school contends. In The Achievement Habit, Roth applies the remarkable insights that stem from design thinking—previously used to solve large scale projects—to help us realize the power for positive change we all have within us. Roth leads us through a series of discussions, stories, recommendations, and exercises designed to help us create a different experience in our lives. He shares invaluable insights we can use to gain confidence to do what we’ve always wanted and overcome obstacles that hamper us from reaching our potential, including: Don’t try—DO; Excuses are self-defeating; Believe you are a doer and achiever and you’ll become one; Build resiliency by reinforcing what you do rather than what you accomplish; Learn to ignore distractions that prevent you from achieving your goals; Become open to learning from your own experience and from those around you; And more. The brain is complex and is always working with our egos to sabotage our best intentions. But we can be mindful; we can create habits that make our lives better. Thoughtful and powerful The Achievement Habit shows you how.

Achievement

Achievement PDF

Author: Gwen Bradford

Publisher:

Published: 2015

Total Pages: 225

ISBN-13: 0198714025

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From the magisterial to the mundane, achievements play a role in the best kind of human life, and many people think that they are of such importance that they are worth pursuing at the expense of serious sacrifices. Yet for all that, no philosophers have devoted more than a few short passages to discerning what makes achievements valuable, or even what makes something an achievement to begin with. Gwen Bradford presents the first systematic account of what achievements are, and what it is about them that makes them worth doing. It turns out that more things count as achievements than we might have thought, and that what makes them valuable isn't something we usually think of as good. It turns out that difficulty, perhaps surprisingly, plays a central part in characterizing achievements and their value: achievements are worth the effort. But just what does it mean for something to be difficult, and why is it valuable? A thorough analysis of the nature of difficulty is given, and ultimately, the best account of the value of achievements taps into perfectionist axiology. But not just any perfectionist theory of value will do, and in this book we see a new perfectionist theory developed that succeeds in capturing the value of achievement better than its predecessors.

Accent on Achievement, Book 2

Accent on Achievement, Book 2 PDF

Author: John O'Reilly

Publisher: Alfred Music

Published:

Total Pages: 404

ISBN-13: 9781457413872

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Accent on Achievement is a revolutionary, best-selling band method that will excite and stimulate your students through the most complete collection of classics and world music in any band method. The comprehensive review cycle in books 1 & 2 will ensure that students remember what they learn and progress quickly. Also included are rhythm and rest exercises, chorales, scale exercises, and 11 full band arrangements among the first two books. Book 3 includes progressive technical, rhythmic studies and chorales in all 12 major and minor keys. Also included are lip slur exercises for increasing brass instrument range and flexibility. Accent on Achievement meets and exceeds the USA National Standards for music education, grades five through eight.

The Social Life of Achievement

The Social Life of Achievement PDF

Author: Nicholas J. Long

Publisher: Berghahn Books

Published: 2013-11-01

Total Pages: 248

ISBN-13: 1782382216

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What happens when people “achieve”? Why do reactions to “achievement” vary so profoundly? And how might an anthropological study of achievement and its consequences allow us to develop a more nuanced model of the motivated agency that operates in the social world? These questions lie at the heart of this volume. Drawing on research from Southeast Asia, Europe, the United States, and Latin America, this collection develops an innovative framework for explaining achievement’s multiple effects—one which brings together cutting-edge theoretical insights into politics, psychology, ethics, materiality, aurality, embodiment, affect and narrative. In doing so, the volume advances a new agenda for the study of achievement within anthropology, emphasizing the significance of achievement as a moment of cultural invention, and the complexity of “the achiever” as a subject position.

Technology as a Support for Literacy Achievements for Children at Risk

Technology as a Support for Literacy Achievements for Children at Risk PDF

Author: Adina Shamir

Publisher: Springer Science & Business Media

Published: 2012-11-29

Total Pages: 232

ISBN-13: 9400751192

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Presenting cutting-edge studies from various countries into the theoretical and practical issues surrounding the literacy acquisition of at-risk children, this volume focuses specifically on the utility of technology in supporting and advancing literacy among the relevant populations. These include a range of at-risk groups such as those with learning disabilities, low socioeconomic status, and minority ethnicity. Arguing that literacy is a key requirement for integration into any modern society, the book outlines new ways in which educators and researchers can overcome the difficulties faced by children in these at-risk groups. It also reflects the rapid development of technology in this field, which in turn necessitates the accumulation of fresh research evidence.

Achievement Relocked

Achievement Relocked PDF

Author: Geoffrey Engelstein

Publisher: MIT Press

Published: 2020-02-18

Total Pages: 149

ISBN-13: 026204353X

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How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.